@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
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You know how it is, late in the evening…
US buy:
1 naval base (15)
3 inf (9)
2 tra (14)
2 dd (16)
1 fig (10)
save 2US build:
W.US: 2 inf, 1 fig
E.US: 1 inf, 2 tra, 2 ddUS Collect:
49 + 2 + 15 (66)
Alright, UK…
UK 4
Buy (13 UK Pacific):
Repair 3
1 inf (3)
1 sub (6)
save 1Combat:
Gib: 2 inf, 1 art, 1 tan (tra Sz91), 1 bb (Sz101) v 1 inf
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (1)2@2: (3, 5)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Being careful there…
NCM:
Sha: 1 inf (Bur)
Bur: 1 inf, 1 art, 1 AA (Ind)
Ind: 1 fig (N.Pe)
Sz104: 2 cc (Sz101), 1 dd (Sz89, 3 move with the naval base)
Sz72: 1 tra (Sz80)
Sz39: 1 bb, 1 cc (Sz80), 1 tra (Sz79)Build:
Ind: repair 3, 1 inf, 1 sub (Sz39)
Bet you didn’t see the naval base coming… :evil:
A shame I have to sacrifice 2 ccs, but I’m not taking any chances on an Italian sub/bom can opener in Sz104. Nothing’s keeping me out of Europe! :-)
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Convoy raid Sz47:
Rolls: 2@3; Total Hits: 12@3: (3, 5)
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Can you update the map to UK Pacific collecting 9? Thanks, good night!
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What can I say? I’m certainly surprised, but I don’t think I’m terribly impressed.
ITALY 4:
BUY (39):
1 Airfield (15)
5 Inf (15)
2 Art (2)
save 1Combat move:
to sz92: 2 Trn [load 2 Inf (SFr) and 1 Inf, 1 Tank (Alg)] (sz92); 1 Crs (sz94)
to Gib: 3 Inf, 1 Tank, 1 Crs, 1 BB (sz92); 1 Bmb (SIta)
to Irq: 1 Inf, 1 Art (TrJ)Gib: 3 Inf, 1 Tank, 1 Bmb, 1 Crs, 1 BB vs. 1 Inf, 1 Art, 1 Tank
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (6, 1, 3)2@3: (5, 4)2@4: (2, 4)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
Irq: 1 Inf, 1 Art vs. 1 Inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Non-combat move:
1 Bmb (Gib) lands in Alg
2 Inf, 1 Art (Rom) -> Bes
1 Tank (NIta) -> Rom
4 Inf (NIta) -> SFr
1 Trn [load 2 Inf (Alg)] (sz94) -> sz98, unload to TrJ
1 Trn [load 1 Inf, 1 Art (NIta)] (sz94) -> sz94, unload to Alg
1 Inf (Mor); 1 Ftr (TrJ) -> Alg
1 Inf, 1 Art (Egy) -> TrJ
1 Mech, 1 Tank (TrJ) -> Egy
1 sub (sz91) -> sz92
2 AA (Jugo) -> NItaBuild:
1 Airfield in Alg
NIta: 5 Inf, 2 ArtCollect: 21 + 17 + 1 = 39
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Your sub can’t go back into the Med, you didn’t control Gib in the beginning of the turn…
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Gibraltar doesn’t block subs, only surface warships (otherwise your naval base in WeI would make even less sense btw…)
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I’m not sure, can you check the rules? I don’t have the rulebook with me.
The naval base makes plenty of sense, don’t worry…
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In fact, if they didn’t block subs I would have already left the Baltics with my Russian sub, so I’m almost positive they do block them.
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Straits block all ships, but Gibraltar is the exception. “Submarines of any power may pass through the Strait of Gibraltar regardless of which power controls it” (AA Europe Rulebook, p. 9)
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Cool, that’s sorted out then. It doesn’t make a difference for me though. ANZAC and France coming up…
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And I thought the point of building that naval base was mainly to enable your subs to strike at my Italian navy! If you did that only to enable your DD to block my subs, it was truly a waste of IPC.
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France 4
DOW Japan
NCM:
Sz91: 1 cc (Sz101)
Sz39: 1 dd (Sz79)ANZAC 4
Builds (26):
1 fig (10)
2 inf (6)
saves 10NCM:
Bur: 1 inf (Sha)
Convoy raid:
Sz37
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Sz54:
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Sz62:
Rolls: 2@3; Total Hits: 12@3: (6, 3)
Sz63:
Rolls: 2@3; Total Hits: 12@3: (6, 3)
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ouch, that was some convoy raiding! Did I mention that the golden time for ANZAC is over? :evil:
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I’m not worried, and neither are they 8-)
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GERMANY 5:
Build (61):
3 Inf (9)
3 subs (18)
1 DD (8 )
2 Ftr (20)
1 Tank (Ger)Combat move:
SBR on Moscow: 2 Bmb (EPol) to Rus
to sz104: 2 subs, 1 DD (sz112); 1 Ftr, 1 Tac, 1 Bmb (WGer)
to sz114: 1 Crs, 1 BB (sz110); 1 Ftr, 1 Tac (EPol)
to sz127: 1 Trn [load 2 Inf (WGer)] (sz112)
to Nov: 2 Inf (sz127)
to Kar via Fin: 1 Tank (Nor)
to Bal: 13 Inf, 2 Tank (EPl); 9 Art (Pol); 4 Mech, 2 Tank (Ger)
to SUkr: 9 Inf, 4 Art, 2 Tank (Bes); 4 Mech, 2 Tank (EPol)
to NUkr: 1 Inf (Bes) (* If I could still change that, I would actually prefer taking NUkr with the one Italian Inf that was (and is) in Bes. If thats ok the German Inf would go to SUkr as well. *)Round 1:
SBR: 2 AA vs 2 Bmb (first roll on first bmb)
Rolls: 2@1; Total Hits: 12@1: (1, 3)
Rolling 2d6:
(2, 3)Bal: 13 Inf, 4 Mech, 9 Art, 4 Tank vs 2 Inf
Rolls: 8@1 18@2 4@3; Total Hits: 98@1: (5, 2, 4, 5, 6, 5, 5, 4)18@2: (1, 5, 1, 6, 1, 3, 4, 1, 1, 4, 5, 3, 2, 2, 6, 5, 5, 3)4@3: (1, 6, 5, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
sz114: 1 Crs, 1 Ftr, 1 Tac, 1 BB vs 1 Crs
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 6)2@4: (2, 2)
Rolls: 1@3; Total Hits: 01@3: (5)
sz104: 2 subs, 1 DD, 1 Ftr, 1 Tac, 1 Bmb vs 1 sub, 1 DD, 2 Crs
Rolls: 3@2 1@3 2@4; Total Hits: 13@2: (1, 6, 6)1@3: (5)2@4: (6, 6)
Rolls: 1@1 1@2 2@3; Total Hits: 21@1: (6)1@2: (2)2@3: (3, 6)
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OOL in sz104?
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I’ll assume sub, DD, Crs - at least that’s what I would do.
I take 1 sub, 1 DD.
Round 2: 1 sub, 1 Ftr, 1 Tac, 1 Bmb vs 1 DD, 2 Crs
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (2)1@3: (6)2@4: (3, 3)
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (1, 5)