Hi Markus
Enjoy your game with crockett :)
Wow.
I will definately give you the AA gun. That is unreal.
Makes up for a couple of the mistakes I made. But I also had very good dice last round, avergae dice in Egypt.
That’s axis and Allies for you.
I don’t think this is over yet. Dice go both ways and I have played a RETARTED Japan so far.
If you feel like calling it, we can. I will churn out a Japan tonight or tomorrow.
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 1 infantry and 1 transport; 6 PUs remaining
Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 battleship moved from 52 Sea Zone to 60 Sea Zone
1 cruiser moved from 52 Sea Zone to 60 Sea Zone
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 fighter moved from 52 Sea Zone to Buryatia S.S.R.
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 1 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from French Indochina to Caucasus
1 battleship moved from 59 Sea Zone to 36 Sea Zone
1 carrier moved from 59 Sea Zone to 36 Sea Zone
1 fighter moved from 59 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 fighter moved from 52 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indochina
1 fighter placed in 60 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 41 PUs total
Territory Summary for Japanese :
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 armour, 1 factory and 3 infantry
Solomon Islands : 1 infantry
Caucasus : 1 fighter
Sinkiang : 1 flag, 6 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 1 armour, 1 factory and 2 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
60 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Production/PUs Summary :
Russians : 17 / 24
Germans : 45 / 48
British : 31 / 31
Japanese : 35 / 41
Americans : 38 / 43
I’m going to make you WORK for your win.
Alot early dice are vexxing me, it would be unsportsmanlike to just hand this over - especially whilst you’re having so much fun.
Besides, lets test your long game ;)
That’s what I like to hear!
I need to improve my long game anyway and just think of how devastating it would be to beat me in the end…
Game on! I await the USA.
The game is being a bitch and not letting me send a fighter from WUS to Sz12.
It’s not a big deal, I “should” win the attack. But my dice are
A
Rolls: 1@3; Total Hits: 01@3: (4)
Anyways.
Game History
Round :2
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; 0 PUs remaining
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 armour moved from 12 Sea Zone to Algeria
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Panama to 20 Sea Zone
1 infantry moved from Panama to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Brazil
1 infantry moved from 18 Sea Zone to Brazil
1 fighter moved from Western United States to 12 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to Caucasus
1 fighter moved from United Kingdom to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Western Canada to Eastern Canada
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 12 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 12 Sea Zone, round 1 : 2/5 hits
1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser
Strategic bombing raid in Caucasus
Bombing raid in Caucasus costs: 2 production.
AA raid costs 2 production in Caucasus
Non Combat Move - Americans
1 bomber moved from Caucasus to Russia
1 aaGun moved from Western United States to Western Canada
1 fighter moved from 12 Sea Zone to 13 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 12 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Territory Summary for Americans :
Eastern Canada : 1 aaGun and 1 infantry
Midway : 1 infantry
Persia : 1 infantry
Western United States : 1 factory
Brazil : 2 infantry
Hawaiian Islands : 2 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 4 infantry
Eastern United States : 2 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Russia : 1 bomber, 1 fighter and 1 infantry
Western Canada : 1 aaGun
12 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
10 Sea Zone : 1 transport
13 Sea Zone : 1 fighter
18 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 17 / 24
Germans : 44 / 48
British : 31 / 31
Japanese : 35 / 41
Americans : 39 / 39
LOL
Of course, the only defending roll you could make this round was your sub, which naturally hit on a 1, forcing me to sink my cruiser.
LOL
Clearly I am “not meant” to win this game. :(
But that’s Fair and Square - Axis and Allies ;)
I wonder though… I contemplated sending my bomber to face your tank in EGY. Scared from the results of last time however, I opted to retreat to a bombing of the Caucusus instead.
EGY AA DEFENSE
Rolls: 1@1; Total Hits: 01@1: (5)
Tank if needed
Rolls: 1@3; Total Hits: 01@3: (4)
hmm…
Damn!
My luck must be turning around! WOOT! On to Russia!
