No problem
Flip(allies) vs Varn H(axis) spring 42
-
Round 1, Japan; continued
Non-Combat Movement:
–-1.) China Fighter x4 to FIC
—2.) SZ 60 Transport x1 to SZ 51, load Infantry from Wake, back to SZ 60 and deposit on Japan
—3.) SZ 50 Carrier x1 to SZ 60
—4.) SZ 52 Fighter x1 to SZ 60
—5.) SZ 52 Bomber x1 back to JapanMobilize:
—1.) Transport x2, Destroyer x1 to SZ 60
—2.) Tank x1, Infantry x1 to JapanCollect Income:
Japan collect 32, total 32 in handSummary:
—1.) China: Infantry x4
—2.) FIC: Infantry x2, Fighter x4
—3.) SZ 60: Carrier x1, Fighter x1, BB x1, Destroyer x1, Transport x3
—4.) Japan: Bomber x1, Infantry x6, Artillery x1, Tank x2
—5.) Okinawa/Borneo/Carolines/Solomons/New Guinea: Infantry x1
—6.) East Indies: Infantry x2
—7.) SZ 59: BB x1, Carrier x1, Fighter x1 -
USA’s turn!
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US1
Builds
With 42
BB=20
CV=14
DD=8
save 0Combat
2inf(EUS)via tt sz10 to sz12 to Alg(unoccupied)Results
Alg twolNon Combat
DD sz20 to sz10
BB,tt sz55 to sz20
sub sz52 to sz55
ftr EUS to UK
ftr Haw to WCa
bmr EUS to WCa
2inf,ftr WUS to WCa
inf Ala to WCa
2inf CUS to ECa
art,tank,aagun EUS to ECa
2inf Sin to KazBuild placement
BB,CV,DD sz10Collect income
Earned 41 saved 0=41 IPC’s -
Rus2
Builds
With 26
7inf=21
tank=5
save 0Combat
inf WRu to Bel(unoccupied)3inf WRu to Kar
ftr Cau to Kar vs 2inf2inf,art Cau to Ukr vs inf
Kar attack(1)3inf ftr
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 3)1@3: (5)
defend 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Kar attack(2)2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (6)
defend inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Kar attack(3)2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
defend inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Ukr attack(1)2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 5)
defend inf
Rolls: 1@2; Total Hits: 01@2: (4)
-
Results
Bel twol
Kar lwlo inf
Ukr twolNon Combat
ftr Kar to Rus
4inf Rus to WRu
tank Rus to Cau
2tank WRu to Cau
2inf Nov to Rus
4inf Yak to Nov
sub sz2 to sz3Build placement
4inf Cau
3inf,tank RusCollect income
Earned 31 saved 0=31 IPC’s -
Round 2, Germany
Purchase: 40 on hand
–-1.) Infantry x10, Tank x2 (-$40, 0 remaining)Combat Movement:
—1.) Eastern Europe Infantry x6, Tank x7, Fighter x2 to Ukraine
—2.) Germany Tank x1 to Ukraine
—3.) Southern Europe Tank x1 to Ukraine
—4.) Western Europe Fighter x1 to SZ 12 (auto-kill transport)
—5.) SZ 13 Sub x1 to SZ 15
—6.) Libya Bomber to SZ 15
—7.) Southern Europe Fighter to SZ 15
—8.) Libya Infantry x1, Artillery x1 to Algeria
—9.) Western Europe Fighter x1 to Algeria -
Round 2, Germany; continued
Combat UKRAINE, Attacker, Round 1: Fighter x2, Infantry x6, Tank x9
Rolls: 6@1 11@3; Total Hits: 76@1: (4, 1, 5, 2, 2, 6)11@3: (6, 6, 2, 1, 4, 4, 1, 4, 2, 2, 3)
Combat UKRAINE, Defender, Round 1: Infantry x2, Artillery x1
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3)
-
Round 2, Germany; continued
Ukraine liberated with loss of Infantry x1!
