TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - French 1 Infantry moved from Normandy to Picardy French take Picardy from Germans 1 Artillery, 1 Elite and 1 Infantry moved from Greenland to 2 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 16 Sea Zone to Azores 1 Infantry moved from Aquitaine to Languedoc French take Languedoc from Italians Purchase Units - French French buy 1 Adv.Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Azores French attack with 1 Artillery, 1 Elite and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Cruiser in Azores, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 1 AAGun moved from Brittany to 20 Sea Zone 1 Infantry moved from Italian East Africa to Equatoria Place Units - French 1 Adv.Fighter, 1 Infantry and 2 Tanks placed in E.Morocco 3 Infantrys placed in Normandy 1 Infantry placed in Churchill Turn Complete - French French collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
French regular : 0.50
Rolls: 3@1 10@2 4@3 7@4; Total Hits: 123@1: (2, 1, 2)10@2: (4, 2, 2, 3, 4, 3, 1, 1, 5, 1)4@3: (3, 2, 2, 6)7@4: (5, 6, 3, 5, 3, 6, 4)




