Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTinydictator: First Blood (Axis)
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ok here we go!
Round 1:
Nze: 1 Inf, 1 Art, 2 BB vs 1 Inf
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 3)2@4: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)sz39: 1 sub, 2 Ftr, 2 Tac, 1 Bmb vs 1 DD, 1 Crs, 1 BB
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (2)2@3: (2, 4)3@4: (5, 3, 5)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (3)Kwa: 2 Inf, 1 Ftr, 1 Tac vs 2 Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (1)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)Cha: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)Yun: 3 Inf, 1 Mech, 3 Art vs 4 Inf
Rolls: 1@1 6@2; Total Hits: 41@1: (1)6@2: (1, 3, 1, 1, 3, 3)
Rolls: 4@2; Total Hits: 14@2: (2, 6, 4, 6) -
Darn! That went not too bad for you: 3 hits out of 3 units in sz39, and the probably most annoying thing is that I actually got into Yunnan! That was supposed to be a hit-and-run operation…
I take the 2 Ftrs and the Tac from Sze as casualty.
Round 2:
Kwa: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (3)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)sz39: 1 sub, 1 Tac, 1 Bmb vs 1 BB (damaged)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)
Rolls: 1@4; Total Hits: 11@4: (1) -
I take the sub as casualty.
Non-combat move:
1 Bmb (sz39) lands in Sum
1 Ftr, 1 Tac (Cha) land in Man
1 AC (sz41); 1 DD, 1 Crs (sz46) -> sz42
1 Tac (sz39), 1 Ftr (Kwa) land in sz42
1 Tac (Kwa) lands in Ksu1 sub (sz63) -> sz62
1 Bmb (Car) -> Sum
1 Trn (sz16) loads 1 Inf, 1 Art (Jap) -> sz19, unloads to Ksu
1 AA (Ksi) -> Ksu
2 Trn, 1 AC, 2 Ftr (sz26) -> sz6
1 Crs (sz26) -> sz63
1 DD, 1 AC, 2 Ftr (sz26) -> sz33
1 sub (sz25) -> sz6
1 sub (sz6) -> sz36
1 Tac (Wak) -> JapBuild:
1 Minor IC in Man
Hon: 2 Inf, 1 Art
Jap: 4 Inf, 1 TankCollect: 47 + 10 +1 = 58 IPC!
You know, if you were Japanese your generals would consider harakiri now.
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Your Japan turns alternate between the lucky and unlucky… I think you might look back at this as the nail in the Pacific. The DEI money and the ICs have come on a little too late. You really thought I was giving up on the Pacific?
US 5
Buy (66):
2 subs (12)
1 dd (8)
1 tra (7)
1 tac (11)
1 cc (12)
1 ac (16)NCM:
Sz 10: 3 sub (Sz89)
Sz 12: 1 ac, 1 tac (Sz89); 1 fig (W.US); 1 dd Sz 10
Sz 85: 1 tra (Sz89)
Sz 89: 2 dd, 3 tra (Sz101); 1 tac (B.Gu); 1 ac, 2 tra, 1 fig (Sz91)
E.US: 1 fig (Sz91)
Bra: 1 art (S.Me, via tra Sz89)
S.Me: 1 inf (C.US); 3 inf, 1 tan, 1 AA (via tra Sz101)Build:
W.US: 2 sub, 1 dd, 1 tra, 1 tac, 1 cc, 1 ac
Collect:
51 + 15 (66)
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China 4
Buy (16):
5 inf (15)
save 1Combat:
Sze: 1 inf (She) - walk-in
Ksi: 1 inf (Hun) - walk-in
Sha: 1 inf (Anh) - walk-in
Jeh: 1 inf (Anh) - walk-in
Cha: 1 inf (Anh); 1 inf, 1 fig (Hop)Cha:
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
NCM:
She: 1 fig (land Cha)
Build:
Kaw: 1 inf
Hun: 3 inf
Anh: 1 infCollect:
16 + 1 (17)
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Actually, China gets a convoy raid on Kwa:
Rolls: 2@3; Total Hits: 22@3: (2, 2)Also, the US is in no position to fight both Japan and Europe. And Russia is certainly not able to hold out against Germany and Italy for long (I may remind you that they get outproduced 3:1)
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Correct China income (down to 16).
