@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
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Irq
2 inf, 1 fig, 1 tac v 1 art
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (3)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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Sz114
1 sub v 1 cc, 1 bb
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)
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Sz127 (auto-kill tra with the tac)
NCM:
Smo: 1 tac (land Sz127), 4 inf, 1 art (Bel)
Rus: 1 fig (land Vol)
Bry: 11 inf, 7 art, 2 AA, 1 mec, 1 tan (Bel); 8 inf, 2 art (Rus)
Cau: 2 inf, 1 art (Vol)
N.Pe: 2 inf, 1 art (Cau)
Vol: 1 fig, 1 tac (land Irq)
Sam: 6 inf (Nov)
Per: 1 minor icBuild:
Rus: 2 art, 1 mec, 1 tan, 1 tac
Vol: 2 inf, 1 artConvoy raid Kor
Rolls: 2@3; Total Hits: 12@3: (2, 5)
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Here’s the correct map.
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Delete the sub in the Baltic, I forgot to.
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And as with every monster, some good guys will come and kill it. Or, in this case, some bad guys. :evil:
Honestly, your stack in Bryansk is impressive, but I’ll still be able to take and hold Leningrad. All I need to do is retreat in the south and possibly send some reinforcements (you can’t pursue too far or you’ll leave Moscow undefended). And if you haven’t noted, there will be no US-invasion anywhere anytime soon. Btw unless I get very unlucky, your remaining forces in the Pacific will be crushed now.
The idea to place a factory in Iran is nice - I had the same idea for Egypt anyway.
But now, Japan!
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JAPAN 5:
Buy (41):
6 Inf (18)
1 Art (4)
1 Tank (6)
1 Minor (12)
save (1)Repair 1 BB (sz26)
Combat move:
to sz63: 1 Trn [load 1 Inf, 1 Art (NGu)] (sz46); 2 BB (sz26)
to Nze: 1 Inf, 1 Art (sz63); 2 BBto sz42: 1 Trn [load 1 Inf (Sum)] (sz41)
to Jav: 1 Inf (sz41)to sz44: 1 Trn [load 1 Inf (Hon)] (sz20)
to Cel: 1 Inf (sz44)to sz39: 1 Ftr, 1 Tac, 1 Bmb (Sze); 1 Ftr, 1 Tac (sz41); 1 sub (sz37)
to Kwa: 2 Inf, 1 Ftr, 1 Tac (Hon)
to Cha: 1 Inf (Jeh); 1 Ftr, 1 Tac (Man)
to Yun: 3 Inf, 3 Art, 1 Mech (Sze)Do you scramble in sz39? Also, does your sub dive? OOL?
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no scramble, sub dives, ool dd, cc, bb
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ok here we go!
Round 1:
Nze: 1 Inf, 1 Art, 2 BB vs 1 Inf
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 3)2@4: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
sz39: 1 sub, 2 Ftr, 2 Tac, 1 Bmb vs 1 DD, 1 Crs, 1 BB
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (2)2@3: (2, 4)3@4: (5, 3, 5)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (3)
Kwa: 2 Inf, 1 Ftr, 1 Tac vs 2 Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (1)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Cha: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
Yun: 3 Inf, 1 Mech, 3 Art vs 4 Inf
Rolls: 1@1 6@2; Total Hits: 41@1: (1)6@2: (1, 3, 1, 1, 3, 3)
Rolls: 4@2; Total Hits: 14@2: (2, 6, 4, 6)
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Darn! That went not too bad for you: 3 hits out of 3 units in sz39, and the probably most annoying thing is that I actually got into Yunnan! That was supposed to be a hit-and-run operation…
I take the 2 Ftrs and the Tac from Sze as casualty.
Round 2:
Kwa: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (3)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
sz39: 1 sub, 1 Tac, 1 Bmb vs 1 BB (damaged)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)
Rolls: 1@4; Total Hits: 11@4: (1)
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I take the sub as casualty.
