Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTinydictator: First Blood (Axis)
-
Helloooo?
ROUND 5:
SZ106: 2 subs vs 1 DD
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Finally!
Non-combat move:
1 Ftr, 1 Tac from sz109 land in Hol
1 Tac, 2 Bmb from sz111 land in WGer
1 Tac from France lands in WGer
1 Tac from SFr lands in NIta
1 Ftr (Hun) -> SIta3 Inf (Nor) -> Fin
1 Inf (Rom) -> Bul
1 AA (WGer) -> Hol
1 AA (WGer) -> Ger
5 Inf, 2 Art, 2 AA (Ger) -> Hun
3 Inf (Pol) -> Hun
1 Crs, 1 Trn (SZ114) -> sz113, ferry 2 Inf (Den) -> GerBuild:
1 Bmb in WGer
1 Sub in SZ112
3 Art in GerConvoy raid in sz93:
Rolls: 2@3; Total Hits: 22@3: (3, 3)PS: I also added 1 AA in NIta, which was missing, and deleted 1 Ftr in NIta, which ought not be there.
-
Income:
44 - 3 convoy raid + 19 captured from France + 10 NO = 70 IPC
Your turn!
-
I forgot the file.
-
Our flyboys did nice, the navy not so much… I can’t type my Ussr move now, but I’m buying all art and saving the rest, and pulling out of the eastern front and Amur. If this is enough for Japan’s move go ahead, otherwise wait for it tomorrow…
-
In Alpha+3, you raid during your turn (instead of being raided), so you don’t get raided in SZ93 and you get to raid Canada and East USA - I thought this was part of your masterplan of attacking the US :wink:
I’ll roll for you
Canada
:dice 4@3East USA
:dice 2@3 -
Oops, again
Canada
Rolls: 4@3; Total Hits: 14@3: (5, 5, 4, 2)East USA
Rolls: 2@3; Total Hits: 12@3: (4, 2) -
Alright, so Germany’s income is 73, UK Europe gets raided for 2 and the US for another 2.
To the Russian move…
-
USSR 1
Buy (37):
7 art (28)
1 tnk (6)
1 inf (3)Combat move: none
NCM:
to S. Ukraine: 1 inf (Bes); 1 inf, 1 art (N.Uk); 1 mec, 1 tnk (Vol); 1 mec, 1 tnk (Rus)
to Rostov: 2 inf (Cau)
to Baltic States: 2 inf (E.Po); 1 inf (Bel); 6 inf, 1 art, 2 AA (Nov)
to Novgorod: 3 inf (Vyb); 2 inf (Kar); 1 inf (Arch); 1 fig, 1 tac (Rus)
to Smolensk: 1 inf, 1 art, 2 AA
to Yakut: 6 inf (Bur)
to Buryata: 6 inf, 2 AA (Sak); 6 inf (Amu)to Sz125: 1 sub (Sz127)
to Sz114: 1 cru (Sz115)Build:
3 art in S. Ukraine
3 art in Novgorod
1 inf, 1 art and 1 tnk in RussiaMap coming up…
-
-
Also, after the Combat round, lets list the results and total casualties, so we don’t have to check the map (for example, it took me a while to figure out you had taken the last hit on the fighter and not the battleship in SZ111).
-
Sure, I can spell out casualties. A propos the battle in SZ 111: If you wouldn’t mind, I would shift the last hit from the fighter to the tactical bomber. Let me know if that is all right with you (no drama if it isn’t).
Convoy: As I understand the A+3 rules, convoy damage is still done in the collect income phase. But I’m perfectly fine with doing it like this. Actually I think this way is much cooler, it gives more incentives for raiding.
Let’s have a look of the empire of the rising sun then.
-
I re-read the convoy raid rules and you’re right, it was just wishful thinking on my part… We better play by the official rules since it makes a difference, subs have to survive the raided power’s turn in order to raid (making raids less attractive, as if the convoy boxes next to scrambling areas weren’t enough…). Please re-adjust Germany’s income (on the top left of the map).
No problem with changing the fig casualty, as long as it doesn’t influence subsequent play we can always adjust.
