@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsFlip(allies) vs Varn H(axis) spring 42
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Round 9, Germany; continued
Combat WESTERN EUROPE, Attacker, Round 1: Fighter x3, Infantry x3
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 6, 4)3@3: (2, 5, 4)Combat WESTERN EUROPE, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Round 9, Germany; continued
Western Europe round 1: UK loses Infantry x1!
Combat WESTERN EUROPE, Attacker, Round 2: Fighter x3, Infantry x3
Rolls: 3@1 3@3; Total Hits: 23@1: (1, 5, 3)3@3: (6, 2, 4)Combat WESTERN EUROPE, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 9, Germany; continued
Western Europe taken without losses!
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Round 9, Germany; continued
Combat WEST RUSSIA, Attacker, Round 1: Infantry x2, Bomber x1
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 5)1@4: (4)Combat WEST RUSSIA, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 11@2: (2) -
Round 9, Germany; continued
West Russia taken with loss of Infantry x1!
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Round 9, Germany; continued
Combat KAZAKH, Attacker, Round 1: Tank x24
Rolls: 24@3; Total Hits: 1124@3: (4, 6, 2, 3, 6, 5, 5, 3, 3, 5, 2, 3, 6, 3, 6, 3, 3, 5, 6, 1, 5, 4, 2, 6)Combat KAZAKH, Defender, Round 1: Infantry x4, Artillery x1, Tank x5
Rolls: 5@2 5@3; Total Hits: 45@2: (3, 6, 5, 4, 3)5@3: (2, 6, 1, 2, 1) -
Round 9, Germany; continued
Kazakh captured with loss of Tank x4!
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Round 9, Germany; continued
Non-Combat Movement:
–-Fighters and Bomber return to Germany
—Ukraine AA Gun to CaucasusMobilize:
—Infantry x10 to GermanyCollect Income: collect 39, total 39 in hand
Summary:
—Germany: Infantry 22, Fighter x4, Bomber x1
—Western Europe: Infantry x3
—Eastern Europe: Infantry x3
—West Russia: Infantry x1
—Caucasus: Infantry x19
—Kazakh: Tank x20 -
UK’s turn!
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bomber was hanging out in west russia, sorry
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Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.
Just one thing tho,your tanks can not blitz through a hostile territory containing either a aagun or Industrial complex.(page 13 of the rule book)I’ll let you doctor that up before continuing!
I also have you with 5fighters(up to you if you want it or not)
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Sorry!
Learn something every day! It was truly an accident.
Let me redo that part of the turn.
I apologize.
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@flipflop:
Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.
Yeah that’s exactly what I was thinking, actually, lol! I thought “Hot damn! My lucky day… let me just cut him off from everyone else and take out part of his forces…”. Ah well.
And yes I’ll take the free fighter. That is gracious. (Who wouldn’t?)
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Round 9, Germany; continued
Non-Combat Movement:
–-Fighters and Bomber return to Germany
—Ukraine AA Gun to CaucasusMobilize:
—Infantry x10 to GermanyCollect Income: collect 37, total 37 in hand
Summary:
—Germany: Infantry 22, Fighter x5, Bomber x1
—Western Europe: Infantry x3
—Eastern Europe: Infantry x3
—West Russia: Infantry x1
—Caucasus: Infantry x19, Tank x24 -
Let’s try it again. UK’s Turn!
I was kind of second guessing the move any way, tell the truth. Pretend for a moment it would be legal (which I did not know it wasn’t). I had considered attacking Persia with the tanks instead. And since I did not, UK was about to put the hurting on the 19 lone infantry in Caucasus… with 6 armor, 6 fighters, 3 bombers, and 4 infantry, Caucasus would have fallen easily, and then the planes from UK could have reinforced Russia, leaving only 20 tanks to go up against a very large force there. This might be better for me anyway.
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Hi Varn
No problem,I’m still learning some different(sea)rules myself after all these years.
I do see that you did use all 5 fighters,just a blip in your summary(witch u do not need to do for me,although it is practical)
So you saved 1 & earned 37 giving you 38 IPC’s for next round.
The British are coming!
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UK9
Builds
With 36
5inf=15
3tank=15
save 6Combat
2bmr Per SBR on FIC2inf(UK)via tt,bb sz5 land WEu
3ftr sz5 to WEu bmr Egy to WEu
bmr UK to WEu vs 3inf5inf(UK) via 3tt sz5 land EEu
8inf,2tank Kar to EEu
2tank Arc to EEu vs 3infFIC SBR(2bmr)
Rolling 2d6:
(2, 2) -
WEu attack(1)2inf 3ftr 2bmr bb bombard
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (4, 1)3@3: (3, 5, 4)3@4: (5, 6, 3)defend 3inf
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
EEu attack(1)13inf 4tank
Rolls: 13@1 4@3; Total Hits: 113@1: (5, 5, 6, 6, 2, 4, 4, 6, 4, 6, 3, 5, 2)4@3: (6, 5, 5, 2)defend 3inf
Rolls: 3@2; Total Hits: 23@2: (2, 2, 5) -
OK
EEu attack(2)11inf 4tank
Rolls: 11@1 4@3; Total Hits: 311@1: (2, 4, 6, 5, 2, 6, 2, 6, 5, 1, 4)4@3: (3, 4, 2, 4)defend 2inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)