Non-combat move:
1 Bmb (sz39) lands in Sum
1 Ftr, 1 Tac (Cha) land in Man
1 AC (sz41); 1 DD, 1 Crs (sz46) -> sz42
1 Tac (sz39), 1 Ftr (Kwa) land in sz42
1 Tac (Kwa) lands in Ksu1 sub (sz63) -> sz62
1 Bmb (Car) -> Sum
1 Trn (sz16) loads 1 Inf, 1 Art (Jap) -> sz19, unloads to Ksu
1 AA (Ksi) -> Ksu
2 Trn, 1 AC, 2 Ftr (sz26) -> sz6
1 Crs (sz26) -> sz63
1 DD, 1 AC, 2 Ftr (sz26) -> sz33
1 sub (sz25) -> sz6
1 sub (sz6) -> sz36
1 Tac (Wak) -> JapBuild:
1 Minor IC in Man
Hon: 2 Inf, 1 Art
Jap: 4 Inf, 1 TankCollect: 47 + 10 +1 = 58 IPC!
You know, if you were Japanese your generals would consider harakiri now.
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Your Japan turns alternate between the lucky and unlucky… I think you might look back at this as the nail in the Pacific. The DEI money and the ICs have come on a little too late. You really thought I was giving up on the Pacific?
US 5
Buy (66):
2 subs (12)
1 dd (8)
1 tra (7)
1 tac (11)
1 cc (12)
1 ac (16)NCM:
Sz 10: 3 sub (Sz89)
Sz 12: 1 ac, 1 tac (Sz89); 1 fig (W.US); 1 dd Sz 10
Sz 85: 1 tra (Sz89)
Sz 89: 2 dd, 3 tra (Sz101); 1 tac (B.Gu); 1 ac, 2 tra, 1 fig (Sz91)
E.US: 1 fig (Sz91)
Bra: 1 art (S.Me, via tra Sz89)
S.Me: 1 inf (C.US); 3 inf, 1 tan, 1 AA (via tra Sz101)Build:
W.US: 2 sub, 1 dd, 1 tra, 1 tac, 1 cc, 1 ac
Collect:
51 + 15 (66)
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China 4
Buy (16):
5 inf (15)
save 1Combat:
Sze: 1 inf (She) - walk-in
Ksi: 1 inf (Hun) - walk-in
Sha: 1 inf (Anh) - walk-in
Jeh: 1 inf (Anh) - walk-in
Cha: 1 inf (Anh); 1 inf, 1 fig (Hop)Cha:
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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NCM:
She: 1 fig (land Cha)
Build:
Kaw: 1 inf
Hun: 3 inf
Anh: 1 infCollect:
16 + 1 (17)
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Actually, China gets a convoy raid on Kwa:
Rolls: 2@3; Total Hits: 22@3: (2, 2)
Also, the US is in no position to fight both Japan and Europe. And Russia is certainly not able to hold out against Germany and Italy for long (I may remind you that they get outproduced 3:1)
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Correct China income (down to 16).
UK 5
Buy (9):
1 inf (3)
1 art (4)
save 2Combat:
Yun: 2 inf (Sha); 3 art, 4 inf (Bur); 1 fig (Ind)
Yun
6 inf, 3 art, 1 fig v 2 inf, 3 art,1 me
Rolls: 3@1 6@2 1@3; Total Hits: 43@1: (5, 1, 2)6@2: (3, 5, 2, 5, 1, 2)1@3: (6)
Rolls: 6@2; Total Hits: 26@2: (3, 1, 2, 4, 5, 4)
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5 inf, 3 art, 1 fig v 1 art, 1 mec
Rolls: 2@1 6@2 1@3; Total Hits: 22@1: (6, 5)6@2: (1, 5, 6, 4, 4, 1)1@3: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Actually I should have rolled with 1@1 (4 inf), but since neither hit we can let the combat stand. Yunnan taken with 2 inf, 3 art.
NCM:
Ind: 1 fig (lands Yun); 3 inf, 1 AA (Bur)
Sz89: 1 bb (Sz91)
Sz80: 1 sub
Sz71: 1 traConvoy raid FIC:
Rolls: 2@3; Total Hits: 22@3: (3, 2)
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