@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTinydictator: First Blood (Axis)
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Sorry, I’ll roll for the second German inf now:
Rolls: 1@2; Total Hits: 01@2: (3) -
1 inf, 1 art, 1 fig v 1 inf
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Irq
2 inf, 1 fig, 1 tac v 1 art
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (3)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sz114
1 sub v 1 cc, 1 bb
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2) -
Sz127 (auto-kill tra with the tac)
NCM:
Smo: 1 tac (land Sz127), 4 inf, 1 art (Bel)
Rus: 1 fig (land Vol)
Bry: 11 inf, 7 art, 2 AA, 1 mec, 1 tan (Bel); 8 inf, 2 art (Rus)
Cau: 2 inf, 1 art (Vol)
N.Pe: 2 inf, 1 art (Cau)
Vol: 1 fig, 1 tac (land Irq)
Sam: 6 inf (Nov)
Per: 1 minor icBuild:
Rus: 2 art, 1 mec, 1 tan, 1 tac
Vol: 2 inf, 1 artConvoy raid Kor
Rolls: 2@3; Total Hits: 12@3: (2, 5) -
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Here’s the correct map.
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Delete the sub in the Baltic, I forgot to.
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And as with every monster, some good guys will come and kill it. Or, in this case, some bad guys. :evil:
Honestly, your stack in Bryansk is impressive, but I’ll still be able to take and hold Leningrad. All I need to do is retreat in the south and possibly send some reinforcements (you can’t pursue too far or you’ll leave Moscow undefended). And if you haven’t noted, there will be no US-invasion anywhere anytime soon. Btw unless I get very unlucky, your remaining forces in the Pacific will be crushed now.
The idea to place a factory in Iran is nice - I had the same idea for Egypt anyway.
But now, Japan!
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JAPAN 5:
Buy (41):
6 Inf (18)
1 Art (4)
1 Tank (6)
1 Minor (12)
save (1)Repair 1 BB (sz26)
Combat move:
to sz63: 1 Trn [load 1 Inf, 1 Art (NGu)] (sz46); 2 BB (sz26)
to Nze: 1 Inf, 1 Art (sz63); 2 BBto sz42: 1 Trn [load 1 Inf (Sum)] (sz41)
to Jav: 1 Inf (sz41)to sz44: 1 Trn [load 1 Inf (Hon)] (sz20)
to Cel: 1 Inf (sz44)to sz39: 1 Ftr, 1 Tac, 1 Bmb (Sze); 1 Ftr, 1 Tac (sz41); 1 sub (sz37)
to Kwa: 2 Inf, 1 Ftr, 1 Tac (Hon)
to Cha: 1 Inf (Jeh); 1 Ftr, 1 Tac (Man)
to Yun: 3 Inf, 3 Art, 1 Mech (Sze)Do you scramble in sz39? Also, does your sub dive? OOL?
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no scramble, sub dives, ool dd, cc, bb
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ok here we go!
Round 1:
Nze: 1 Inf, 1 Art, 2 BB vs 1 Inf
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 3)2@4: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)sz39: 1 sub, 2 Ftr, 2 Tac, 1 Bmb vs 1 DD, 1 Crs, 1 BB
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (2)2@3: (2, 4)3@4: (5, 3, 5)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (3)Kwa: 2 Inf, 1 Ftr, 1 Tac vs 2 Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (1)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)Cha: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)Yun: 3 Inf, 1 Mech, 3 Art vs 4 Inf
Rolls: 1@1 6@2; Total Hits: 41@1: (1)6@2: (1, 3, 1, 1, 3, 3)
Rolls: 4@2; Total Hits: 14@2: (2, 6, 4, 6) -
Darn! That went not too bad for you: 3 hits out of 3 units in sz39, and the probably most annoying thing is that I actually got into Yunnan! That was supposed to be a hit-and-run operation…
I take the 2 Ftrs and the Tac from Sze as casualty.
