good luck! 42048 start.tsvg
Canuck12 (AXIS) vs SUPER GARGANTUA (Allies) Spring 1942
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Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 factory, 2 infantry and 2 transports; 0 PUs remainingCombat Move - Americans
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to Belgian Congo
1 infantry moved from 23 Sea Zone to Belgian Congo
1 infantry moved from Brazil to 18 Sea Zone
1 infantry moved from Brazil to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 9 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 12 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 bomber moved from Russia to Western Europe
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 battleship moved from 18 Sea Zone to 7 Sea Zone
1 destroyer moved from 12 Sea Zone to 9 Sea Zone
1 destroyer moved from 9 Sea Zone to 1 Sea Zone
1 fighter moved from Eastern United States to 9 Sea Zone
1 fighter moved from 12 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in Belgian Congo
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 infantry in Belgian Congo, round 1 : 0/2 hits
Germans roll dice for 1 armour in Belgian Congo, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits
Germans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 1/2 hits
Germans roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Western Europe
Americans attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 1 fighter and 6 infantry
AA guns fire in Western Europe : 0/3 hits
Americans roll dice for 1 battleship in Western Europe, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Western Europe, round 1 : 1/8 hits
Germans roll dice for 1 fighter and 6 infantry in Western Europe, round 1 : 3/7 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Western Europe
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Western Europe, round 2 : 2/5 hits
Germans roll dice for 1 fighter and 5 infantry in Western Europe, round 2 : 3/6 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Europe
Germans win with 1 fighter and 3 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Kazakh S.S.R.
Americans attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakh S.S.R.
Americans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 9 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 9 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from Western Europe to 7 Sea Zone
1 bomber moved from Western Europe to United Kingdom
1 fighter moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from 1 Sea Zone to 12 Sea Zone
1 fighter moved from Kazakh S.S.R. to Russia
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour moved from 12 Sea Zone to Algeria
1 artillery moved from Eastern United States to Eastern Canada
1 armour and 3 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Western Canada to Eastern CanadaPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 factory placed in BrazilTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 2 aaGuns, 1 armour, 1 artillery and 4 infantry
Midway : 1 infantry
Belgian Congo : 1 armour and 1 infantry
Western United States : 1 factory
Brazil : 1 factory
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber
Algeria : 1 flag, 1 armour and 1 infantry
Libya : 1 flag, 1 aaGun and 1 infantry
Eastern United States : 1 artillery, 1 factory and 2 infantry
Russia : 1 fighter
7 Sea Zone : 1 battleship, 1 fighter and 3 transports
23 Sea Zone : 1 transport
12 Sea Zone : 1 carrier, 2 fighters and 1 transport
1 Sea Zone : 1 destroyer
10 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 13 / 19
Germans : 42 / 49
British : 27 / 31
Japanese : 44 / 46
Americans : 40 / 40 -
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; 0 PUs remainingCombat Move - Russians
1 artillery moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 bomber moved from Russia to CaucasusCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 artilleries in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 2 artilleries in Novosibirsk, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 1/2 hits
1 artillery owned by the Russians lost in Novosibirsk
1 artillery owned by the Russians retreated to Russia
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus costs: 4 production.
AA raid costs 4 production in CaucasusNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 fighter moved from West Russia to Russia
1 infantry moved from Archangel to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 12 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 23 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
West Russia : 1 flag, 1 infantry
Russia : 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 17 infantry
23 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 15 / 15
Germans : 40 / 49
British : 27 / 31
Japanese : 44 / 46
Americans : 40 / 40 -
Well damn…
Western Europe, and Novisibirsk were some more abysmal attacks lol.
And then of course your sub hit AGAIN. lol.
You’re right though, economically speaking, it’s still relatively… 50/50. We’ll just keep on trucking :)
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Haha, yeah. It can be prett tough to get up over that hump.
Though unfortunatel i must admit again that dice are helping me out a little.
I was sure the Brazilians were comming for western Europe too.
Guess they are on MY side now! I’ve got some crazy stories from down here man. Stories that should not be posted on the internet…. We will have to have a chat sometime.
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Just stay alive man, and when you come home I’ll hook you up.
