R01- ksmckay (allies) + 6 v mojo (axis)
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z55 cwol
z43
1ftr 1 tac 2 bom
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (5, 5, 3)
1 ca
Rolls: 1@3; Total Hits: 11@3: (1)
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z43 cwlo tac
Jav
2 inf 1 ftr 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (3)
1 art
Rolls: 1@2; Total Hits: 11@2: (1)
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Jav twlo inf
Sik
1 inf 1 mec 1 art 1 arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 3)1@3: (3)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Sik twlo inf
Combat results
Man twlo 10 inf 1 ftr 1 tac
Sik twlo inf
shn twol (mt)
z55 twol
z43 cwlo tac
z42 cwol (autokill)
Jav twlo infNCM
1 cv z41 to z42
1 cv z44 to z42
1 cv z37 to z35
1 dd z20 to z46
1 tac Car to Phi
1 tac Yun to Phi
1 ftr z43 to Phi
2 bom z43 to Phi
1 aa Jeh to Man
1 ftr 1 tac Jav to z42
1 ftr 1 tac z55 to z42
1 ftr 1 tac z55 to z35
3 ftrs 1 tac Man to Jeh
2 ftrs Man to z6
1 dd z37 to z42
2 ss z6 to z35
1 dd z37 to z35
1 inf 1 art Cel to Phi v trn
1 inf FiC to YunPlacement
1 minor ic Mal
4 dd 1 cv z6
3 inf JapCollect 62
Whats a japan turn without a little bit of a mixup…
Forgot to roll my cruiser shots in Man
I think the standard thing to do is delete the last die for whatever inf wouldnt have been in the next rounds. Of course, in this case that will delete some hits for you and give me some inf back so i guess its on you what you want to do about it. Japan turn takes forever and I still screw it up… Maybe the cruisers will miss anyway.
2 ca
Rolls: 2@3; Total Hits: 02@3: (5, 5)
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easy enough.
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well shoot, collossal screw up now. Posted in the wrong post :(
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Mojo, UK 4 is at the bottom of page 9. Sorry for all of the extra stuff
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all good
ITA RD 5
12 buck, 4 infCOMBAT
2 inf ita> ukr
1 bb + 1 cr 16>ukr2 inf + 1 fig ita> balk
DICEY
balk
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 12@1: (6, 4)1@3: (3)
1 arm
Rolls: 1@3 ; Total Hits: 11@3: (2)
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balk taken 1 inf lost
ukr
2 inf + 1 cr +1 bb
Rolls: 2@1 1@3 1@4 ; Total Hits: 12@1: (3, 3)1@3: (6)1@4: (4)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
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ukr taken 0 loss
NCM
1 fig> ita
2 inf fra> itaMOBILIZE
4 inf itaCOLLECT 13
map
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US 5
Purchases 43
1 cv 1 ftr 1 dd 1 trn save 4Combat movement
z15 ( 2 ca 1 bb 1 trn)
3 bom Alg
1 ftr Alg
2 ftrs EPlCombat
z15
3 ftrs 3 bom
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 6, 4)3@4: (5, 6, 4)
2 ca 1 bb
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (2)
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z15 rnd 2
2 ftrs 3 bom
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 2)3@4: (4, 6, 3)
2 ca 1 bb (hit)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
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z15 cwlo 2 ftrs
NCM
1 ftr 3 bom z15 to Lib
3 inf 2 art 3 arm Alg to Lib
3 inf 3 art ECa to Alg v 3 trn z12
4 inf 2 art 1 arm FUS to ECa
2 arm WUs to WCa
1 ftr z12 to z56
1 dd 1 bb z6 to z12placement
1 dd 1 cv 1 ftr 1 trn z56Collect 43+4 = 47
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GERMNAY RD 6
31 buck, pay 7 daamage, 8 infCOMBAT
2 inf + 1 fig + 1 bom germ> nwe
2 fig fra> nwe1 arm germ blitz>bulg MT
1 inf germ> pol MT
DICEY
nwe
2 inf + 3 fig + 1 bom
Rolls: 2@1 3@3 1@4 ; Total Hits: 22@1: (5, 4)3@3: (4, 4, 2)1@4: (2)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (1)
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nwe taken 1 inf lost
NCM
2 fig> fra
1 fig + 1 bom germ
4 inf germ>czechMOBILIZE
8 inf germCOLLECT 30
map
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Russia 6
Purchases 50
7 inf 1 art 3 arm 1 ftrCombat
Per (3 inf 3 arm)
3 inf 2 art Cau
1 inf Kaz
2 arm RusNov (1 inf)
2 inf Eve
1 art RusUkr (2 inf)
1 arm Rus
2 inf 1 art EPlPol (1 inf)
4 inf BSt
16 inf 3 art 10 arm EPlCombat
Per
4 inf 2 art 2 arm
Rolls: 2@1 4@2 2@3; Total Hits: 42@1: (4, 1)4@2: (4, 2, 1, 4)2@3: (5, 2)
3 inf 3 arm
Rolls: 3@2 3@3; Total Hits: 03@2: (5, 3, 3)3@3: (4, 6, 6)
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Per rnd 2
4 inf 2 art 2 arm
Rolls: 2@1 4@2 2@3; Total Hits: 32@1: (1, 4)4@2: (3, 4, 1, 4)2@3: (2, 5)
2 arm
Rolls: 2@3; Total Hits: 02@3: (6, 5)
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:-o Brutal…
Nov
2 inf 1 art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 5)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Nov rnd 2
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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Nov rnd 3
1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 4)
1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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