Tinydictator: First Blood (Axis)


  • I’ve been looking at the previous turns, and on G3 you collected 20 in NOs - not the 15 you had. How do you want to adjust your buys?

    I also noticed I failed to collect the 2nd ANZAC NO two times. Since I’ve been saving up with them anyway, I’ll just add the 10 missing IPCs to their budget.


  • 20 IPC from NOs in G3 is correct. I had: Nordic ore +5, London +5, Egypt +5 and Peace with Russia +5. Capturing the UK does not result in a state of war with Russia, it only allows you to declare war on me in your turn.

    You are right about the ANZAK IPC, you should have 26 IPC by now. (Btw, I had pointed it out for round 2). That’s quite some cash for you, but the golden income days for ANZAK are over now, so you’d better make good use of them.


  • There no longer a London bonus, so -5. And -5 to the IPCs you collected this turn too (I’ll adjust the map already to 61).

    USSR 4

    Buy (42):
    10 inf (30)
    3 art (12)

    Combat:

    Bal: 2 inf (Nov); 1 fig, 1 tac (Ros)
    Irq: 2 inf (N.Pe); 1 fig, 1 tac (Ros)
    Sz104: 1 sub (Sz110)

    Bal:
    2 inf, 1 fig, 1 tac v 1 inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 2)1@3: (4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Irq
    2 inf, 1 fig, 1 tac v 1 inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (2, 1)1@3: (3)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Hit on the inf.

    NCM:

    Bel: 1 inf, 1 art (Nov); 1 fig, 1 tac (land Bal); 2 inf, 1 tan (Bry); 1 mec (Rus)
    Bry: 1 inf (Rus); 10 inf, 5 art, 2 AA (S.Uk); 1 mec (Vol); 2 mec, 1 tan (Cau)
    Nov: 6 inf (Tim)
    Ros: 2 inf (Vol)
    Cau: 2 inf, 1 art (Ros)
    N.Pe: 1 inf (Cau); 1 fig, 1 tac (land Irq)
    Per (activate 2 inf): 1 tan (Cau); 1 inf, 1 tan (N.Pe)
    Sz114: 1 cc (Sz115)

    Convoy raid Kor: 1 sub
    DiceRolls: 2@3; Total Hits: 02@3: (5, 4)


  • Place:

    Rus: 8 inf, 2 art
    Vol: 2 inf, 1 art

    Collect:

    45 + 6 (Irq is pro-Axis)

    First Blood (USSR4).AAM


  • darn! in that case, I’ll convert 3 Inf in Ger (9 IPC) to 1 Mech (4 IPC). If you have a problem with that, take away 2 Infs in Ger and save 1 IPC.


  • hm, Russia is getting conspiciously rich!


  • Btw, you have one infantery too many in CPr. You had only 2 Inf in NPr, and both of them went to Iraq.


  • No problem with the change.

    Russia is rich, but it is also engaging in a three-front war… You’re right about the inf in Per. Then, one of the mecs in Cau goes to Per instead of Bry - do you mind changing the map on your turn?

    For ANZAC, it’s not only the turn that you pointed out the 26 but the also the turn before (hence the +10). I don’t think Japan is in a position to threaten anyone, particularly ‘fortress Australia’  8-)


  • I corrected Germany and Russia. Russia’s third front is rather calm right now, but hopefully I’ll be able to change that at some point. Still, thank you for letting me have another shot at Hawaii!  :evil:

    JAPAN 4:

    Buy (35):
    3 Inf (9)
    2 Ftr (20)
    1 sub (6)

    Combat move:

    to sz26: 1 Trn (sz26) via sz 31 [load 1 Inf (Wak)]
    to Hawaii: 1 Inf, 1 BB, 3 Ftr, 1 Tac (sz26)

    to sz25: 1 sub (sz6); 1 Ftr (Jap)

    to sz46: 1 Trn [loads 1 Inf NBr] (sz47); 1 Crs (sz45)
    to NGu: 1 Inf, 1 Crs (sz46); 1 Art (DGu); 1 Bmb (Car)

    to sz41: 1 Trn [loads 1 Inf DGu] (sz45)
    to Sum: 1 Inf (sz41)

    to Jeh: 1 Inf, 1 Ftr (Man); 1 Tac (Hun)
    to Anh: 1 Inf, 1 Ftr, 1 Tac (Hun)
    to Kwa: 1 Inf, 1 Ftr, 1 Tac (Hun)
    to Yun: 4 Inf, 1 Mech, 3 Art (Sze)
    SBR on Ind: 1 Bmb (Hun)

