Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
UK’s turn!
UK4
Builds
With 33
4inf=12
2ftr=20
save 1
Combat
bmr Cau SBR FIC
inf UK via tt sz3 to sz6 land Nwy(unoccupied)
2inf 3ftr Cau to Per vs inf
2inf,art WRu to Ukr
2tank Cau to Ukr
2ftr Rus to Ukr vs 2inf
FIC SBR bmr
Rolling 1d6:
(2)
Per attack(1)2inf 3ftr
Rolls: 2@1 3@3; Total Hits: 12@1: (1, 2)3@3: (5, 5, 4)
defend inf
Rolls: 1@2; Total Hits: 11@2: (2)
Ukr attack(1)2inf art 2tank 2ftr
Rolls: 1@1 2@2 4@3; Total Hits: 21@1: (2)2@2: (5, 6)4@3: (5, 1, 4, 2)
defend 2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Results
FIC IC takes 2 damage
Nwy twol
Per lwlo inf
Ukr twlo inf
Non Combat
bmr FIC to Cau
3ftr Per to Cau
2ftr Ukr to Cau
inf(US tt sz12) to Alg
inf tt sz19 to sz12 land Alg
2tt,2dd,2cv(ftr),bb sz3 to sz6
Build placement
4inf UK
2ftr sz6
Collect income
Earned 36 saved 1=37 IPC’s
Round 4, Japan
Purchase: $39 on hand
–-1.) Repair FIC -$2
—2.) Tank x1, Infantry x10 (-$35, 2 remaining)
Combat Movement:
—1.) China Infantry x2, Artillery x1, Tank x1 to Sinkiang
—2.) FIC Bomber x1 to Sinkiang
Round 4, Japan; continued
Combat SINKIANG, Attacker, Round 1: Bomber x1, Infantry x2, Artillery x1, Tank x1
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (5)2@2: (3, 1)1@3: (2)1@4: (3)
Combat SINKIANG, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (3)
Round 4, Japan; continued
SINKIANG captured without losses!
Round 4, Japan; continued
Non-Combat Movement:
–-1.) Japan Infantry x6 to Buryatia via Transport x3 in SZ 60
—2.) FIC Infantry x3 to China
—3.) FIC Infantry x3 to India
—4.) SZ 36 Transport x1 to SZ 60
—5.) Sinkiang Bomber x1 to FIC
—6.) SZ 36 Transport x1 to SZ 37, load Dutch East Indies Infantry x2 and proceed back to SZ 36, unload in FIC
—7.) SZ 36 Transport x1 to SZ 49, load Philippines Infantry x2 and proceed back to SZ 36, unload in FIC
Mobilize:
—1.) Infantry x8 to Japan
—2.) Infantry x2, Tank x1 to FIC
Collect Income:
Japan collect 39, total 41 in hand
Summary:
—1.) China: Infantry x3
—2.) FIC: Bomber x1, Infantry x6, Tank x1
—3.) SZ 60: BB x1, Carrier x1, Fighter x1, Destroyer x1, Transport x4
—4.) Japan: Infantry x8
—5.) Borneo/Carolines/Solomons/New Guinea: Infantry x1
—6.) SZ 36: BB x1, Carrier x1, Fighter x1, Destroyer x1, Transport x2
—7.) Buryatia: Infantry x6
—8.) West Europe: Fighter x4
—9.) India: Infantry x4
—10.) Sinkiang: Infantry x2, Artillery x1, Tank x1
USA’s Turn!
I’m pretty sure you have an extra 2 IPC’s for Japan from the previous turn!
Giving you 43 for next turn.
US4
Builds
With 45
4tt=28
5inf=15
save 2
Combat
bmr Cau SBR on FIC
inf Alg via tt sz12 to sz14 land SEu(unoccupied)
FIC SBR(bmr)
Rolling 1d6:
(2)
Results
FIC IC takes 2 damage
SEu twol
Non Combat
bmr FIC to Cau
ftr sz12 to Ukr
5inf,art,tank(aagun)Alg via 4tt,cc,bb,cv(2ftr) sz12 to sz6 land UK
2ftr EUS to sz12
ftr EUS to UK
Build placement
4tt sz10
5inf EUS
Collect income
Earned 45 saved 2=47 IPC’s
Rus5
Builds
With 23
4tank=20
inf=3
save 0
Combat
tank WRu blitz(Bel)to EEu(unoccupied)
Non Combat
inf WRu to Bel
10inf,3tank,ftr(aagun) WRu to Ukr
2tank Cau to Ukr
ftr Nov to Ukr
inf Nov to Kaz
inf,art Cau to Kaz
tank Yak to Kaz
2tank Rus to Kaz
8inf,art WRu to Rus
sub sz8 to sz17
Build placement
4tank Cau
inf Rus
Collect income
Earned 25 saved 0=25 IPC’s
Round 5, Germany
Purchase: $38 on hand
–-1.) Tank x5, Infantry x4 (-$37, 1 remaining)
Combat Movement:
—1.) Karelia Infantry x2, Fighter x1 to Norway
—2.) Karelia Infantry x2, Fighter x1 to Archangel
—3.) Karelia Infantry x2 to Belorussia
—4.) Karelia Infantry x2, Fighter x1 to West Russia
—5.) Fighter Germany to SZ 14 (auto-kill transport)
—6.) Karelia Infantry x7, Tank x11 to Eastern Europe
—7.) Balkans Infantry x4 to Southern Europe
—8.) Germany Infantry x4, Tank x5 to Eastern Europe
—9.) Germany Fighter x1 to Southern Europe
—10.) Western Europe Bomber x1 to Belorussia
Round 5, Germany; continued
Combat ARCHANGEL, Attacker, Round 1: Fighter x1, Infantry x2
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (4)
Combat ARCHANGEL, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (5)
Round 5, Germany; continued
Combat ARCHANGEL, Attacker, Round 2: Fighter x1, Infantry x2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (1)
Combat ARCHANGEL, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 11@2: (2)
Round 5, Germany; continued
ARCHANGEL captured with loss of Infantry x1!
Round 5, Germany; continued
Combat NORWAY, Attacker, Round 1: Fighter x1, Infantry x2
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (5)
Combat NORWAY, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (3)
Round 5, Germany; continued
NORWAY captured without German losses!