Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
good enough. gotta make the best of a bad situation. you are good to go.
i don’t even know how to start complaining about that round - let’s just say it just stunk well beyond my ablility to generate adjectives.
they might have censored any adjectives :wink:
Ger7-Buy: 10 inf, art, arm…save 0
CM
1. bmr Ita => Rus IC
2. arm Kar => Fin => Nwy
3. arm Pol => Bul => Ukr
4. arm Kar => Bel
5. 2inf art Pol/2ftr Blk => Bst arm
6. 2inf Ger/2ftr Blk => Nwe inf
7. arm Kar => Arc inf
Rus IC
damage
Rolling 1d6:
(6)
Bst
A-2inf art 2ftr
Rolls: 1@1 2@2 2@3; Total Hits: 31@1: (1)2@2: (2, 3)2@3: (2, 5)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4)
Rus IC damaged 6, Bst twol
Nwe
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 32@1: (6, 1)2@3: (3, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Nwe lwol
Arc 1st hit
A-arm
Rolls: 10@3; Total Hits: 610@3: (5, 2, 5, 1, 5, 2, 3, 3, 1, 6)
D-inf
Rolls: 10@2; Total Hits: 110@2: (4, 6, 6, 4, 5, 6, 5, 6, 3, 1)
these dice are beyond ridiculous now. everything is going right for axis and wrong for allies? :?
sheesh.
i will do russia asap. i want to keep the game moving, i don’t like to drag games like this out :x freakin dice have been nuts - some people say if you don’t complain they won’t get any better!
the sequence of events (to name a few recent ones) - losing bul with the russians (5 inf) not getting the 2 for bul and the 10 no (4 inf) losing 2 fighters with US in a 2% japanese defensive round. followed by a perfect G7??? :x :x
ok i’m done ranting. it’s been fun, but the dice certainly haven’t.
:-)
sorry for the rant - i’m done now. sometimes i just can’t hold back :-P
Arc twol
NCM
bmr Rus => Kar
9inf Blk => Bul
2arm Pol => Kar
inf 2art 2arm Pol => Bul
inf Ger => Pol
aa gun Ger => Fra
aa gun Blk => Ger
2ftr Nwe => Ger
2ftr Bst => Kar
Mobilize
inf art in Kar
9inf arm in Ger
Collect: 53
Sorry the noncoms took so long…one thing you have taught me is the need to be patient and not over-extend. I had to run through a couple of scenarios…and still not sure the best moves were made. Â :|
sorry for the rant - i’m done now. sometimes i just can’t hold back :-P
I totally understand your frustration…I have had a few games like that myself
R7 - with 29 buys 4 rpr, 7 inf, art
CM
trj () - arm (per) blitz to per
z34 (trn) - bom (rus) let’s give this bomber a job he can actually do…
ukr (arm) - inf (cau), inf (epl)
ind (aa) - inf (per)
z28 (trn) - sub (z30)
bel (arm, aa) - inf (rus), arm (epl)
arc (arm) - inf, arm (rus)
combat:
bel - inf, arm vs. arm
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@3:
bel
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (1)
bel twlo inf
arc - inf, arm vs. inf
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
Rolls: 1@3; Total Hits: 11@3: (3)
arc to the death
Rolls: 10@3; Total Hits: 610@3: (3, 3, 2, 2, 6, 1, 6, 5, 4, 1)
Rolls: 10@3; Total Hits: 310@3: (5, 6, 2, 6, 4, 2, 6, 2, 6, 5)
arc twlo inf
ukr - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (5, 6)
Rolls: 1@3; Total Hits: 11@3: (3)
every tank has hit so far.
ukr to the death
Rolls: 10@1; Total Hits: 010@1: (6, 5, 3, 2, 2, 2, 2, 5, 4, 4)
Rolls: 10@3; Total Hits: 710@3: (6, 3, 1, 4, 1, 5, 3, 1, 2, 3)
at least i didn’t take an infantry and tank, they would have failed as well
NC
euk - 7 inf, aa (epl)
cau - 5 arm (epl)
per - inf, 3 arm, aa (cau), arm (rus), bom (z34)
place 3 inf, art (rus)
place 4 inf (rus)
collect 21, has 21
correct map
Jap7-Buy: 6 inf, 2 arm, 2 dd, 2 bmr…save 0
CM
1. inf Saf => Rho
2. art Eaf => Cng
3. arm Feq => Waf => Feq
4. inf Sum => Aus
5. inf Bur/arm FIC => Egy arm
6. 5inf art Nin => Chi 3inf
7. 2arm FIC => Ind inf
Egy
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1)
Egy twlo inf
Ind
A-2arm
Rolls: 2@3; Total Hits: 22@3: (1, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)