@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTinydictator: First Blood (Axis)
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also, there is a convoy raid on Hawai (only 1 IPC but still) and you don’t collect the Phillipines bonus anymore. So its 50 + 20 - 4 (or 5, if Hawaii hits) = 66(65), plus the one you saved.
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of course your sub can also retreat
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It’s getting too late for this…
You’re right, except we don’t know if the 2nd hit was from the fighter or the battleship. The rule should be to separate the rolls (as I did with the subs). I’m going to re-roll them separately (keeping the hit from the other fighter):
battleship
Rolls: 1@4; Total Hits: 11@4: (2)fighter
Rolls: 1@4; Total Hits: 11@4: (4) -
Sorry, I didn’t mean to say “keeping the hit from the second fighter”, because you chose that as the casualty. It’s really getting late, I’m stopping after the US turn…
So, on the second round, your (remaining) fig and bb both hit, killing a sub and a fig. It’s now 1 sub v 1 cr, 1 ac, 1 bb, 1 fig, and my sub retreats.
Hawii convoy raid:
Rolls: 2@3 4@3; Total Hits: 22@3: (5, 1)4@3: (6, 6, 6, 3) -
Alright, so it’s 56 for the US (NCM and builds remain the same).
I’ll send the map tomorrow, when I finish China and UK’s turn.
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ok, good night! (better for me as well, I still have some work to finish and its not helpful to press F5 every two minutes).
You should consider admitting defeat. Right now, I think I’ll win on BOTH sides of the board, no matter what the US does. You can’t stop me from taking Hawaii, ANZAK is has only one fighter to defend, UK is pretty much indefensible now as I see it, and Italy will run amok in the med - this turn Egypt, next turn the middle east and then Russia is alone against ca. 70 IPC Germany and 40 IPC Italy.
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Still early days, Japan can take Hawaii and Germany the UK but that’s not an auto-win. Granted, to your credit, the Axis machine is in full form, but it’s still a long way to the gates of Moscow.
China 2
Buy (10)
3 inf (9)
save 1Combat:
Yun: 6 inf, 1 fig (Sze)
Yun
6 inf, 1 fig v 1 inf
Rolls: 6@1 1@3; Total Hits: 16@1: (5, 1, 4, 3, 6, 3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
NCM:
She: 1 inf (Sui)
Bur: 1 fig (lands Yun)Build:
Sze: 1 inf
Yun: 2 infCollect:
9 + 1 + 6 (16)
UK 2
Buy:
Europe (32):
repair IC (12)
4 inf (12)
2 art (8)Ind (11):
1 tra (7)
1 inf (1)Combat:
Iso: 1 inf, 1 art (Egy, via tra Sz76)
Bor: 1 inf, 1 art (Bur, via tra Sz 38)Iso
1 inf, 1 art, 1 cc v 1 inf, 1 art
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
1 inf, 1 art v 1 art
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
again
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Iso taken by 1 inf
Bor
1 inf, 1 art v 1 inf
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
1 art v 1 inf (first hit)
Rolls: 10@2; Total Hits: 110@2: (5, 3, 3, 3, 4, 3, 5, 3, 3, 2)
Rolls: 10@2; Total Hits: 310@2: (6, 1, 3, 5, 5, 1, 4, 6, 2, 5) -
Man. Forgot to type the invasion of FIC by 1 inf, no combat there.
NCM:
E.US: 2 inf, 1 art, 1 tan (Que)
UK: 1 mec (Eire)
Sud: 2 inf, 1 mec, 1 tan (Egy)
Con: 2 inf (Rho)
Bur: 1 inf, 2 art, 1 AA (Ind)
Sha: 4 inf (Bur)
Yun: 1 AA (Sha)
Ind: 1 fig, 1 tac (Sha)
W.AU: 1 fig
Sz106: 1 bb, 2 cc, 1 dd (Sz109)
Sz88: 1 dd (Sz83)
Sz38: 1 bb (Sz38)I’ll add a NCM with the US which I forgot:
C.US: 1 inf, 1 art (E.US)Build:
UK: 4 inf, 2 art
Ind: 1 inf, 1 tra (Sz39)Collect:
UK Europe: 30
UK India: 10 + 1 (11)I won’t comment on this turn since I’m already trying to forget it ;-) Alright, Italy…
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Ok Italy, but there are some errors:
US Income is 66 not 56
The Chinese fighter cannot land in Burma afaik (if I remember correctly you can attack Burma but you cannot occupy it). You can correct that with the ANZAK turn.
The income from FIc goes to UK§ not (A). UK(A) income is thus 28 not 30. UK§ income is 12 not 11 (I don’t see where the +1 comes from?) -
ITALY 2:
Build (18):
4 Inf (12)
1 Tank (6)Repair BB sz93
Combat move:
to Egy: 3 Inf, 1 Art, 1 Mech, 1 Tank (Alx); 1 Ftr (SIta)
to Alg: 1 Inf (Tun)
to Mor: 1 Inf (NIta), 1 Art (Tun), 1 Bmb (SIta); 1 Trn (sz97) to sz92
to Syr: 1 Tank (Gre); 1 Trn (sz97, with 1 German Inf) to sz98
to TrJ: 1 Inf (Gre); 1 Inf, 1 Art, 1 Tank (Mal); 2 Trn, 1 Crs (sz96), 1 BB, 1 DD (sz93) to sz98
to sz88: 1 sub (sz93)Egy: 3 Inf, 1 Art, 1 Mech, 1 Tank, 1 Ftr vs 2 Inf
Rolls: 3@1 2@2 2@3; Total Hits: 33@1: (1, 2, 6)2@2: (4, 2)2@3: (3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 5)Mor: 1 Inf, 1 Art, 1 Bmb vs 2 Inf
Rolls: 2@2 1@4; Total Hits: 02@2: (4, 6)1@4: (5)
Rolls: 2@2; Total Hits: 22@2: (1, 2)Trj: 2 Inf, 1 Art, 1 Tank, 1 Crs, 1 BB vs 1 Inf
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (3)2@2: (2, 4)2@3: (3, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)sz88: 1 sub vs 1 DD (first hit)
Rolls: 10@2; Total Hits: 510@2: (2, 6, 5, 5, 2, 4, 2, 5, 1, 1)
Rolls: 10@2; Total Hits: 310@2: (5, 3, 1, 3, 4, 3, 3, 2, 2, 6) -
Retreat in Mor.
Non-combat move:
Bmb (Mor) lands in Tun
Ftr (Egy) lands in Alx2 Inf (NIta) -> SFr
2 Inf, 2 AA (Yugo) -> Hun
1 Inf, 1 Art (Gre) -> Bul
1 Inf (NIta) -> YugoBuild:
4 Inf, 1 Tank (NIta)Collect: 18 + 10 = 28 IPC (and so Italy outproduces the UK)
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Correction: One Ital. Inf goes to Rom instead of Hun.
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Rule question: Can I send a Tac only as an escort on a strategic bombing run, i.e. does he need to bomb a facility after dogfight or can he simply stay in the airspace? (logically, this should be possible)
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Thanks for the corrections.
No, you have to go on the bombing run. Fighter are escorts, tacs are bombers just like strategic bombers - which have the same ‘escort’ value.
As for the China fighter, it can land on Burma:
ANZAC and France coming up…
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