@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
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ITALY 4:
Buy (41):
1 Minor IC (12)
2 Inf (6)
1 Art (4)
1 Tank (6)
1 Tac (11)
save (2)Combat move:
to Bel: 1 Inf (EPl) - walk in
to Irq: 1 Inf, 1 Art (TrJ); 1 Bmb (Alg)Irq: 1 Inf, 1 Art, 1 Bmb vs 1 Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
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Non-combat move:
1 Bmb (Irq) lands in TrJ
1 Ftr (Alg) -> TrJ1 Trn (sz98) loads 1 Inf, 1 Art (NIta) -> sz99, unload to Syr
1 sub, 1 DD (sz92) -> sz 98
2 Trn (sz92) load 2 Inf, 2 AA (SFr) -> sz92, unload to Gib
1 Trn (sz94) load 1 Inf, 1 Art (NIta) -> sz96, unload to Tob
2 Inf (NIta) -> SFr
1 Tank (Rom); 1 Inf (NUkr); 2 Inf, 1 Art (Bes) -> EPl)Build:
1 Minor IC in Egy
NIta: 2 Inf, 1 Art, 1 Tank
SIta: 1 TacConvoy raid in sz80:
Rolls: 2@3; Total Hits: 02@3: (4, 5)
And I just saw that I overlooked the sneaky blue-in-blue French cruiser! Would have been a nice opportunity to get rid off the little buggar. But then again, who cares about the French! :-)
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Collect: 24 + 17 + 2 = 43 IPC
NB that Italy ALONE now can outproduce Russia.
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Looks like that French camouflage paint paid off!
ANZAC 5
Save 13
NCM:
Ind: 1 inf (Bur)
Convoy raid Que:
Rolls: 2@3; Total Hits: 22@3: (2, 1)
Convoy raid NSW/Vic
Rolls: 4@3; Total Hits: 04@3: (6, 6, 5, 6)
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Collect
9 - 2 + 13 (20)
Italy out-produces Russia - precisely, do you think it’s going to march and take Moscow?
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Nah, but my point is that Italy and Germany together have some 115 IPC per turn. And approx. 80 IPC of those will be sent against Russia - every turn. All I need to do in the west is to place some more infantery in Gibraltar and the UK regularly, and those guys are cheap.
Listen, I’m going out now, so I’ll do my next turn probably only very late tonight or tomorrow. No need to wait in front of your PC. :-)
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GERMANY 6:
Buy (73):
8 Inf (24)
5 Art (20)
2 Mech (8 )
2 Tank (12)
1 Trn (7)
save (2)Combat move:
SBR 1 Bmb (Bes) to CPr
to sz115: 1 Crs, 1 BB, 5 Trn [load 6 Inf, 4 Art (Pol)]; 2 Trn [load 1 Inf, 1 Tank (Ger); 1 Tank (WGer); 1 Inf (Pol)]
to Nov: 1 Tank (Kar, via Vyb); 7 Inf, 4 Art, 2 Tank (sz115); 13 Inf, 9 Art, 2 Mech (Bal); 1 Tank (Pol)SBR: 1 Bmb vs 1 AA
Rolls: 1@1; Total Hits: 01@1: (5)
Rolling 1d6:
(3)Nov: 21 Inf, 13 Art, 2 Mech, 4 Tank, 1 Crs, 1 BB vs 1 Inf, 1 Art
Rolls: 10@1 26@2 5@3 1@4; Total Hits: 910@1: (5, 3, 2, 3, 2, 3, 4, 5, 5, 4)26@2: (5, 4, 1, 3, 6, 6, 3, 4, 4, 5, 4, 4, 4, 2, 4, 1, 5, 6, 2, 2, 5, 6, 4, 6, 3, 6)5@3: (3, 1, 5, 1, 4)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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Non-combat move:
1 Bmb (CPr) lands in TrJ
2 AA (Bal) -> Nov
10 Inf, 4 Art, 4 Mech, 4 Tank, 1 AA (SUkr); 1 Bmb (WGer) -> Bes
4 Tank, 2 Mech (Bal); 1 Ftr, 1 Tac (WGer) -> EPl
1 Ftr (WGer) -> UK
1 Ftr (WGer) -> Alg
3 subs (sz93) -> sz92Build:
Ger: 6 Inf, 4 Art
WGer: 2 Mech, 2 Tank
SFr: 1 Inf, 1 Art, 1 Trn (sz93)
Fra: 1 InfCollect: 58 + 15 + 2 = 75 IPC (yea baby!)