UK 5
Buy (9):
1 inf (3)
1 art (4)
save 2Combat:
Yun: 2 inf (Sha); 3 art, 4 inf (Bur); 1 fig (Ind)
Yun
6 inf, 3 art, 1 fig v 2 inf, 3 art,1 me
Rolls: 3@1 6@2 1@3; Total Hits: 43@1: (5, 1, 2)6@2: (3, 5, 2, 5, 1, 2)1@3: (6)
Rolls: 6@2; Total Hits: 26@2: (3, 1, 2, 4, 5, 4) -
5 inf, 3 art, 1 fig v 1 art, 1 mec
Rolls: 2@1 6@2 1@3; Total Hits: 22@1: (6, 5)6@2: (1, 5, 6, 4, 4, 1)1@3: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Actually I should have rolled with 1@1 (4 inf), but since neither hit we can let the combat stand. Yunnan taken with 2 inf, 3 art.
NCM:
Ind: 1 fig (lands Yun); 3 inf, 1 AA (Bur)
Sz89: 1 bb (Sz91)
Sz80: 1 sub
Sz71: 1 traConvoy raid FIC:
Rolls: 2@3; Total Hits: 22@3: (3, 2) -
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Russia can hold out for a long, long time… 8-) And the US can re-deploy into the Atlantic in an instant.
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Sorry, I meant to move the US forces to Sz12, not Sz27. New map attached.
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ITALY 4:
Buy (41):
1 Minor IC (12)
2 Inf (6)
1 Art (4)
1 Tank (6)
1 Tac (11)
save (2)Combat move:
to Bel: 1 Inf (EPl) - walk in
to Irq: 1 Inf, 1 Art (TrJ); 1 Bmb (Alg)Irq: 1 Inf, 1 Art, 1 Bmb vs 1 Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Non-combat move:
1 Bmb (Irq) lands in TrJ
1 Ftr (Alg) -> TrJ1 Trn (sz98) loads 1 Inf, 1 Art (NIta) -> sz99, unload to Syr
1 sub, 1 DD (sz92) -> sz 98
2 Trn (sz92) load 2 Inf, 2 AA (SFr) -> sz92, unload to Gib
1 Trn (sz94) load 1 Inf, 1 Art (NIta) -> sz96, unload to Tob
2 Inf (NIta) -> SFr
1 Tank (Rom); 1 Inf (NUkr); 2 Inf, 1 Art (Bes) -> EPl)Build:
1 Minor IC in Egy
NIta: 2 Inf, 1 Art, 1 Tank
SIta: 1 TacConvoy raid in sz80:
Rolls: 2@3; Total Hits: 02@3: (4, 5)And I just saw that I overlooked the sneaky blue-in-blue French cruiser! Would have been a nice opportunity to get rid off the little buggar. But then again, who cares about the French! :-)
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Collect: 24 + 17 + 2 = 43 IPC
NB that Italy ALONE now can outproduce Russia.
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Looks like that French camouflage paint paid off!
ANZAC 5
Save 13
NCM:
Ind: 1 inf (Bur)
Convoy raid Que:
Rolls: 2@3; Total Hits: 22@3: (2, 1)Convoy raid NSW/Vic
Rolls: 4@3; Total Hits: 04@3: (6, 6, 5, 6) -
Collect
9 - 2 + 13 (20)
Italy out-produces Russia - precisely, do you think it’s going to march and take Moscow?
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Nah, but my point is that Italy and Germany together have some 115 IPC per turn. And approx. 80 IPC of those will be sent against Russia - every turn. All I need to do in the west is to place some more infantery in Gibraltar and the UK regularly, and those guys are cheap.
Listen, I’m going out now, so I’ll do my next turn probably only very late tonight or tomorrow. No need to wait in front of your PC. :-)
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GERMANY 6:
Buy (73):
8 Inf (24)
5 Art (20)
2 Mech (8 )
2 Tank (12)
1 Trn (7)
save (2)Combat move:
SBR 1 Bmb (Bes) to CPr
to sz115: 1 Crs, 1 BB, 5 Trn [load 6 Inf, 4 Art (Pol)]; 2 Trn [load 1 Inf, 1 Tank (Ger); 1 Tank (WGer); 1 Inf (Pol)]
to Nov: 1 Tank (Kar, via Vyb); 7 Inf, 4 Art, 2 Tank (sz115); 13 Inf, 9 Art, 2 Mech (Bal); 1 Tank (Pol)SBR: 1 Bmb vs 1 AA
Rolls: 1@1; Total Hits: 01@1: (5)
Rolling 1d6:
(3)Nov: 21 Inf, 13 Art, 2 Mech, 4 Tank, 1 Crs, 1 BB vs 1 Inf, 1 Art
Rolls: 10@1 26@2 5@3 1@4; Total Hits: 910@1: (5, 3, 2, 3, 2, 3, 4, 5, 5, 4)26@2: (5, 4, 1, 3, 6, 6, 3, 4, 4, 5, 4, 4, 4, 2, 4, 1, 5, 6, 2, 2, 5, 6, 4, 6, 3, 6)5@3: (3, 1, 5, 1, 4)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (4, 5)