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Game History
Round :4
Purchase Units - Germans
Germans repair 4 damage on 4 factories; 45 PUs remainingGermans buy 1 bomber and 11 infantry; 0 PUs remaining
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Germany to West Russia
1 fighter moved from Western Europe to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to NorwayCombat - Germans
Battle in Norway
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 3 fighters and 2 infantry in Norway, round 1 : 2/5 hits
British roll dice for 1 artillery in Norway, round 1 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in West Russia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in West Russia, round 1 : 0/4 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in West Russia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Norway to Western Europe
1 fighter moved from Norway to Western Europe
1 fighter moved from Norway to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 bomber moved from West Russia to Germany
1 fighter moved from West Russia to Germany
1 fighter moved from Kazakh S.S.R. to Balkans
1 fighter moved from Kazakh S.S.R. to Balkans
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Germany
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.Place Units - Germans
4 infantry placed in Caucasus
3 infantry placed in Southern Europe
1 bomber and 4 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Southern Europe
1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 5 infantry
Southern Europe : 1 factory and 3 infantry
Archangel : 1 flag, 1 infantry
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 3 fighters and 7 infantry
French Equatorial Africa : 1 flag, Caucasus : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 1 factory and 5 infantry
Balkans : 2 fighters
Ukraine S.S.R. : 2 armour
West Russia : 1 infantry
Belorussia : 2 armourProduction/PUs Summary :
Russians : 9 / 15
Germans : 49 / 49
British : 24 / 31
Japanese : 44 / 46
Americans : 40 / 40 -
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; 0 PUs remainingCombat Move - British
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 1 : 2/2 hits
1 infantry owned by the British and 1 fighter owned by the British lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Germans win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantry
Battle in Karelia S.S.R.
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 1 : 2/2 hits
Germans roll dice for 2 infantry in Norway, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Kazakh S.S.R. to Russia
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to French West Africa
1 armour moved from 17 Sea Zone to French West AfricaPlace Units - British
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 6 Sea Zone
British undo move 1.
2 artilleries and 2 infantry placed in United Kingdom
1 fighter placed in 6 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
Australia : 3 infantry
French West Africa : 1 armour and 1 infantry
Karelia S.S.R. : 1 artillery
Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
Russia : 3 fighters
4 Sea Zone : 1 carrier and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
17 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 11 / 15
Germans : 44 / 49
British : 27 / 27
Japanese : 44 / 46
Americans : 40 / 40 -
Well Kazakh was ANOTHER disaster, lol.
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Hey, I’m guessing you missed my previous message on the last page…
But the Alpha 3.9+ Global version for TripleA is out. If you want to get a game of that going?
And if not, I was checking out a WWI variant that’s on TripleA that seems totally awesome. They also have like a dozen other home made variants with exorbently large maps etc.
Interested in starting Global, a WWI game, or any other mod, let me know - and lets do a second game whilst we’re doing this one!
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I would certainly be down for a Global 3.9! Though I cant promise the post frequency that I have with this one.
Which are your favorites from the other variants? I will check them out.
Also: I have decided I would like to strategically bomb Russia with Japan.
No dice have gone but I already moved to combat so here it is:
AA guns
Rolls: 1@1; Total Hits: 01@1: (5)
Strat bomb: (ignore if AA hits)
Rolls: 1@6; Total Hits: 11@6: (4)
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Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 2 infantry and 2 transports; 1 PUs remainingCombat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 artillery moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Australia
1 fighter moved from 36 Sea Zone to Australia
1 infantry moved from 38 Sea Zone to Australia
1 infantry moved from 38 Sea Zone to Australia
1 artillery moved from 38 Sea Zone to Australia
1 armour moved from 38 Sea Zone to Australia
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from Anglo Egypt to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Anglo Egypt to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian East Africa
1 infantry moved from 34 Sea Zone to Italian East Africa
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Battle in Australia
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 3 infantry
Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter moved from Australia to 38 Sea Zone
1 bomber moved from Japan to Caucasus
1 fighter moved from Caucasus to Western Europe
1 fighter moved from 34 Sea Zone to Caucasus
1 fighter moved from 34 Sea Zone to Caucasus
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Yakut S.S.R. to Novosibirsk
1 fighter could not land in Australia and was removedPlace Units - Japanese
1 factory placed in Sinkiang
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 armour and 1 infantry placed in French Indochina
1 armour and 1 infantry placed in East Indies
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total -
I will leave it to you to reduce Russia’s IPCs in the edit mode on her turn. Because I guess you will probaly only repair 3.
