Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
Results
sbr does max damage (6) to nor
sbr does max damage (6) to ind
rho - taken, walk-in
Non-Combat Move
2 boms to ger (nor)
2 boms to egy (ind)
1 ftr to kar from fra
2 ftrs to egy from fra
1 inf, 1 arm to egy from lib
2 arm to egy from trj
2 inf to con from sud
1 arm to con from egy
Placement
1 inf, 1 arm on Egy
1 bom on Japan
Collect 16 + 5 saved = 21 total
Gbr23:
Purchase:
6dmg@ind, 7 inf art 3 arm
combat:
7 trn 4 -> 3 load 10 inf art -> 4 unload kar *support 8 ca bb
23 inf 6 arm fin, 3 inf nwy, 5 ftr 4 -> kar
kar
aaRolls: 5@1; Total Hits: 05@1: (5, 2, 4, 2, 3)
kar
aRolls: 32@1 2@2 22@3 1@4; Total Hits: 1932@1: (1, 2, 6, 2, 1, 1, 1, 4, 1, 3, 6, 2, 5, 3, 6, 3, 4, 6, 2, 5, 6, 4, 6, 2, 4, 2, 6, 1, 5, 3, 3, 5)2@2: (4, 2)22@3: (1, 5, 2, 2, 3, 3, 5, 2, 5, 3, 4, 4, 5, 2, 3, 6, 6, 3, 4, 6, 4, 1)1@4: (2)
dRolls: 23@2 19@3 8@4; Total Hits: 1723@2: (4, 2, 6, 6, 4, 5, 4, 6, 5, 3, 2, 1, 5, 4, 5, 6, 2, 1, 4, 6, 6, 5, 3)19@3: (6, 4, 5, 3, 4, 3, 4, 5, 6, 5, 4, 6, 2, 2, 4, 1, 1, 6, 2)8@4: (1, 4, 6, 6, 4, 2, 6, 1)
kar2
aRolls: 15@1 2@2 14@3; Total Hits: 715@1: (4, 2, 4, 5, 4, 1, 1, 5, 4, 2, 2, 1, 6, 3, 6)2@2: (4, 3)14@3: (5, 2, 4, 4, 4, 2, 6, 2, 6, 5, 6, 4, 1, 6)
dRolls: 4@2 19@3 8@4; Total Hits: 144@2: (1, 2, 4, 6)19@3: (6, 4, 6, 4, 2, 2, 5, 2, 1, 1, 2, 4, 4, 6, 6, 2, 4, 4, 3)8@4: (3, 6, 2, 2, 5, 5, 2, 5)
retreat.
ncm:
3 inf 9 arm kar -> fin
5 ftr kar -> 4
mobilize:
3 arm ind, 7 inf art gbr
collect:
40+5=45, has 45
Italy Round 23
Buy 5 arm, 3 inf
Combat Move
None
Non-Combat Move
3 inf, 3 rt to per from cauc
2 inf, 3 arm to kaz from mos
4 arm to kaz from cauc
7 arm to kaz from per
1 aa to kaz from cauc
1 aa to cauc from egy via trn
Placement
4 arm on Cauc
3 inf, 1 arm on Mos
Collect 24 + 10 (NO) = 34 total
US23:
Purchase:
ca trn 2 sub 7 inf art arm
combat:
trn 19 load inf -> 17 unload
2 inf art saf -> rho
2 inf chi, ftr ind, bmb far -> nov
trn 4 -> 3 load inf -> 4 unload arc
rho
aRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 6)
dRolls: 2@2; Total Hits: 02@2: (3, 6)
retreat.
nov
aRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 3)1@3: (5)1@4: (6)
dRolls: 2@3; Total Hits: 22@3: (2, 2)
retreat.
