Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
UK14 - with 35 buys 5 inf, bat
CM
ger (aa) - sbr with 2 bom (nwe)
combat:
ger aa fire
Rolls: 2@1; Total Hits: 02@1: (4, 3)
ger sbr
Rolls: 2@6; Total Hits: 22@6: (1, 5)
6 dmg ger
NC
nwe - 4 inf (gbr), 2 bom (ger)
kar - 3 inf (arc)
z23 - trn, 2 acc, bat (z28)
place 5 inf (gbr)
place bat (z6)
collect 26, has 26
Ita14-Buy: 4 inf, arm…save 0
CM
None
NCM
4inf arm Ita => Fra
Mobilize
4inf arm in Ita
Collect: 22
i guess i didn’t save the map with 6 dmg on ger before posting, will correct on this map.
USA14 - with 42 buys 4 inf, 4 arm, ftr
CM
ger (aa) - sbr with bom (arc), bom (nwe)
combat:
ger aa fire
Rolls: 2@1; Total Hits: 02@1: (2, 3)
ger sbr dmg
Rolls: 2@6; Total Hits: 22@6: (3, 4)
13 total dmg ger
NC
nwe - 2 bom (ger), 3 ftr (arc), 3 ftr (z6), 3 ftr (eca)
z10 - 3 trn (z1)
z23 - trn, 6 acc (z28), 7 ftr (sud) 4 to UK acc’s, 2 inf (saf)
z20 - sub (z25)
eca - 10 inf (wca)
wus - aa (wca), ftr (eca)
eus - 2 arm (eca)
place 4 inf, ftr (wus)
place 4 arm (eus)
collect 40, has 40
if i can get 10 more bombing runs without a bomber shot down, i’ll take the trade with sumatra :-)
change that. aa from wca to cus instead of wus
2 inf from wca to wus, 2 less to eca
Ger15-Buy: 13 repairs, 9 inf, art, arm…save 0
CM
1. inf Rus => Arc
2. bmr Fra => UK IC
UK IC
aa gun
Rolls: 1@1; Total Hits: 01@1: (4)
damage
Rolling 1d6:
(5)
can do russia right after you’re done
UK IC damaged 5…time for some payback :wink:
NCM
bmr UK => Fra
bmr Per => Fra
inf Bel => Bst
16inf 2art 17arm Rus => Bel
Mobilize
9inf art in Ger
arm in Rus
Collect: 49
@Ol’:
UK IC damaged 5…time for some payback  :wink:
NCM
bmr UK => Fra
bmr Per => Fra
inf Bel => Bst
16inf 2art 17arm Rus => BelMobilize
9inf art in Ger
arm in RusCollect: 49
payback, now that’s funny. Â :lol:
comin right up
R15 - has nothing, buys nothing
NC
ger - sbr with bom (nwe)
fin - 24 inf, 4 art, 5 arm, 2 aa (kar)
z23 - sub (z28)
combat:
ger aa fire
Rolls: 1@1; Total Hits: 01@1: (5)
IF miss, dmg is
Rolls: 1@6; Total Hits: 11@6: (2)
measly 2 damage. you get 5, i get 2 :wink:
sorry, the bombing was combat, not NC
NC
fin - 24 inf, 4 art, 5 arm, 2 aa (kar)
z23 - sub (z28)
nwe - bom (ger)
Pretty soon the Russians are gonna run out of territory :evil:
Jap15-Buy: 5 inf, 6 arm, IC, bmr…save o
CM
1. arm Egy => Lib => Alg
2. arm Egy => Sud => Cng
3. arm Egy => Sud => Eaf
4. arm Sum => Mad
5. inf Bel/bmr Chi/2bmr Fra => Kar 3inf (see if Japan’s hot streak continues)
Kar
A-inf 3bmr
Rolls: 1@1 3@4; Total Hits: 21@1: (3)3@4: (5, 3, 4)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 6, 5)
i can’t buy help from the dice. i remember one battle that went in my favor, when you attacked arc with the germans, but it was quickly negated by your lone german inf taking out my 4 russians the very next turn…. sigh.
the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway. then taking sum today with no fighter casualties really rubbed salt in the wounds.
we will have to rematch this one in a league game, i suppose. :evil: