Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsFlip(allies) vs Varn H(axis) spring 42
-
Round 11, Japan; continued
Russia defended with complete loss of invasion forces!
Russia loses Infantry x9, Artillery x5, Tank x11! -
Round 11, Japan; continued
Non-Combat Movement:
–-Sinkiang Infantry x4 to Novosibirsk
—Buryatia Tank x2 to Novosibirsk
—FIC Tank x3 to Persia
—Buryatia Infantry x4 to Yakut
—Japan Infantry x3 to BuryatiaMobilize:
—Fighter x2 to SZ 60
—Infantry x3 to Japan
—Tank x3 to FICCollect Income:
Japan collect 46, total 48 in hand -
At this time I would like to surrender. You win!!!
Sorry for the poor performance, and for the major delay in turns halfway through the game.
Thank you for showing me how to play the Allies! I hadn’t seen it done yet, and now I know how! I’ll do better the next time we play.
-
Your performance was far from poor.A couple mistakes & some bad dice,but thats how we learn.
No worries about the delay(life gets in the way sometimes)
Anytime you want to play,I’m game.In fact if you want to start a Russian turn go ahead & just pm. me
Good game & thanks
Flip,