Army Group North rocks!
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Correction: The mobile units (4 Tanks, 4 Mech) from SUkr go to EPl, not to Bes.
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USSR 6
Buy (38):
repair 8
10 inf (30)Combat:
Bel: 1 inf, 1 tac (Smo); 1 fig, 1 tac (Rus)
N.Uk: 1 inf (Bry)
S.UK: 2 inf (Ros)
Irq: 1 fig, 1 tac (Vol); 2 inf (N.Pe); 1 inf (C.Pe)Bel:
1 inf, 1 fig, 2 tac v 1 inf
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (4)2@3: (5, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Again
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (1, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Irq
3 inf, 1 fig, 1 tac v 1 inf, 1 art
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 5)1@3: (2)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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NCM:
Amu: 12 inf, 2 AA (Kor)
Arc: 1 inf (Smo)
Smo: 1 art (Rus); 2 inf (Bry)
Rus: 6 inf (Sam); 1 fig (lands Bel)
Bry: 1 art, 1 mec, 1 tan (Rus); 2 tacs (land Bel)
Ros: 2 inf (Vol)
Cau: 1 art (Vol); 2 tan (C.Pe)
N.Pe: 2 inf, 1 art (Cau)
C.Pe: 1 fig, 1 tac (land Irq); 1 art (N.Pe)
E.Pe (activate): 1 mec (C.Pe)Build:
C.Pe: repair 5, 3 inf
Rus: repair 3, 7 infConvoy raid Kor:
Rolls: 6@3; Total Hits: 36@3: (5, 6, 1, 5, 3, 1)
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Actually, I’ll move an additional 10 inf, 6 art, 1 mec and 1 tan from Bry to Smo. New map attached.
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Things will not look any brighter for you as the game will continue.
JAPAN 6:
Buy (58):
6 Inf (18)
1 Tank (6)
7 Art (28)
1 sub (6)Combat move:
SBR on India: 2 Bmb (Sum); 1 Ftr (sz42)
to Kor: 1 Inf (Man)
to Jeh: 1 Inf, 1 Ftr, 1 Tac (Man)
to sz19: 1 Trn (sz19) load 1 Inf, 1 Tank (Jap)
to Sha: 1 Inf, 1 Tank (sz19); 1 Tac (Ksu)
to Ksi: 2 Inf, 1 Art (Hon)Scramble in India?
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Nope.
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Round 1:
SBR India: 2 Bmb vs AA (first roll on first bomber)
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolling 2d6:
(3, 5)Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
Ksi: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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That’s 12 damage for Ind, bringing you up to max damage.
I take 1 Inf as casualty in Ksi.
Non-combat move:
1 Ftr, 1 Tac (Jeh) land in Man
1 Tac (Sha) lands in Jap
2 Bmb (Ind) land in Sum
1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
1 AA (Ksu) -> Ksi
1 sub (sz36) -> sz37
1 sub (sz6) -> sz36
1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
1 Trn (sz44) -> sz20
2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
2 Ftr, 1 Tac (Jap) -> Haw
1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to JavBuild:
Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
Hon: 2 Inf, 1 Art
Man: 3 ArtCollect: 47 + 10 = 57 IPC
Babamm!
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change of plan: the sub from sz6 goes to sz26 as well