That’s if you even want to produce any just to watch them DIE!
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Alright, that’s it.
No more Mr. Nice guy.
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Oh bring it on!
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Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; 0 PUs remainingCombat Move - Americans
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from Belgian Congo to Trans-Jordan
British take Anglo Egypt from Japanese
1 bomber moved from United Kingdom to Southern EuropeCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Americans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 armour owned by the Americans lost in Trans-Jordan
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe costs: 6 production.
AA raid costs 6 production in Southern EuropeNon Combat Move - Americans
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 1 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 transport moved from 12 Sea Zone to 18 Sea Zone
1 transport moved from 23 Sea Zone to 18 Sea Zone
1 armour moved from Algeria to Libya
1 fighter moved from 12 Sea Zone to 4 Sea Zone
1 fighter moved from Russia to 4 Sea Zone
1 carrier and 1 fighter moved from 12 Sea Zone to 6 Sea Zone
1 bomber moved from Southern Europe to LibyaPlace Units - Americans
2 armour and 1 infantry placed in Brazil
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Eastern Canada : 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
Midway : 1 infantry
Western United States : 1 factory
Brazil : 2 armour, 1 factory and 1 infantry
Hawaiian Islands : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag, 1 aaGun, 1 armour, 1 bomber and 1 infantry
Eastern United States : 1 artillery, 1 factory, 1 fighter and 2 infantry
Russia : 1 fighter
4 Sea Zone : 2 fighters
6 Sea Zone : 1 battleship, 1 carrier and 1 fighter
9 Sea Zone : 1 destroyer and 5 transports
10 Sea Zone : 1 transport
18 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 10 / 15
Germans : 43 / 49
British : 24 / 27
Japanese : 49 / 52
Americans : 40 / 40 -
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; 2 PUs remainingCombat Move - Russians
1 bomber moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Evenki National Okrug
1 artillery moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Archangel
1 submarine moved from 23 Sea Zone to 28 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in West Russia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from West Russia to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 17 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery
Evenki National Okrug : 1 artillery and 1 infantry
West Russia : 1 flag, 2 infantry
Russia : 2 aaGuns, 1 artillery, 1 bomber, 1 factory, 1 fighter and 16 infantry
28 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 15 / 17
Germans : 39 / 49
British : 24 / 27
Japanese : 48 / 52
Americans : 40 / 40 -
SO what I did was save 2 IPC’s to be spent on repairs… Edit mode wouldn’t allwo me to do damage. And then I forgot to subtract the 2 IPC’s at the end.
So what we’re left with is 2 damage on Russia, and 2 Russian IPC’s owed to the Bank. I’m sure it will get squared away sooner or later :)
You shouldn’t be adding attacks mid turn though! :P
I’m going to start us a game of the WWI Variant… I"ll post a link and the version once I start. I have no idea if it’s balanced or not, but the map seems interesting, and it looks like it might have some merit, so I say we just go HARD, and see what happens.
Naturally, I would prefer to play the Central Powers :)
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http://www.axisandallies.org/forums/index.php?topic=26855.0
Central Powers are coming at-cha Biatch!
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Game History
Round :5
Purchase Units - Germans
Germans repair 3 damage on 3 factories; 46 PUs remainingGermans buy 1 fighter and 12 infantry; 0 PUs remaining
Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Balkans to Karelia S.S.R.
1 fighter moved from Balkans to Karelia S.S.R.
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to West Russia
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 artillery moved from Caucasus to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in West Russia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 6 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 6 fighters and 2 infantry in Karelia S.S.R., round 1 : 3/8 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 1 : 0/1 hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Western Europe
5 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from West Russia to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 bomber moved from West Russia to Western Europe
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern EuropePlace Units - Germans
4 infantry placed in Caucasus
1 fighter and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 10 infantry
Southern Europe : 1 factory
Novosibirsk : 2 infantry
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 2 bombers, 6 fighters and 11 infantry
Caucasus : 1 flag, 1 aaGun, 8 armour, 1 artillery, 1 factory and 6 infantry
Ukraine S.S.R. : 2 armour
West Russia : 1 artillery and 1 infantry
Belorussia : 2 armourProduction/PUs Summary :
Russians : 11 / 17
Germans : 43 / 43
British : 24 / 27
Japanese : 48 / 52
Americans : 40 / 40