China:
conscript 4 inf
combat:
ncm:
2 inf art rho -> saf
fleet 19 -> 17
dd 10 -> 12
ftr nov, 4 inf art arm nin, 3 inf sik -> chi
bmb nov -> yun
trn 37 load inf arm bur -> 32 unload
trn 37 -> 35 load inf art ind -> 32 unload
5 inf sui, 3 arm man -> nin
4 inf man -> sui
3 dd bb 37 -> 32
4 inf ind -> bur
3 trn 57 load 3 inf 3 arm -> 62 unload man
3 trn 57 -> 62 load 5 inf 2 art arm -> 57 unload wak
ca 56 -> 57
2 trn 4 -> 3 load 2 inf 2 art -> 4 unload fin
3 ftr gbr -> fin
trn 1 load 2 inf -> 2 unload gbr
2 inf eus -> eca
mobilize:
ca trn 56, 2 sub 10, 6 inf art arm wus, inf phi
collect:
44+15=59, has 59
Germany Round 24
Buy 1 dd, 1 ftr, 9 inf, 2 arm
Combat Move
1) Arc - 1 inf vs. 2 arm (novo), 2 ftrs (kar)
Arch
2 arm, 2 ftrs
Rolls: 4@3; Total Hits: 24@3: (4, 3, 4, 1)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
Results
arch - taken with 1 arm, 2 ftrs
Non-Combat Move
2 ftrs to kar
1 inf to novo from kaz
5 inf, 4 arm to kaz from cauc
1 inf to per from cauc
1 inf to cauc from ukr
2 inf to ukr from bul
5 arm to kar from epl
18 inf to bst from pol
8 inf, 3 arm to pol from ger
2 arm to epl from ger
Placement
1 dd in sz 4
1 inf on Kar
7 inf, 2 arm, 1 ftr on Ger
1 inf on Fra
Collect 40 + 15 (NO) = 55 total
J on the way. Feel free to move Rus before your UK turn.
Japan Round 24
Buy 2 inf, 1 arm, 1 ftr
Combat Move
1) Sz 12 - dd vs. 1 sub (sz 13), 2 ftrs (sz 13), 2 boms (ger)
2) Waf - 1 inf vs. 1 arm (con), 2 boms (egy)
Sz 12
sub, 2 ftrs, 2 boms
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (2, 2)2@4: (2, 4)
dd
Rolls: 1@2; Total Hits: 11@2: (2)
Waf
1 arm, 2 boms
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 6)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
Results
sz 12 - cleared with 2 ftrs, 2 boms
waf - taken, wol
Non-Combat Move
2 boms to fra (sz 12)
2 boms to egy (waf)
2 ftrs to sz 14 (sz 12)
2 ftrs to kar from sz 13
fleet to sz 14 from sz 13
2 ftrs to sz 14 from egy
1 inf to feq from con
Placement
1 inf, 1 arm on Egy
1 inf, 1 ftr on Japan
Collect 16
uk24:
Purchase:
6 dmg@nwy, ftr 8 inf arm
combat:
trn 4 -> 6 load inf gbr unload nwe
3 cv 4 -> 6
8 ca bb 4 -> 2
6 trn 4 -> 6 load 6 inf art unload nwy
5 ftr 4 attack 4
4
aRolls: 5@3; Total Hits: 35@3: (5, 3, 3, 4, 1)
dRolls: 1@2; Total Hits: 01@2: (3)
meant for the dd in 4 to also go to 3. 4 cwol
ncm:
5 ftr 4 -> 6
3 inf 9 arm aa fin -> nwy
12 inf 2 art 4 ftr aa ind -> bur
13 arm ind -> yun
mobilize:
3 inf nwy, ftr 6, 5 inf arm gbr
collect:
42+5=47, has 47
combat:
6 trn 4 -> 6 load 6 inf art unload nwy
I don’t think that is legal. I think its the same issue we had a few rds ago. I don’t mind if we keep it for this turn, but its very likely I’m going to continue to use this strategy (buying a dd to mess up Allied trns) for Germany whenever possible, so I don’t want it to be an issue in future turns when it could be a much more important move in the game.
I believe legal landing spots are Nwe or keeping the troops on the trns to prevent the loading issues during combat move (then trying to unload to a friendly) or just keeping them on UK. I think as long as the troops are on the trns pre-combat move they can unload during whatever phase (either combat or wait till non-com).
I’m fine with whatever you want to do with UK but just wanted to make sure we don’t run across this for a really important turn.
That’s fine, we can put 3 in sz 2, 4 in sz 6. loead the units into sz 6.