Round 2:
Kwa: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (3)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)sz39: 1 sub, 1 Tac, 1 Bmb vs 1 BB (damaged)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)
Rolls: 1@4; Total Hits: 11@4: (1) -
I take the sub as casualty.
Non-combat move:
1 Bmb (sz39) lands in Sum
1 Ftr, 1 Tac (Cha) land in Man
1 AC (sz41); 1 DD, 1 Crs (sz46) -> sz42
1 Tac (sz39), 1 Ftr (Kwa) land in sz42
1 Tac (Kwa) lands in Ksu1 sub (sz63) -> sz62
1 Bmb (Car) -> Sum
1 Trn (sz16) loads 1 Inf, 1 Art (Jap) -> sz19, unloads to Ksu
1 AA (Ksi) -> Ksu
2 Trn, 1 AC, 2 Ftr (sz26) -> sz6
1 Crs (sz26) -> sz63
1 DD, 1 AC, 2 Ftr (sz26) -> sz33
1 sub (sz25) -> sz6
1 sub (sz6) -> sz36
1 Tac (Wak) -> JapBuild:
1 Minor IC in Man
Hon: 2 Inf, 1 Art
Jap: 4 Inf, 1 TankCollect: 47 + 10 +1 = 58 IPC!
You know, if you were Japanese your generals would consider harakiri now.
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Your Japan turns alternate between the lucky and unlucky… I think you might look back at this as the nail in the Pacific. The DEI money and the ICs have come on a little too late. You really thought I was giving up on the Pacific?
US 5
Buy (66):
2 subs (12)
1 dd (8)
1 tra (7)
1 tac (11)
1 cc (12)
1 ac (16)NCM:
Sz 10: 3 sub (Sz89)
Sz 12: 1 ac, 1 tac (Sz89); 1 fig (W.US); 1 dd Sz 10
Sz 85: 1 tra (Sz89)
Sz 89: 2 dd, 3 tra (Sz101); 1 tac (B.Gu); 1 ac, 2 tra, 1 fig (Sz91)
E.US: 1 fig (Sz91)
Bra: 1 art (S.Me, via tra Sz89)
S.Me: 1 inf (C.US); 3 inf, 1 tan, 1 AA (via tra Sz101)Build:
W.US: 2 sub, 1 dd, 1 tra, 1 tac, 1 cc, 1 ac
Collect:
51 + 15 (66)
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China 4
Buy (16):
5 inf (15)
save 1Combat:
Sze: 1 inf (She) - walk-in
Ksi: 1 inf (Hun) - walk-in
Sha: 1 inf (Anh) - walk-in
Jeh: 1 inf (Anh) - walk-in
Cha: 1 inf (Anh); 1 inf, 1 fig (Hop)Cha:
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
NCM:
She: 1 fig (land Cha)
Build:
Kaw: 1 inf
Hun: 3 inf
Anh: 1 infCollect:
16 + 1 (17)
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Actually, China gets a convoy raid on Kwa:
Rolls: 2@3; Total Hits: 22@3: (2, 2)Also, the US is in no position to fight both Japan and Europe. And Russia is certainly not able to hold out against Germany and Italy for long (I may remind you that they get outproduced 3:1)
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Correct China income (down to 16).
UK 5
Buy (9):
1 inf (3)
1 art (4)
save 2Combat:
Yun: 2 inf (Sha); 3 art, 4 inf (Bur); 1 fig (Ind)
Yun
6 inf, 3 art, 1 fig v 2 inf, 3 art,1 me
Rolls: 3@1 6@2 1@3; Total Hits: 43@1: (5, 1, 2)6@2: (3, 5, 2, 5, 1, 2)1@3: (6)
Rolls: 6@2; Total Hits: 26@2: (3, 1, 2, 4, 5, 4) -
5 inf, 3 art, 1 fig v 1 art, 1 mec
Rolls: 2@1 6@2 1@3; Total Hits: 22@1: (6, 5)6@2: (1, 5, 6, 4, 4, 1)1@3: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1)