-
Round 2, Germany; continued
Combat SZ 15, Attacker, Round 1: Sub x1 (first strike – no counter if hits!)
Rolls: 1@2; Total Hits: 01@2: (4)
Combat SZ 15, Attacker, Round 1: Fighter x1, Bomber x1
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Combat SZ 15, Defender, Round 1: Cruiser x1
Rolls: 1@3; Total Hits: 11@3: (3)
-
Round 2, Germany; continued
SZ 15 cleared by the German Air, with loss of Sub x1!
-
Round 2, Germany; continued
Combat ALGERIA, Attacker, Round 1: Fighter x1, Infantry x1, Artillery x1
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
Combat ALGERIA, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 02@2: (4, 4)
-
Round 2, Germany; continued
ALGERIA round 1 of combat:
USA loses Infantry x1!
Combat ALGERIA, Attacker, Round 2: Fighter x1, Infantry x1, Artillery x1
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 2)1@3: (5)
Combat ALGERIA, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (4)
-
Round 2, Germany; continued
Algeria liberated without losses!
-
Round 2, Germany; continued
Non-Combat Movement:
–-1.) SZ 15 Fighter x1 to Southern Europe
—2.) SZ 15 Bomber x1 to Western Europe
—3.) Ukraine Fighter x1 to Germany
—4.) Ukraine Fighter x1 to Eastern Europe
—5.) Algeria Fighter x1 to Western Europe
—6.) SZ 12 Fighter x1 to Western Europe
—7.) Southern Europe Infantry x1 to Western Europe
—8.) SZ 7 Sub x2 to SZ 1
—9.) Germany Infantry x9 to Eastern EuropeMobilize:
—1.) Infantry x8, Tank x2 to Germany
—2.) Infantry x2 to Southern EuropeCollect Income:
Germany collect 33, total 33 in handSummary:
—1.) Germany: Inf x8, Tank x2, Fighter x1
—2.) Western Europe: Inf x7, Fighter x2, Bomber x1
—3.) Eastern Europe: Inf x9, Fighter x1
—4.) Southern Europe: Inf x2, Fighter x1
—5.) Ukraine: Infantry x5, Tank x9
—6.) Algeria: Infantry x1, Artillery x1
—7.) SZ 1: Sub x2 -
UK’s turn!
That first German turn really disgusts me (in particular the results of Egypt). What a disaster! To lose Egypt on G1 after bringing the Mediterranean fleet to SZ 15… Now that that fleet is sunk there is zero chance of German reinforcements to Africa in a KGF game, and my round 2 income is down to 33!
Makes me sick. I’m not sure what else I could have done in Egypt. I brought 4 ground units and a bomber. The dice gods were cruel I guess. Could have brought that fighter instead of using it against the destroyer in SZ 15… could have brought that Tank instead of the Artillery.
-
The first round for all nations(US not so much)can get you severely diced.
Egypt is a lot like Ukraine,maybe a little more vital,but certainly not all is lost.
It’s a short lived advantage for Britain till the Jap’s take Africa.
(I do prefer to take the tank to Egy,but sometimes ya just get diced)With the first round out off the way it now comes down to mistakes.(may you make more than me, lol)but seriously its obvious you know what your doing(lots of pressure on Rus already)
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UK2
Builds
With 33
2ftr=20
3inf=9
art=4
save 0Combat
inf Egy to Lib(unoccupied)Results
Lib twolNon Combat
2inf(Nwy)art(UK) via 2tt,2dd,bb,cv sz3 to sz4 land Arc
2tank Nwy to Arc
2ftr sz3 to Cau
ftr,bmr Egy to Cau
inf Rho to EAf
2inf(aagun)Ind to Per
inf ECa to EUS
sub sz47 to sz37
tt(inf)sz42 to sz54Build placement
3inf,art,2ftr UKCollect income
Earned 34 saved 0=34 IPC’s