Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour and 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsTinydictator: First Blood (Axis)
-
Nah, but my point is that Italy and Germany together have some 115 IPC per turn. And approx. 80 IPC of those will be sent against Russia - every turn. All I need to do in the west is to place some more infantery in Gibraltar and the UK regularly, and those guys are cheap.
Listen, I’m going out now, so I’ll do my next turn probably only very late tonight or tomorrow. No need to wait in front of your PC. :-)
-
GERMANY 6:
Buy (73):
8 Inf (24)
5 Art (20)
2 Mech (8 )
2 Tank (12)
1 Trn (7)
save (2)Combat move:
SBR 1 Bmb (Bes) to CPr
to sz115: 1 Crs, 1 BB, 5 Trn [load 6 Inf, 4 Art (Pol)]; 2 Trn [load 1 Inf, 1 Tank (Ger); 1 Tank (WGer); 1 Inf (Pol)]
to Nov: 1 Tank (Kar, via Vyb); 7 Inf, 4 Art, 2 Tank (sz115); 13 Inf, 9 Art, 2 Mech (Bal); 1 Tank (Pol)SBR: 1 Bmb vs 1 AA
Rolls: 1@1; Total Hits: 01@1: (5)
Rolling 1d6:
(3)Nov: 21 Inf, 13 Art, 2 Mech, 4 Tank, 1 Crs, 1 BB vs 1 Inf, 1 Art
Rolls: 10@1 26@2 5@3 1@4; Total Hits: 910@1: (5, 3, 2, 3, 2, 3, 4, 5, 5, 4)26@2: (5, 4, 1, 3, 6, 6, 3, 4, 4, 5, 4, 4, 4, 2, 4, 1, 5, 6, 2, 2, 5, 6, 4, 6, 3, 6)5@3: (3, 1, 5, 1, 4)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
-
Non-combat move:
1 Bmb (CPr) lands in TrJ
2 AA (Bal) -> Nov
10 Inf, 4 Art, 4 Mech, 4 Tank, 1 AA (SUkr); 1 Bmb (WGer) -> Bes
4 Tank, 2 Mech (Bal); 1 Ftr, 1 Tac (WGer) -> EPl
1 Ftr (WGer) -> UK
1 Ftr (WGer) -> Alg
3 subs (sz93) -> sz92Build:
Ger: 6 Inf, 4 Art
WGer: 2 Mech, 2 Tank
SFr: 1 Inf, 1 Art, 1 Trn (sz93)
Fra: 1 InfCollect: 58 + 15 + 2 = 75 IPC (yea baby!)
Army Group North rocks!
-
Correction: The mobile units (4 Tanks, 4 Mech) from SUkr go to EPl, not to Bes.
-
USSR 6
Buy (38):
repair 8
10 inf (30)Combat:
Bel: 1 inf, 1 tac (Smo); 1 fig, 1 tac (Rus)
N.Uk: 1 inf (Bry)
S.UK: 2 inf (Ros)
Irq: 1 fig, 1 tac (Vol); 2 inf (N.Pe); 1 inf (C.Pe)Bel:
1 inf, 1 fig, 2 tac v 1 inf
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (4)2@3: (5, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
-
Again
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (1, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
-
Irq
3 inf, 1 fig, 1 tac v 1 inf, 1 art
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 5)1@3: (2)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
-
NCM:
Amu: 12 inf, 2 AA (Kor)
Arc: 1 inf (Smo)
Smo: 1 art (Rus); 2 inf (Bry)
Rus: 6 inf (Sam); 1 fig (lands Bel)
Bry: 1 art, 1 mec, 1 tan (Rus); 2 tacs (land Bel)
Ros: 2 inf (Vol)
Cau: 1 art (Vol); 2 tan (C.Pe)
N.Pe: 2 inf, 1 art (Cau)
C.Pe: 1 fig, 1 tac (land Irq); 1 art (N.Pe)
E.Pe (activate): 1 mec (C.Pe)Build:
C.Pe: repair 5, 3 inf
Rus: repair 3, 7 infConvoy raid Kor:
Rolls: 6@3; Total Hits: 36@3: (5, 6, 1, 5, 3, 1)
-
-
Actually, I’ll move an additional 10 inf, 6 art, 1 mec and 1 tan from Bry to Smo. New map attached.
-
Things will not look any brighter for you as the game will continue.
JAPAN 6:
Buy (58):
6 Inf (18)
1 Tank (6)
7 Art (28)
1 sub (6)Combat move:
SBR on India: 2 Bmb (Sum); 1 Ftr (sz42)
to Kor: 1 Inf (Man)
to Jeh: 1 Inf, 1 Ftr, 1 Tac (Man)
to sz19: 1 Trn (sz19) load 1 Inf, 1 Tank (Jap)
to Sha: 1 Inf, 1 Tank (sz19); 1 Tac (Ksu)
to Ksi: 2 Inf, 1 Art (Hon)Scramble in India?
-
Nope.
-
Round 1:
SBR India: 2 Bmb vs AA (first roll on first bomber)
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolling 2d6:
(3, 5)Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
Ksi: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
-
That’s 12 damage for Ind, bringing you up to max damage.
I take 1 Inf as casualty in Ksi.
Non-combat move:
1 Ftr, 1 Tac (Jeh) land in Man
1 Tac (Sha) lands in Jap
2 Bmb (Ind) land in Sum
1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
1 AA (Ksu) -> Ksi
1 sub (sz36) -> sz37
1 sub (sz6) -> sz36
1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
1 Trn (sz44) -> sz20
2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
2 Ftr, 1 Tac (Jap) -> Haw
1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to JavBuild:
Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
Hon: 2 Inf, 1 Art
Man: 3 ArtCollect: 47 + 10 = 57 IPC
Babamm!
-
change of plan: the sub from sz6 goes to sz26 as well
-
updated map
-
-
Yes I scramble.
OOL: 1st hit on BB (x2), 1st hit on AC (x2), sub, 2nd hit on AC (x2), Tac, Crs, Ftr (x6), 2nd on BB (x2)
If things would go extremely well for me I might consider pushing the second hit on the ACs behind the Crs.
I admit that I got a bit sloppy. Didn’t see the Tac in WUS for example.
But whatever. It should be more or less mutual destruction. You may prevent a Japanese Victory in the Pacific by this. But Europe is still mine.
-
Go time! Since you don’t have a dd, I’ll separate my subs from dds and your planes from your fighters (first the cheaper units) and run attackers before defenders.
5 sub, 2 dd, 5 fig, 3 tac, 1 cc, 2 ac v 1 sub, 6 fig, 1 tac, 1 cc, 2 ac, 2 bb
Rolls: 5@2 2@2 6@3 3@4; Total Hits: 115@2: (6, 3, 5, 2, 1)2@2: (5, 6)6@3: (3, 1, 2, 3, 3, 2)3@4: (4, 4, 3)
-
Rolls: 1@1 6@4 1@3 1@3 2@2 2@4; Total Hits: 61@1: (1)6@4: (4, 2, 5, 5, 4, 3)1@3: (6)1@3: (6)2@2: (6, 3)2@4: (5, 2)