TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia 3 fighters moved from 92 Sea Zone to Tunisia 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone Combat - Italians Battle in Tunisia Italians attack with 3 fighters and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 3 fighters and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Tunisia to 95 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.67
Rolls: 2@1; Total Hits: 22@1: (1, 1)




