Hi Markus
Enjoy your game with crockett :)
Haha, yeah. It can be prett tough to get up over that hump.
Though unfortunatel i must admit again that dice are helping me out a little.
I was sure the Brazilians were comming for western Europe too.
Guess they are on MY side now! I’ve got some crazy stories from down here man. Stories that should not be posted on the internet…. We will have to have a chat sometime.
Just stay alive man, and when you come home I’ll hook you up.
Game History
Round :4
Purchase Units - Germans
Germans repair 4 damage on 4 factories; 45 PUs remaining
Germans buy 1 bomber and 11 infantry; 0 PUs remaining
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Germany to West Russia
1 fighter moved from Western Europe to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 3 fighters and 2 infantry in Norway, round 1 : 2/5 hits
British roll dice for 1 artillery in Norway, round 1 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in West Russia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in West Russia, round 1 : 0/4 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in West Russia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Norway to Western Europe
1 fighter moved from Norway to Western Europe
1 fighter moved from Norway to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 bomber moved from West Russia to Germany
1 fighter moved from West Russia to Germany
1 fighter moved from Kazakh S.S.R. to Balkans
1 fighter moved from Kazakh S.S.R. to Balkans
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Germany
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.
Place Units - Germans
4 infantry placed in Caucasus
3 infantry placed in Southern Europe
1 bomber and 4 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Southern Europe
1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 5 infantry
Southern Europe : 1 factory and 3 infantry
Archangel : 1 flag, 1 infantry
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 3 fighters and 7 infantry
French Equatorial Africa : 1 flag, Caucasus : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 1 factory and 5 infantry
Balkans : 2 fighters
Ukraine S.S.R. : 2 armour
West Russia : 1 infantry
Belorussia : 2 armour
Production/PUs Summary :
Russians : 9 / 15
Germans : 49 / 49
British : 24 / 31
Japanese : 44 / 46
Americans : 40 / 40
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; 0 PUs remaining
Combat Move - British
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
Combat - British
Battle in Kazakh S.S.R.
British attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 1 : 2/2 hits
1 infantry owned by the British and 1 fighter owned by the British lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Germans win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantry
Battle in Karelia S.S.R.
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 1 : 2/2 hits
Germans roll dice for 2 infantry in Norway, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Kazakh S.S.R. to Russia
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to French West Africa
1 armour moved from 17 Sea Zone to French West Africa
Place Units - British
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 6 Sea Zone
British undo move 1.
2 artilleries and 2 infantry placed in United Kingdom
1 fighter placed in 6 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
Australia : 3 infantry
French West Africa : 1 armour and 1 infantry
Karelia S.S.R. : 1 artillery
Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
Russia : 3 fighters
4 Sea Zone : 1 carrier and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
17 Sea Zone : 1 transport
Production/PUs Summary :
Russians : 11 / 15
Germans : 44 / 49
British : 27 / 27
Japanese : 44 / 46
Americans : 40 / 40
Well Kazakh was ANOTHER disaster, lol.
Hey, I’m guessing you missed my previous message on the last page…
But the Alpha 3.9+ Global version for TripleA is out. If you want to get a game of that going?
And if not, I was checking out a WWI variant that’s on TripleA that seems totally awesome. They also have like a dozen other home made variants with exorbently large maps etc.
Interested in starting Global, a WWI game, or any other mod, let me know - and lets do a second game whilst we’re doing this one!
I would certainly be down for a Global 3.9! Though I cant promise the post frequency that I have with this one.
Which are your favorites from the other variants? I will check them out.
Also: I have decided I would like to strategically bomb Russia with Japan.
No dice have gone but I already moved to combat so here it is:
AA guns
Rolls: 1@1; Total Hits: 01@1: (5)
Strat bomb: (ignore if AA hits)
Rolls: 1@6; Total Hits: 11@6: (4)
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 2 infantry and 2 transports; 1 PUs remaining
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 artillery moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Australia
1 fighter moved from 36 Sea Zone to Australia
1 infantry moved from 38 Sea Zone to Australia
1 infantry moved from 38 Sea Zone to Australia
1 artillery moved from 38 Sea Zone to Australia
1 armour moved from 38 Sea Zone to Australia
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from Anglo Egypt to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Anglo Egypt to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian East Africa
1 infantry moved from 34 Sea Zone to Italian East Africa
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
Combat - Japanese
Battle in Australia
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 3 infantry
Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 38 Sea Zone
1 bomber moved from Japan to Caucasus
1 fighter moved from Caucasus to Western Europe
1 fighter moved from 34 Sea Zone to Caucasus
1 fighter moved from 34 Sea Zone to Caucasus
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Yakut S.S.R. to Novosibirsk
1 fighter could not land in Australia and was removed
Place Units - Japanese
1 factory placed in Sinkiang
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 armour and 1 infantry placed in French Indochina
1 armour and 1 infantry placed in East Indies
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
I will leave it to you to reduce Russia’s IPCs in the edit mode on her turn. Because I guess you will probaly only repair 3.
That’s if you even want to produce any just to watch them DIE!
Alright, that’s it.
No more Mr. Nice guy.
Oh bring it on!
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; 0 PUs remaining
Combat Move - Americans
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from Belgian Congo to Trans-Jordan
British take Anglo Egypt from Japanese
1 bomber moved from United Kingdom to Southern Europe
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Americans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 armour owned by the Americans lost in Trans-Jordan
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe costs: 6 production.