    Round 1:

    Hawaii: 1 Inf, 3 Ftr, 1 Tac, 1 BB vs 2 Inf
    DiceRolls: 1@1 3@3 2@4; Total Hits: 31@1: (5)3@3: (6, 2, 1)2@4: (6, 3)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    sz25: 1 sub, 1 Ftr vs 1 DD
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    NGu: 1 Inf, 1 Art, 1 Crs, 1 Bmb vs 1 Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 5)1@3: (3)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Anh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (5)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Kwa: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yun: 4 Inf, 1 Mech, 3 Art vs 5 Inf, 1 AA
    DiceRolls: 2@1 6@2; Total Hits: 42@1: (1, 2)6@2: (1, 5, 2, 3, 6, 2)
    DiceRolls: 5@2; Total Hits: 15@2: (6, 4, 6, 1, 6)

    SBR Ind: 1 Bmb vs 1 AA (rolls first)
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    DiceRolling 1d6:
    (2)

    I guess I’ll need your OOL for Yunnan.


  • Wooot! The empire strikes back. This time, with fortuna on her side.


  • Yes, the tables have turned… I lose the AA in Yun.


  • And the pesky AA is gone.

    Retreat Yunnan.

    Non-combat move:

    1 Bmb (NGu) lands in Car
    3 Ftr (Haw); 1 Ftr (sz25) land on ACs in sz26
    1 Tac (Haw) lands in Wak
    1 Ftr, 1 Tac (Jeh) land in Man
    1 Ftr, 1 Tac (Anh); 1 Bmb (Ind) land in Sze
    1 Ftr, 1 Tac (Kwa) land in Hon

    1 Trn (sz26) -> sz16
    1 Trn [loads 1 Inf, 1 AA (Jap)] (sz6) -> sz26, unload to Hawaii
    1 Trn (sz45) -> sz20
    1 DD (sz56) -> sz46
    1 sub (sz56) -> sz62
    1 sub (sz33) -> sz63
    1 AC, 1 Ftr, 1 Tac (sz45) -> sz41
    1 sub (sz43) -> sz37
    1 AA (Hun) -> Ksi

    Build:
    Hon: 3 Inf
    Jap: 2 Ftr, 1 sub (sz6)

    Collect: 39 + 5 = 44 IPC

    look who’s back.

    First Blood (Japan4).AAM


  • with correct IPC count for Japan.

    First Blood (Japan4).AAM


  • control marker in DGu and NO (Hawaii) for US corrected.

    First Blood (Japan4).AAM


  • Yes… But is the party over?  :-P

    US 4

    Buy (66):

    1 naval base (15)
    4 inf (12)
    1 art (4)
    2 tra (16)
    2 dd (8)
    1 fig (10)
    save 1

    Combat:

    Sz91: 2 fig (W.US), 1 tac (Sz89) - the figs can land in the ac in NCM, the tac in one of the Guinas

    DiceRolls: 2@3 1@4; Total Hits: 12@3: (4, 2)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • NCM:

    W.US: 1 fig (Sz10)
    C.US: 1 inf (S.Me)
    Sz91: 1 ac (Sz89): 2 fig (land Sz91): 2 tra (Sz101, with UK 2 inf, 1 art, 1 tan) - ignore the Italians, as usual :-)
    Sz89: 3 sub, 1 ac, 1 tac

    Build:

    E.US: 1 inf, 1 art, 2 tra, 2 dd
    W.US: 3 inf, 1 fig
    WEI: naval base

    Collect:

    49 + 1 + 15 (65)


  • China 4

    Buy (16):

    5 inf (15)
    save 1

    Combat:

    Jeh: 1 inf (Cha), 1 fig (Hop)
    Anh: 3 inf (Hop)
    Hun: 1 inf (Kwe)
    Kwa: 2 inf (Yun)

    Jeh:
    1 inf, 1 fig v 1 inf
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • fig retreats.

    Anh
    3 inf v 1 inf
    DiceRolls: 3@1; Total Hits: 13@1: (6, 3, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

Suggested Topics

  • 8
  • 5
  • 13
  • 116
  • 57
  • 99
  • 237
  • 316
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.7k

Users

40.4k

Topics

1.8m

Posts