TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 3 Research Technology - GermansCombat Hit Differential Summary :
sub lost
rd 2
Rolls: 1@3 1@4 ; Total Hits: 11@3: (2)1@4: (5)
Rolls: 1@4 ; Total Hits: 11@4: (1)
sz 2 cleared 1 sub + 1 fig lost
sz 6
1 sub + 1 fig
Rolls: 1@2 1@3 ; Total Hits: 11@2: (2)1@3: (6)
1 dd
Rolls: 1@2 ; Total Hits: 01@2: (4)
sz 6 cleared 0 loss
NCM
1 fig 12> fra
1 fig 6>fra
1 bom> nor
2 inf fin> nor
1 inf alger> lyb
1 inf + 1 arm fra> lyb, 1 tran 13> 14
MOBILIZE
2 inf + 5 arm germ
COLLECT 45
damn good opening shots
map
No disasters for you but I got off a few good shots. I will take it.
R1
Purchases 30
5 inf 3 arm
Combat
Fin ()
1 inf Kar
Combat results
Fin twol (mt)
NCM
2 inf StC to Bry
2 inf Far to Bry
1 inf Yak to Eve
1 inf Eve to Nov
2 inf Nov to Rus
2 inf Kaz to Cau2 inf Bel to Kar
2 inf Arc to Kar
1 arm Rus to Kar
1 inf Rus to Be
1 inf 1 art Rus to Arc
1 ss z4 to z6
Placement
2 inf Kar
3 inf Cau
3 arm Rus
Collect 33
JAPAN RD 1
17 buck, 2 tran + 1 inf
COMBAT
2 fig 57>56
2 fig 57>53
1 dd 51>53
1 inf (carol) + 1 inf (oki)> kwang, 1 tran 51>60>61
1 fig jap> kwang
1 bb + 1 cr 61>50
1 inf + 1 rtl 61> phil
1 inf + 1 arm jap> phil
2 inf carol> sum MT
2 inf 61> born MT
2 fig 61> 35
3 inf fic> yun
1 fig from> yun
1 fig manch> yun
3 inf manch> sui
3 inf kia> sui
DICEY
sz 50
1 cr + 1 bb
Rolls: 1@3 1@4 ; Total Hits: 21@3: (2)1@4: (4)
1 dd + 1 tran
Rolls: 1@2 ; Total Hits: 01@2: (5)
sz 50 cleared 0 loss
phil
2 inf + 1 rtl + 1 arm
Rolls: 1@1 2@2 1@3 ; Total Hits: 21@1: (6)2@2: (3, 1)1@3: (1)
2 inf
Rolls: 2@2 ; Total Hits: 02@2: (3, 3)
phil taken 0 loss
kwang
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 02@1: (4, 6)1@3: (5)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3)
rd 2
Rolls: 2@1 1@3 ; Total Hits: 22@1: (3, 1)1@3: (1)
Rolls: 1@2 ; Total Hits: 11@2: (1)
kwang taken 1 inf lost
sui
6 inf
Rolls: 6@1 ; Total Hits: 16@1: (4, 5, 1, 6, 4, 4)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (1)
sui taken 1 inf lost
yun
3 inf + 2 fig
Rolls: 3@1 2@3 ; Total Hits: 13@1: (6, 4, 1)2@3: (5, 4)
1 inf + 1 fig
Rolls: 1@2 1@4 ; Total Hits: 11@2: (4)1@4: (3)
rd 2
Rolls: 2@1 2@3 ; Total Hits: 12@1: (4, 2)2@3: (5, 1)
Rolls: 1@4 ; Total Hits: 11@4: (4)
yun taken 2 inf lost
sz 35
2 fig
Rolls: 2@3 ; Total Hits: 22@3: (1, 1)
1 dd + 1 tran
Rolls: 1@2 ; Total Hits: 11@2: (1)
35 cleared 1 fig lost
sz 53
2 fig + 1 dd
Rolls: 2@3 1@2 ; Total Hits: 12@3: (2, 5)1@2: (3)
1 bb
Rolls: 1@4 ; Total Hits: 01@4: (5)
rd 2
Rolls: 1@2 2@3 ; Total Hits: 21@2: (2)2@3: (4, 3)
Rolls: 1@4 ; Total Hits: 11@4: (1)
53 cleared 1 dd lost
sz 56
2 fig
Rolls: 2@3 ; Total Hits: 12@3: (4, 1)
1 dd + 1 tran
Rolls: 1@2 ; Total Hits: 01@2: (5)
56 cleared 0 loss
NCM
2 fig yun + 1 fig kwang> fic
1 ac 57>62
2 fig 56>62
1 ac 57>60
2 fig 53>60
1 ac 61>37
1 fig 35>37
MOBILIZE
1 inf jap
2 tran sz 62
COLLECT 40
you got some hits, but damn good rd. if you’ve seen some of my dice from last couple games you’d understand why i’m so happy about just winning battles.
map
UK 1
Purchases 43
2 bb 1 inf
Combat
z5 (1 ca 1 trn)
2 ftrs 1 bom GBr
NWE ()
1 arm ECa loads onto z9 trn
trn z9 to z7
1 inf GBr loads onto trn in z7
1 inf unload to NWE
Combat
z5
2 ftrs 1 bom
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 2)1@4: (6)
1 ca
Rolls: 1@3; Total Hits: 01@3: (6)
Combat results
z5 cwol
NWE twol (mt)
NCM
NCM
2 inf SAf to Rho
2 inf TrJ to Egy
1 inf WCa to ECa
1 dd z9 to z7
2 ftrs 1 bom z5 to GBr
1 inf Bur to Ind
1 dd z41 to z48
1 trn z41 to z43
Placement
1 inf GBr
2 bb z7
Collect 41
Can you try to follow the same naming convention used pretty much as standard on these boards. Helps keep the files in order
01Ag
01Br
01 Cj…
Doesnt matter so much what goes before it so long as it stays the same.
Thanks.
ITALY RD 1
10 buck, 2 inf + 1 rtl
COMBAT
1 arm + 1 fig ita
DICEY
1 arm + 1 fig
Rolls: 2@3 ; Total Hits: 02@3: (4, 4)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (1)
nice
NCM
1 fig > fra
1 inf + 1 arm balk>lyb
1 inf ita> lyb
1 inf + 1 rtl ita> fra
MOBILIZE
2 inf + 1 rtl ita
COLLECT 15
map