AA raid costs 6 production in Southern Europe
Non Combat Move - Americans
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 1 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 transport moved from 12 Sea Zone to 18 Sea Zone
1 transport moved from 23 Sea Zone to 18 Sea Zone
1 armour moved from Algeria to Libya
1 fighter moved from 12 Sea Zone to 4 Sea Zone
1 fighter moved from Russia to 4 Sea Zone
1 carrier and 1 fighter moved from 12 Sea Zone to 6 Sea Zone
1 bomber moved from Southern Europe to Libya
Place Units - Americans
2 armour and 1 infantry placed in Brazil
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Eastern Canada : 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
Midway : 1 infantry
Western United States : 1 factory
Brazil : 2 armour, 1 factory and 1 infantry
Hawaiian Islands : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag, 1 aaGun, 1 armour, 1 bomber and 1 infantry
Eastern United States : 1 artillery, 1 factory, 1 fighter and 2 infantry
Russia : 1 fighter
4 Sea Zone : 2 fighters
6 Sea Zone : 1 battleship, 1 carrier and 1 fighter
9 Sea Zone : 1 destroyer and 5 transports
10 Sea Zone : 1 transport
18 Sea Zone : 2 transports
Production/PUs Summary :
Russians : 10 / 15
Germans : 43 / 49
British : 24 / 27
Japanese : 49 / 52
Americans : 40 / 40
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; 2 PUs remaining
Combat Move - Russians
1 bomber moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Evenki National Okrug
1 artillery moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Archangel
1 submarine moved from 23 Sea Zone to 28 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in West Russia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from West Russia to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs total
Territory Summary for Russians :
Archangel : 1 artillery
Evenki National Okrug : 1 artillery and 1 infantry
West Russia : 1 flag, 2 infantry
Russia : 2 aaGuns, 1 artillery, 1 bomber, 1 factory, 1 fighter and 16 infantry
28 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 15 / 17
Germans : 39 / 49
British : 24 / 27
Japanese : 48 / 52
Americans : 40 / 40
SO what I did was save 2 IPC’s to be spent on repairs… Edit mode wouldn’t allwo me to do damage. And then I forgot to subtract the 2 IPC’s at the end.
So what we’re left with is 2 damage on Russia, and 2 Russian IPC’s owed to the Bank. I’m sure it will get squared away sooner or later :)
You shouldn’t be adding attacks mid turn though! :P
I’m going to start us a game of the WWI Variant… I"ll post a link and the version once I start. I have no idea if it’s balanced or not, but the map seems interesting, and it looks like it might have some merit, so I say we just go HARD, and see what happens.
Naturally, I would prefer to play the Central Powers :)
http://www.axisandallies.org/forums/index.php?topic=26855.0
Central Powers are coming at-cha Biatch!
Game History
Round :5
Purchase Units - Germans
Germans repair 3 damage on 3 factories; 46 PUs remaining
Germans buy 1 fighter and 12 infantry; 0 PUs remaining
Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Balkans to Karelia S.S.R.
1 fighter moved from Balkans to Karelia S.S.R.
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to West Russia
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 artillery moved from Caucasus to West Russia
Combat - Germans
Battle in West Russia
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in West Russia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 6 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 6 fighters and 2 infantry in Karelia S.S.R., round 1 : 3/8 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 1 : 0/1 hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Western Europe
5 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from West Russia to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 bomber moved from West Russia to Western Europe
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
Place Units - Germans
4 infantry placed in Caucasus
1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 10 infantry
Southern Europe : 1 factory
Novosibirsk : 2 infantry
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 2 bombers, 6 fighters and 11 infantry
Caucasus : 1 flag, 1 aaGun, 8 armour, 1 artillery, 1 factory and 6 infantry
Ukraine S.S.R. : 2 armour
West Russia : 1 artillery and 1 infantry
Belorussia : 2 armour
Production/PUs Summary :
Russians : 11 / 17
Germans : 43 / 43
British : 24 / 27
Japanese : 48 / 52
Americans : 40 / 40
I will try an get the map for wwi tomorrow and churn out a turn Sunday or Monday.
But in the mean time, I watched a film that has Joel Greenalgh written all over it! The main character even looks like you.
In English I think it is called “Elite Squad” and it is about the most badass, don’t fuck with us, take no shit-deal only death regiment of the police here in Rio de Janeiro.
You would love it. Seek it out ASAP. Tropa de Elite or “elite squad.” the movie was written by 2 former members and gives you a little glimpse of how things work here in Rio. ; )
I’ll download the flic!
In the meantime though… as for this game.
GULP!
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; 0 PUs remaining
Combat Move - British
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from French West Africa to 17 Sea Zone
1 armour moved from French West Africa to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
1 artillery moved from 6 Sea Zone to Western Europe
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 2 Sea Zone
Combat - British
Battle in Western Europe
British attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 1 fighter; Germans defend with 1 aaGun, 2 bombers, 6 fighters and 11 infantry
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 1 : 3/3 hits
British roll dice for 1 armour, 2 artilleries and 5 infantry in Western Europe, round 1 : 1/8 hits
Germans roll dice for 2 bombers, 7 fighters and 11 infantry in Western Europe, round 1 : 11/20 hits
5 infantry owned by the British , 1 armour owned by the British , 4 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
Germans win with 2 bombers, 7 fighters and 7 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 5 infantry
Battle in Karelia S.S.R.
British attack with 1 armour, 4 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 4 fighters and 1 infantry in Karelia S.S.R., round 1 : 2/6 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
Place Units - British
1 armour and 4 infantry placed in United Kingdom
1 fighter placed in 7 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Territory Summary for British :
Karelia S.S.R. : 1 armour and 1 infantry
Norway : 1 flag, United Kingdom : 1 aaGun, 1 armour, 1 factory and 4 infantry
New Zealand : 1 infantry
Russia : 4 fighters
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
6 Sea Zone : 1 transport
2 Sea Zone : 1 carrier
Production/PUs Summary :
Russians : 13 / 17
Germans : 41 / 43
British : 24 / 24
Japanese : 48 / 52
Americans : 40 / 40