@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Flip(allies) vs Varn H(axis) spring 42
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Round 9, Germany; continued
Combat EASTERN EUROPE, Attacker, Round 1: Infantry x3, Fighter x2
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 2, 4)2@3: (3, 5)
Combat EASTERN EUROPE, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Round 9, Germany; continued
Eastern Europe, round 1: USA loses Infantry x1!
Combat EASTERN EUROPE, Attacker, Round 2: Infantry x3, Fighter x2
Rolls: 3@1 2@3; Total Hits: 23@1: (2, 1, 3)2@3: (3, 4)
Combat EASTERN EUROPE, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 9, Germany; continued
Eastern Europe taken without losses!
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Round 9, Germany; continued
Combat WESTERN EUROPE, Attacker, Round 1: Fighter x3, Infantry x3
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 6, 4)3@3: (2, 5, 4)
Combat WESTERN EUROPE, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Round 9, Germany; continued
Western Europe round 1: UK loses Infantry x1!
Combat WESTERN EUROPE, Attacker, Round 2: Fighter x3, Infantry x3
Rolls: 3@1 3@3; Total Hits: 23@1: (1, 5, 3)3@3: (6, 2, 4)
Combat WESTERN EUROPE, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (3)
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Round 9, Germany; continued
Western Europe taken without losses!
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Round 9, Germany; continued
Combat WEST RUSSIA, Attacker, Round 1: Infantry x2, Bomber x1
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 5)1@4: (4)
Combat WEST RUSSIA, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 11@2: (2)
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Round 9, Germany; continued
West Russia taken with loss of Infantry x1!
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Round 9, Germany; continued
Combat KAZAKH, Attacker, Round 1: Tank x24
Rolls: 24@3; Total Hits: 1124@3: (4, 6, 2, 3, 6, 5, 5, 3, 3, 5, 2, 3, 6, 3, 6, 3, 3, 5, 6, 1, 5, 4, 2, 6)
Combat KAZAKH, Defender, Round 1: Infantry x4, Artillery x1, Tank x5
Rolls: 5@2 5@3; Total Hits: 45@2: (3, 6, 5, 4, 3)5@3: (2, 6, 1, 2, 1)
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Round 9, Germany; continued
Kazakh captured with loss of Tank x4!
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Round 9, Germany; continued
Non-Combat Movement:
ā-Fighters and Bomber return to Germany
āUkraine AA Gun to CaucasusMobilize:
āInfantry x10 to GermanyCollect Income: collect 39, total 39 in hand
Summary:
āGermany: Infantry 22, Fighter x4, Bomber x1
āWestern Europe: Infantry x3
āEastern Europe: Infantry x3
āWest Russia: Infantry x1
āCaucasus: Infantry x19
āKazakh: Tank x20 -
UKās turn!
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bomber was hanging out in west russia, sorry
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Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.
Just one thing tho,your tanks can not blitz through a hostile territory containing either a aagun or Industrial complex.(page 13 of the rule book)Iāll let you doctor that up before continuing!
I also have you with 5fighters(up to you if you want it or not)
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Sorry!
Learn something every day! It was truly an accident.
Let me redo that part of the turn.
I apologize.
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@flipflop:
Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.
Yeah thatās exactly what I was thinking, actually, lol! I thought āHot damn! My lucky day⦠let me just cut him off from everyone else and take out part of his forcesā¦ā. Ah well.
And yes Iāll take the free fighter. That is gracious. (Who wouldnāt?)
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Round 9, Germany; continued
Non-Combat Movement:
ā-Fighters and Bomber return to Germany
āUkraine AA Gun to CaucasusMobilize:
āInfantry x10 to GermanyCollect Income: collect 37, total 37 in hand
Summary:
āGermany: Infantry 22, Fighter x5, Bomber x1
āWestern Europe: Infantry x3
āEastern Europe: Infantry x3
āWest Russia: Infantry x1
āCaucasus: Infantry x19, Tank x24 -
Letās try it again. UKās Turn!
I was kind of second guessing the move any way, tell the truth. Pretend for a moment it would be legal (which I did not know it wasnāt). I had considered attacking Persia with the tanks instead. And since I did not, UK was about to put the hurting on the 19 lone infantry in Caucasus⦠with 6 armor, 6 fighters, 3 bombers, and 4 infantry, Caucasus would have fallen easily, and then the planes from UK could have reinforced Russia, leaving only 20 tanks to go up against a very large force there. This might be better for me anyway.
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Hi Varn
No problem,Iām still learning some different(sea)rules myself after all these years.
I do see that you did use all 5 fighters,just a blip in your summary(witch u do not need to do for me,although it is practical)
So you saved 1 & earned 37 giving you 38 IPCās for next round.
The British are coming!
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UK9
Builds
With 36
5inf=15
3tank=15
save 6Combat
2bmr Per SBR on FIC2inf(UK)via tt,bb sz5 land WEu
3ftr sz5 to WEu bmr Egy to WEu
bmr UK to WEu vs 3inf5inf(UK) via 3tt sz5 land EEu
8inf,2tank Kar to EEu
2tank Arc to EEu vs 3infFIC SBR(2bmr)
Rolling 2d6:
(2, 2)