Flip(allies) vs Varn H(axis) spring 42


  • Round 9, Germany; continued

    Combat EASTERN EUROPE, Attacker, Round 1: Infantry x3, Fighter x2
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (4, 2, 4)2@3: (3, 5)

    Combat EASTERN EUROPE, Defender, Round 1: Infantry x2
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Round 9, Germany; continued

    Eastern Europe, round 1: USA loses Infantry x1!

    Combat EASTERN EUROPE, Attacker, Round 2: Infantry x3, Fighter x2
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (2, 1, 3)2@3: (3, 4)

    Combat EASTERN EUROPE, Defender, Round 2: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 9, Germany; continued

    Eastern Europe taken without losses!


  • Round 9, Germany; continued

    Combat WESTERN EUROPE, Attacker, Round 1: Fighter x3, Infantry x3
    DiceRolls: 3@1 3@3; Total Hits: 13@1: (5, 6, 4)3@3: (2, 5, 4)

    Combat WESTERN EUROPE, Defender, Round 1: Infantry x2
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Round 9, Germany; continued

    Western Europe round 1: UK loses Infantry x1!

    Combat WESTERN EUROPE, Attacker, Round 2: Fighter x3, Infantry x3
    DiceRolls: 3@1 3@3; Total Hits: 23@1: (1, 5, 3)3@3: (6, 2, 4)

    Combat WESTERN EUROPE, Defender, Round 2: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 9, Germany; continued

    Western Europe taken without losses!


  • Round 9, Germany; continued

    Combat WEST RUSSIA, Attacker, Round 1: Infantry x2, Bomber x1
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (2, 5)1@4: (4)

    Combat WEST RUSSIA, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Round 9, Germany; continued

    West Russia taken with loss of Infantry x1!


  • Round 9, Germany; continued

    Combat KAZAKH, Attacker, Round 1: Tank x24
    DiceRolls: 24@3; Total Hits: 1124@3: (4, 6, 2, 3, 6, 5, 5, 3, 3, 5, 2, 3, 6, 3, 6, 3, 3, 5, 6, 1, 5, 4, 2, 6)

    Combat KAZAKH, Defender, Round 1: Infantry x4, Artillery x1, Tank x5
    DiceRolls: 5@2 5@3; Total Hits: 45@2: (3, 6, 5, 4, 3)5@3: (2, 6, 1, 2, 1)


  • Round 9, Germany; continued

    Kazakh captured with loss of Tank x4!


  • Round 9, Germany; continued

    Non-Combat Movement:
    –-Fighters and Bomber return to Germany
    —Ukraine AA Gun to Caucasus

    Mobilize:
    —Infantry x10 to Germany

    Collect Income: collect 39, total 39 in hand

    Summary:
    —Germany: Infantry 22, Fighter x4, Bomber x1
    —Western Europe: Infantry x3
    —Eastern Europe: Infantry x3
    —West Russia: Infantry x1
    —Caucasus: Infantry x19
    —Kazakh: Tank x20

    Flip v Varn G09.AAM


  • UK’s turn!


  • bomber was hanging out in west russia, sorry

    Flip v Varn G09.AAM


  • Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.
    Just one thing tho,your tanks can not blitz through a hostile territory containing either a aagun or Industrial complex.(page 13 of the rule book)

    I’ll let you doctor that up before continuing!

    I also have you with 5fighters(up to you if you want it or not)


  • Sorry!

    Learn something every day! It was truly an accident.

    Let me redo that part of the turn.

    I apologize.


  • @flipflop:

    Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.

    Yeah that’s exactly what I was thinking, actually, lol! I thought “Hot damn! My lucky day… let me just cut him off from everyone else and take out part of his forces…”. Ah well.

    And yes I’ll take the free fighter. That is gracious. (Who wouldn’t?)


  • Round 9, Germany; continued

    Non-Combat Movement:
    –-Fighters and Bomber return to Germany
    —Ukraine AA Gun to Caucasus

    Mobilize:
    —Infantry x10 to Germany

    Collect Income: collect 37, total 37 in hand

    Summary:
    —Germany: Infantry 22, Fighter x5, Bomber x1
    —Western Europe: Infantry x3
    —Eastern Europe: Infantry x3
    —West Russia: Infantry x1
    —Caucasus: Infantry x19, Tank x24

    Flip v Varn G09.AAM


  • Let’s try it again. UK’s Turn!

    I was kind of second guessing the move any way, tell the truth. Pretend for a moment it would be legal (which I did not know it wasn’t). I had considered attacking Persia with the tanks instead. And since I did not, UK was about to put the hurting on the 19 lone infantry in Caucasus… with 6 armor, 6 fighters, 3 bombers, and 4 infantry, Caucasus would have fallen easily, and then the planes from UK could have reinforced Russia, leaving only 20 tanks to go up against a very large force there. This might be better for me anyway.


  • Hi Varn

    No problem,I’m still learning some different(sea)rules myself after all these years.

    I do see that you did use all 5 fighters,just a blip in your summary(witch u do not need to do for me,although it is practical)

    So you saved 1 & earned 37 giving you 38 IPC’s for next round.

    The British are coming!


  • UK9
    Builds
    With 36
    5inf=15
    3tank=15
    save 6

    Combat
    2bmr Per SBR on FIC

    2inf(UK)via tt,bb sz5 land WEu
    3ftr sz5 to WEu bmr Egy to WEu
    bmr UK to WEu vs 3inf

    5inf(UK) via 3tt sz5 land EEu
    8inf,2tank Kar to EEu
    2tank Arc to EEu vs 3inf

    FIC SBR(2bmr)
    DiceRolling 2d6:
    (2, 2)

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