Game History
Round :3
Purchase Units - Russians
Russians buy 8 infantry; 0 PUs remaining
Combat Move - Russians
1 fighter moved from Russia to West Russia
1 bomber moved from Novosibirsk to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 submarine moved from 2 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in West Russia
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in West Russia, round 1 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in West Russia, round 2 : 0/4 hits
Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in West Russia, round 3 : 0/4 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in West Russia, round 4 : 1/3 hits
Germans roll dice for 1 armour in West Russia, round 4 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
1 bomber moved from West Russia to Russia
1 infantry moved from Russia to Archangel
1 aaGun moved from Kazakh S.S.R. to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Kazakh S.S.R. : 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 15 infantry
12 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 19 / 19
Germans : 42 / 48
British : 31 / 31
Japanese : 35 / 41
Americans : 39 / 39
West Russia was this | | close from being a DISASTER.
Income parity has been reached 89 to 89, except your income is about to EXPLODE.
Well done bro ;)
Hey, sorry man. I accidentally clicked “done” before posting the summary.
Everything should be inthe dice though.
Here is the map. I will try not to let it happen again.
Game History
Round :3
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Europe: 1 armour
EDIT: Removing units owned by British from Eastern Europe: 1 armour
EDIT: Adding units owned by British to Germany: 2 armour
EDIT: Removing units owned by British from Balkans: 1 infantry
EDIT: Removing units owned by British from Balkans: 1 infantry
EDIT: Adding units owned by British to Southern Europe: 2 infantry
EDIT: Removing units owned by British from Western Europe: 1 fighter
EDIT: Adding units owned by British to Germany: 1 fighter
EDIT: Removing units owned by British from Southern Europe: 1 aaGun
EDIT: Adding units owned by British to Germany: 1 aaGun
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; 0 PUs remaining
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Combat Move - British
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 transport moved from 22 Sea Zone to 12 Sea Zone
Combat - British
Battle in Norway
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 armour
British roll dice for 1 battleship and 1 cruiser in Norway, round 1 : 1/2 hits
British roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 1 : 4/5 hits
Germans roll dice for 2 armour in Norway, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Norway to Russia
1 fighter moved from Norway to Russia
1 fighter moved from Norway to 6 Sea Zone
1 transport moved from 13 Sea Zone to 9 Sea Zone
1 infantry moved from India to Persia
1 cruiser moved from 13 Sea Zone to 7 Sea Zone
1 carrier and 1 fighter moved from 13 Sea Zone to 7 Sea Zone
Place Units - British
1 armour, 1 artillery and 4 infantry placed in United Kingdom
1 fighter placed in 6 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Territory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Australia : 3 infantry
Persia : 1 infantry
India : 1 infantry
Norway : 1 flag, 1 artillery
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
New Zealand : 1 infantry
Russia : 2 fighters
Anglo Egypt : 1 infantry
7 Sea Zone : 1 carrier and 1 cruiser
12 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
9 Sea Zone : 1 transport
Production/PUs Summary :
Russians : 17 / 19
Germans : 44 / 49
British : 31 / 31
Japanese : 35 / 41
Americans : 39 / 39
Hey man. I just realized that I meant to post some minor noncombat move changes but I guess I forgot and you beat me to the punch!
Lets see if you can capitalize on my errors…
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 transport; 0 PUs remaining
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 fighter moved from 36 Sea Zone to India
1 infantry moved from French Indochina to 36 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from French Indochina to India
1 infantry moved from French Indochina to India
1 fighter moved from 36 Sea Zone to Anglo Egypt
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Anglo Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 fighter and 4 infantry
British defend with 1 infantry
Japanese win, taking India from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from India to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to Caucasus
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 fighter could not land in Anglo Egypt and was removed
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 factory placed in East Indies
1 artillery and 1 infantry placed in French Indochina
1 transport placed in 36 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
This triple A program is the shit!
That looming American Fleet is making me nervous…
This game is far from over my friend…
DOOD
The latest Alpha+ 3.9 for TripleA is out… dload it, and we can get two games going?
