made pretty standard assumption of no scramble sz 35. your are welcome to redo it to your satisfaction.
Canuck12 (AXIS) vs SUPER GARGANTUA (Allies) Spring 1942
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That’s all you got UK? (yeah that’s right, we havn’t talked in like 6 months and it’s already time to start talking trash)
You must have thought I was out of practice my friend.
You know what traveling does for you? Helps you think outside the BOX.
Wait untill you see this Japan.
I am going to make you regret that Russian Bomber the whooooole game….
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Any only 2 minutes later it is time to be humble.
I am in the middle of posting my Japanese move and as I’m doing non-combats I discover that one of my cruisers wont move….
It’s a British Cruiser. That colour is awfully similar.
I will finish the move and then we will discuss what can be done. Dice are gone I know, but it is my first time using this engine so perhaps some understanding is in order.
Of course if I am given any leniency it will undoubtedly taint my certain victory…
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Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; 0 PUs remainingCombat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 bomber moved from Japan to Buryatia S.S.R.
1 infantry moved from French Indochina to India
Japanese take India from British
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 infantry moved from French Indochina to ChinaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buryatia S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 1 fighter and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter and 6 infantry in China, round 1 : 0/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 0/3 hits
Japanese roll dice for 1 fighter and 6 infantry in China, round 2 : 4/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits
1 fighter owned by the Americans and 2 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 fighters in 52 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 52 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier, 1 fighter and 1 submarineNon Combat Move - Japanese
1 bomber moved from Buryatia S.S.R. to West Russia
1 fighter moved from French Indochina to West Russia
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from China to French IndochinaPlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 factory placed in East Indies
Japanese undo move 2.
1 factory placed in French IndochinaTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
1 unit repaired.Territory Summary for Japanese :
India : 1 flag, 1 infantry
Philipine Islands : 2 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 factory and 1 fighter
Solomon Islands : 1 infantry
Wake Island : 1 infantry
West Russia : 1 bomber and 1 fighter
Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 6 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry
Caroline Islands : 1 infantry
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
35 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 21 / 29
Germans : 39 / 42
British : 30 / 33
Japanese : 36 / 36
Americans : 40 / 42 -
So, as per my above post. I didnt notice that the cruiser off of Kwangtung was BRITISH and not Japanese.
Had I noticed this I would have changed my move A LOT.
I guess we have a few options…
Dice are gone and you would be in the right to say “F-you your mistake I don’t need to do you any favours.”
But hopefully this is the same old Joel and you’re more interested in a well fought battle of wits than an easy victory based on blunders. (Channelling The Princess Bride…)
So, even though knowing the presence of the cruiser would have adjusted the larger move. I would be willing, if you accept, to change only units that did not move in the combat phase. I would simply request that my little fleet from 37 move into 59 to eliminate the cruiser. This fucks things up for me a little bit, so it’s still advantage Joel in the end. We can do dice the traditional way.
Let me know what you think pal. Sorry for the fuckup. I will pay closer attention to the colours next time.
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Map.
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I will allow the concession.
A
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (6)2@3: (4, 6)1@4: (6)
D
Rolls: 1@3; Total Hits: 11@3: (2)
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I will allow the concession! Round 2!
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (1, 3)1@4: (5)
D
Rolls: 1@3; Total Hits: 11@3: (3)
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I’ll assume you take a fighter?
And proceed with America tomorrow.
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Well fuck me sideways…
Alright. Fair and square. I await your US move. Though, will it already be too little too late…?
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I haven’t given up lol. I’ve just been SWAMPED at work. Post soon!
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OOOOh yeah… I’ve heard this one before.
“Oh yeah, I’ve been super busy. I wont get arround to posting… ever. And thus never admit defeat.)”
Haha. Take you’re time man, I will likely be busy the next 2 days.
But I’ve got all the time in the world. Remeber, it’s spring 1942 and it’s only getting warmer on the Eastern Front.
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Remember all those times you got CRUSHED at Gibraltar?
The Sea Zone of Error?
:)
Think of those moments…
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Great. Now I’m going to be starring at the board for hours looking for something that may or may not be there…
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LOLOL Here we go…
I’m on a course all weekend, BUT I’ll make sure you get 24 hr turn around from here on out.
:P I get that you are just DYING to see how this unfolds lol.
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Game History
Round :1
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 59 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 59 Sea Zone: 1 battleship, 1 carrier and 1 fighter
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; 3 PUs remainingGame Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: HumanCombat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 battleship moved from 55 Sea Zone to 20 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Panama
1 infantry moved from 20 Sea Zone to Panama
1 fighter moved from Hawaiian Islands to Western United States
1 infantry moved from Alaska to Western Canada
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United KingdomNon Combat Move - Americans
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 43 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Midway : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 fighters
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 2 infantry
United Kingdom : 1 bomber and 1 fighter
Eastern United States : 1 factory and 2 infantry
Panama : 2 infantry
Western Canada : 1 infantry
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
20 Sea Zone : 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 21 / 29
Germans : 39 / 42
British : 30 / 33
Japanese : 36 / 36
Americans : 40 / 43 -
I just realized It’s now Russia’s turn LOL… been playing too much Anniversary!
I’ll post a turn tonight.
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No worries mate. Work hit me like a ton of bricks this week. I guess that happens when you get hired by 3 companies at once.
Now if only one of them would give me more than 3 hours a week…
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Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; 0 PUs remainingCombat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Persia to India
1 infantry moved from Persia to India
1 infantry moved from Caucasus to West Russia
1 bomber moved from Caucasus to Buryatia S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 bomber and 1 fighter; Germans defend with 1 armour
Russians roll dice for 2 fighters and 4 infantry in West Russia, round 1 : 0/6 hits
Germans roll dice for 1 armour, 1 bomber and 1 fighter in West Russia, round 1 : 1/3 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 bomber and 1 fighter in West Russia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in West Russia
Russians roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 fighter in West Russia, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans , 1 fighter owned by the Russians and 1 fighter owned by the Japanese lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter and 3 infantry
Battle in Buryatia S.S.R.
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in India
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in India, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
Russians roll dice for 2 infantry in India, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
Russians roll dice for 2 infantry in India, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits
1 infantry owned by the Russians lost in India
Russians roll dice for 1 infantry in India, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits
1 infantry owned by the Russians lost in India
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 fighter moved from West Russia to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Buryatia S.S.R. to NovosibirskPlace Units - Russians
2 artilleries and 6 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 bomber and 4 infantry
Kazakh S.S.R. : 1 aaGun
Caucasus : 1 factory and 1 infantry
West Russia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 8 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 24 / 24
Germans : 37 / 42
British : 30 / 33
Japanese : 35 / 36
Americans : 40 / 43 -
What an absolutely ABSYMAL Russian turn.
LOL!
I haven’t seen anything that bad in a long time.
I’ll give you that India was a gamble albiet - one that favoured me! As for the rest, my planes were a joke!
Good catch in West Russia by you though last turn, I must say! Should have moved my AA there.
Play on!
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With Russian Forces in Full reatreat the Germans see the opportunity to seize valuable possitions in the south and are even able to free up forces for Africa, Norway and the Central Russian campaign. Everything is going perfectly according to plan….
…The skies over Egypt, until now only punctuated by the occational stork, are suddently met with the might of the fearsome Luftwaffe!
Hold on to your butts!