-
ok, the official raiding rules then. Here we go:
Japan 1
DOW UK/ANZAC
Buy (26):
2 Sub (12)
2 Trn (14)Combat Move:
to sz26: 1 DD, 2 Ftr, 2 Tac (sz 6), 1 Bmb (Jap)
to sz41: 1 Trn [2 Inf]
to Wak: 2 Inf (Jap)
to sz62: 1 DD (sz33)
To sz35: 1 sub, 1 DD, 1 BB, 1 Trn [Inf, Art] (sz19), 1 AC (sz33), 1 Crs (sz20); 1 Ftr (For)
to Phil: 1 Inf (Oki); 1 Art (Man); 1 Ftr, 1 Tac (sz33)
to sz43: 1 Trn [1 Inf]
to Bor: 1 Inf (Ksi)to Anh: 2 Inf, 1 Art (Jeh); 3 Inf, 1 Art (Sha); 3 Inf, 1 Art (Ksu), 1 Mech (Man)
to Hun: 2 Inf (Ksi), 2 Ftr, 2 Tac (Man), 1 Ftr (Jap)
to Yun: 2 Inf, 1 Art (Kwa), 1 Ftr, 1 Tac (Ksu), 1 Bmb (Jap)
to Hon: 1 Inf (Kwa), 1 Art (Ksi), 1 Ftr (Oki), 1 Tac (Jap)
to FIC: 2 Inf (Sia)Scramble?
-
I forgot to attach the map… again!
-
No need to attach the map for the Combat move, the typed moves are enough I think.
Scramble in Hawaii, not in the Phillipines.
Quite ballsy move I must say…
-
i’m counting on my well known luck (although I may loose it with these electronic dice, lets see!) :)
Banzai!!!
ROUND 1:
sz26: 1 DD, 2 Ftr, 2 Tac, 1 Bmb vs 1 sub, 1 DD, 1 Crs, 2 Ftr
Rolls: 1@2 2@3 3@4; Total Hits: 11@2: (4)2@3: (5, 5)3@4: (6, 6, 3)
Rolls: 1@1 1@2 1@3 2@4; Total Hits: 31@1: (2)1@2: (6)1@3: (2)2@4: (4, 4)sz62: 1 DD vs. 1 DD
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 11@2: (1)sz35: 1 sub, 1 DD, 1 Crs, 1 Ftr, 1 BB vs 1 sub, 1 DD
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (6, 3)1@4: (4)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3)Hun: 2 Inf, 2 Ftr, 2 Tac vs 2 Inf (I wrote in the combat move 1 Ftr from Jap - that was mistaken, the Ftr (Jap) cannot reach Hun, it went to Hon (on the AAA file he went to Hon))
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (5, 3)2@3: (3, 4)2@4: (2, 5)
Rolls: 2@2; Total Hits: 02@2: (6, 4)Yun: 2 Inf, 1 Art , 1 Ftr, 1 Tac, 1 Bmb vs 4 Inf
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (1)2@2: (2, 5)1@3: (5)2@4: (6, 3)
Rolls: 4@2; Total Hits: 04@2: (5, 5, 6, 6)Hon: 1 Inf, 1 Art, 2 Ftr, 1 Tac vs 2 Inf
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (3, 2)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
oh. my. god. 20 against 14 and we end up with 1 hit against 3! and the 50-50 in sz62 also lost. hart to imagine this any worse.
You have to pick your one casualty off Hawaii first. Then I’ll pick mine and decide whether or not to press on. I’ll continue with the other battles in the meantime.
Everywhere else is pretty obvious, you have one Inf left in Yunnan. I picked the Inf as loss in Hon.
Yun: 2 Inf, 1 Art, 1 Ftr, 1 Tac, 1 Bmb vs 1 Inf
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (6)2@2: (5, 4)1@3: (1)2@4: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6)Phil: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf, 1 Ftr
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (6)1@4: (2)
Rolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (3) -
No problem, we can always ask the OOL (order of losses) in case of any doubt.
Didn’t sneak up on Pearl Harbour this time! I take the hit on the destroyer.
Show that guy in Yunnan how to use the rifle please.
-
ok I should have known better. Never say this couldnt get worse. Now I know how you must feel when I roll dice…
Pick your 1 casualty in Philippines. I take the Inf, Art and Ftr. And yes, I retreat.
I take the DD, 1 Ftr and 1 Tac as casualty off Hawaii. And I press on: 1 Ftr, 1 Tac, 1 Bmb vs 1 Crs, 2 Ftr (your sub is out of the battlespace)
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 4)
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (2, 4)Let’s see if this goes any better. Otherwise I can just do harakiri right away.





