@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTinydictator: First Blood (Axis)
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Convoy raid Sz47:
Rolls: 2@3; Total Hits: 12@3: (3, 5) -
Can you update the map to UK Pacific collecting 9? Thanks, good night!
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What can I say? I’m certainly surprised, but I don’t think I’m terribly impressed.
ITALY 4:
BUY (39):
1 Airfield (15)
5 Inf (15)
2 Art (2)
save 1Combat move:
to sz92: 2 Trn [load 2 Inf (SFr) and 1 Inf, 1 Tank (Alg)] (sz92); 1 Crs (sz94)
to Gib: 3 Inf, 1 Tank, 1 Crs, 1 BB (sz92); 1 Bmb (SIta)
to Irq: 1 Inf, 1 Art (TrJ)Gib: 3 Inf, 1 Tank, 1 Bmb, 1 Crs, 1 BB vs. 1 Inf, 1 Art, 1 Tank
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (6, 1, 3)2@3: (5, 4)2@4: (2, 4)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)Irq: 1 Inf, 1 Art vs. 1 Inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Non-combat move:
1 Bmb (Gib) lands in Alg
2 Inf, 1 Art (Rom) -> Bes
1 Tank (NIta) -> Rom
4 Inf (NIta) -> SFr
1 Trn [load 2 Inf (Alg)] (sz94) -> sz98, unload to TrJ
1 Trn [load 1 Inf, 1 Art (NIta)] (sz94) -> sz94, unload to Alg
1 Inf (Mor); 1 Ftr (TrJ) -> Alg
1 Inf, 1 Art (Egy) -> TrJ
1 Mech, 1 Tank (TrJ) -> Egy
1 sub (sz91) -> sz92
2 AA (Jugo) -> NItaBuild:
1 Airfield in Alg
NIta: 5 Inf, 2 ArtCollect: 21 + 17 + 1 = 39
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Your sub can’t go back into the Med, you didn’t control Gib in the beginning of the turn…
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Gibraltar doesn’t block subs, only surface warships (otherwise your naval base in WeI would make even less sense btw…)
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I’m not sure, can you check the rules? I don’t have the rulebook with me.
The naval base makes plenty of sense, don’t worry…
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In fact, if they didn’t block subs I would have already left the Baltics with my Russian sub, so I’m almost positive they do block them.
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Straits block all ships, but Gibraltar is the exception. “Submarines of any power may pass through the Strait of Gibraltar regardless of which power controls it” (AA Europe Rulebook, p. 9)
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Cool, that’s sorted out then. It doesn’t make a difference for me though. ANZAC and France coming up…
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And I thought the point of building that naval base was mainly to enable your subs to strike at my Italian navy! If you did that only to enable your DD to block my subs, it was truly a waste of IPC.
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France 4
DOW Japan
NCM:
Sz91: 1 cc (Sz101)
Sz39: 1 dd (Sz79)ANZAC 4
Builds (26):
1 fig (10)
2 inf (6)
saves 10NCM:
Bur: 1 inf (Sha)
Convoy raid:
Sz37
Rolls: 2@3; Total Hits: 12@3: (5, 3)Sz54:
Rolls: 2@3; Total Hits: 12@3: (3, 4)Sz62:
Rolls: 2@3; Total Hits: 12@3: (6, 3)Sz63:
Rolls: 2@3; Total Hits: 12@3: (6, 3) -
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ouch, that was some convoy raiding! Did I mention that the golden time for ANZAC is over? :evil:
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I’m not worried, and neither are they 8-)
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GERMANY 5:
Build (61):
3 Inf (9)
3 subs (18)
1 DD (8 )
2 Ftr (20)
1 Tank (Ger)Combat move:
SBR on Moscow: 2 Bmb (EPol) to Rus
to sz104: 2 subs, 1 DD (sz112); 1 Ftr, 1 Tac, 1 Bmb (WGer)
to sz114: 1 Crs, 1 BB (sz110); 1 Ftr, 1 Tac (EPol)
to sz127: 1 Trn [load 2 Inf (WGer)] (sz112)
to Nov: 2 Inf (sz127)
to Kar via Fin: 1 Tank (Nor)
to Bal: 13 Inf, 2 Tank (EPl); 9 Art (Pol); 4 Mech, 2 Tank (Ger)
to SUkr: 9 Inf, 4 Art, 2 Tank (Bes); 4 Mech, 2 Tank (EPol)
to NUkr: 1 Inf (Bes) (* If I could still change that, I would actually prefer taking NUkr with the one Italian Inf that was (and is) in Bes. If thats ok the German Inf would go to SUkr as well. *)Round 1:
SBR: 2 AA vs 2 Bmb (first roll on first bmb)
Rolls: 2@1; Total Hits: 12@1: (1, 3)
Rolling 2d6:
(2, 3)Bal: 13 Inf, 4 Mech, 9 Art, 4 Tank vs 2 Inf
Rolls: 8@1 18@2 4@3; Total Hits: 98@1: (5, 2, 4, 5, 6, 5, 5, 4)18@2: (1, 5, 1, 6, 1, 3, 4, 1, 1, 4, 5, 3, 2, 2, 6, 5, 5, 3)4@3: (1, 6, 5, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 4)sz114: 1 Crs, 1 Ftr, 1 Tac, 1 BB vs 1 Crs
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 6)2@4: (2, 2)
Rolls: 1@3; Total Hits: 01@3: (5)sz104: 2 subs, 1 DD, 1 Ftr, 1 Tac, 1 Bmb vs 1 sub, 1 DD, 2 Crs
Rolls: 3@2 1@3 2@4; Total Hits: 13@2: (1, 6, 6)1@3: (5)2@4: (6, 6)
Rolls: 1@1 1@2 2@3; Total Hits: 21@1: (6)1@2: (2)2@3: (3, 6) -
OOL in sz104?
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I’ll assume sub, DD, Crs - at least that’s what I would do.
I take 1 sub, 1 DD.
Round 2: 1 sub, 1 Ftr, 1 Tac, 1 Bmb vs 1 DD, 2 Crs
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (2)1@3: (6)2@4: (3, 3)
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (1, 5) -
Non-combat move:
1 Ftr, 1 Tac (sz104) land in UK
1 Bmb (sz104); 1 Ftr, 1 Tac (sz114) land in WGer
1 Bmb (Rus) land in Bes1 AA (Bes) -> SUkr
1 AA (EPol) -> Bes
2 AA (EPol) -> Bal
1 Inf (Ger); 1 Tank (WGer) -> Pol
1 Ftr, 1 Tac (WGer) -> Alg
1 sub (sz110) -> sz92
1 Trn (sz110) loads 1 Tank (Eir) -> sz112 unload to WGer
5 Trn (sz112) load 6 Inf, 4 Art (WGer) -> sz114 unload to PolBuild:
UK: 2 Inf
WGer: 1 Inf, 2 Ftr, 1 DD (sz112)
SFr: 3 subs (sz93)
Ger: 1 TankCollect: 60 + 15 = 75 IPC
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Alright with the S.Uk/N.Uk inf change, I’ll correct the map and the income of Italy (+2) and Germany (-2).
Russia 5
Buy (51):
1 minor IC (12)
1 tac (11)
1 tan (6)
1 mec (4)
2 inf (6)
3 art (12)Combat:
Nov: 1 inf, 1 art, 1 fig (Bel)
Irq: 1 inf, 1 fig, 1 tac (N.Pe); 1 inf (Per)
Sz114: 1 sub (Sz115)
Sz127: 1 tac (Bel)Nov:
1 inf, 1 art, 1 fig v 1 inf
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)