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 factory, 2 infantry and 2 transports; 0 PUs remaining
Combat Move - Americans
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to Belgian Congo
1 infantry moved from 23 Sea Zone to Belgian Congo
1 infantry moved from Brazil to 18 Sea Zone
1 infantry moved from Brazil to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 9 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 12 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 bomber moved from Russia to Western Europe
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 battleship moved from 18 Sea Zone to 7 Sea Zone
1 destroyer moved from 12 Sea Zone to 9 Sea Zone
1 destroyer moved from 9 Sea Zone to 1 Sea Zone
1 fighter moved from Eastern United States to 9 Sea Zone
1 fighter moved from 12 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in Belgian Congo
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 infantry in Belgian Congo, round 1 : 0/2 hits
Germans roll dice for 1 armour in Belgian Congo, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits
Germans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 1/2 hits
Germans roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Western Europe
Americans attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 1 fighter and 6 infantry
AA guns fire in Western Europe : 0/3 hits
Americans roll dice for 1 battleship in Western Europe, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Western Europe, round 1 : 1/8 hits
Germans roll dice for 1 fighter and 6 infantry in Western Europe, round 1 : 3/7 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Western Europe
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Western Europe, round 2 : 2/5 hits
Germans roll dice for 1 fighter and 5 infantry in Western Europe, round 2 : 3/6 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Europe
Germans win with 1 fighter and 3 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Kazakh S.S.R.
Americans attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakh S.S.R.
Americans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 9 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 9 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Western Europe to 7 Sea Zone
1 bomber moved from Western Europe to United Kingdom
1 fighter moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from 1 Sea Zone to 12 Sea Zone
1 fighter moved from Kazakh S.S.R. to Russia
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour moved from 12 Sea Zone to Algeria
1 artillery moved from Eastern United States to Eastern Canada
1 armour and 3 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Western Canada to Eastern Canada
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 factory placed in Brazil
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Territory Summary for Americans :
Eastern Canada : 2 aaGuns, 1 armour, 1 artillery and 4 infantry
Midway : 1 infantry
Belgian Congo : 1 armour and 1 infantry
Western United States : 1 factory
Brazil : 1 factory
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber
Algeria : 1 flag, 1 armour and 1 infantry
Libya : 1 flag, 1 aaGun and 1 infantry
Eastern United States : 1 artillery, 1 factory and 2 infantry
Russia : 1 fighter
7 Sea Zone : 1 battleship, 1 fighter and 3 transports
23 Sea Zone : 1 transport
12 Sea Zone : 1 carrier, 2 fighters and 1 transport
1 Sea Zone : 1 destroyer
10 Sea Zone : 2 transports
Production/PUs Summary :
Russians : 13 / 19
Germans : 42 / 49
British : 27 / 31
Japanese : 44 / 46
Americans : 40 / 40
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; 0 PUs remaining
Combat Move - Russians
1 artillery moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 bomber moved from Russia to Caucasus
Combat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 artilleries in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 2 artilleries in Novosibirsk, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 1/2 hits
1 artillery owned by the Russians lost in Novosibirsk
1 artillery owned by the Russians retreated to Russia
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus costs: 4 production.
AA raid costs 4 production in Caucasus
Non Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 fighter moved from West Russia to Russia
1 infantry moved from Archangel to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 12 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 23 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Territory Summary for Russians :
West Russia : 1 flag, 1 infantry
Russia : 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 17 infantry
23 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 15 / 15
Germans : 40 / 49
British : 27 / 31
Japanese : 44 / 46
Americans : 40 / 40
Well damn…
Western Europe, and Novisibirsk were some more abysmal attacks lol.
And then of course your sub hit AGAIN. lol.
You’re right though, economically speaking, it’s still relatively… 50/50. We’ll just keep on trucking :)
Haha, yeah. It can be prett tough to get up over that hump.
Though unfortunatel i must admit again that dice are helping me out a little.
I was sure the Brazilians were comming for western Europe too.
Guess they are on MY side now! I’ve got some crazy stories from down here man. Stories that should not be posted on the internet…. We will have to have a chat sometime.