Hi Markus
Enjoy your game with crockett :)
Oh, I’m afraid the deflector shield will be quite operational when your friends arrive….
LOL.
I love how in this game, my units just get washed off the board no defense. lol. But when I look conversely it’s the opposite!
Come on man! Share some of that love! :P
ANd you just HAD to use that quote…
Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.
And of course I used that quote! It’s one of your favorites! And how appropriate!
“everything that has unfolded so far has done so according to my design…” okay that might be a bit of a stretch… But I must say I am much happier with the state of this game than the other.
Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.
Made me LOLOLOL so hard…
And hey, let me know when you’re coming home - so I can try to line up a job for ya!
…
I sur… I…
I’m going to make you work for it :).
Haha! Good man!
Surrender is for the weak!
… which is why the great war will drag on for what could turn out to be months!
We might be finishing that one in person man. I’m going to try and get my visa renewed in a couple of weeks. If all goes well I will be back at the beginning of August. If not…
pass me a goon spoon!
When does your Visa Expire? And if it does, when does that put you here? :D
If I can’t get it renewed: May
If I Can get it renewed: August.
I’ll post here later tonight - apologies for delays.
I think I can pull this one out. I Swear :P
Haha, well if you can’t see the writing on the wall in this one at least I could in the great war…
Can you believe we caught up and did 6 turns of that one? I guess you are a little more motivated to post in a game where you are dominating…
…I guess I am too.
Well what I was trying for, was a post in each, each time - if possible. To keep it at par.
But yea… you are killing me in this one… lol. It’s going to be bloody murder, but I ain’t folded until Russia dies. You never know, I might get 15/26 hits on Defense! :D
You sure you want to slug this one out dispite the futility?
I mean dont get me wrong, I would LOVE to take you down and I think I can do it G8. But it seems like the Allies are running low on morale if you know what I mean.
Let’s shit or get off the pot. Is it done are are we going to play to the bitter end?
Hahaha, hey I was away all weekend!
Our TUV is still super close… lets give it another round. I’ll make the effort to post tonight (About 6 to 8 hours from now).
But I will ALSO start us an Alpha 3.9 Game, and PM you the latest version of TripleA with maps already installed and shit.
Haha. Alright chief. No worries. Forgive me for being a little anxious on this one. I just feel like I’m on the brink!
I think I read you were at some kind of gamming conference. How was that? Did you open a clinic on some guys or what?
And I’m way ahead of you on the new triple A version. What I cant figure out is how to run the old version concurrently in order to play out this thread.
You just have to start the old one (The program I mean). They run independantly, and I don’t think you can use saves from the old ones into the new ones.
Yes, I went to the FMGC convention, it’s under the events section, it was awesome. But yea… I opened the doors to the Emergency room all night :P (Actually, you would have EASILY been with me in the top 3 players there FYI, so just think about that) I still have 1 game I have to finish.
Nice! Congrats!
Oh and BTW. Don’t worry about rushing to post! Just after I decided to be a dick about this game, work dropped a BOMB on me the same week that I also happen to be moving to a new place! :-P
Karma’s a bitch aint it!
Well you could always surrender? I don’t mind. :P
Game History
Round :6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 2 infantry; 0 PUs remaining
Combat Move - British
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Eastern Europe
British take Eastern Europe from Germans
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 7 Sea Zone to 5 Sea Zone
Combat - British
Battle in Karelia S.S.R.
British attack with 1 armour and 3 infantry
Germans defend with 2 infantry
British win, taking Karelia S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 carrier and 1 fighter moved from 2 Sea Zone to 9 Sea Zone
Place Units - British
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs total
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory and 3 infantry; 2 PUs remaining
Combat Move - Japanese
1 armour moved from Anglo Egypt to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 infantry moved from Anglo Egypt to Libya
Germans take Libya from Americans
1 infantry moved from Anglo Egypt to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egypt to Belgian Congo
1 infantry moved from Anglo Egypt to Libya
1 armour moved from Anglo Egypt to Libya
Combat - Japanese
Battle in Belgian Congo
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Belgian Congo, round 1 : 0/3 hits
British roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Belgian Congo
Japanese roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 cruiser moved from 34 Sea Zone to 31 Sea Zone
1 destroyer moved from 36 Sea Zone to 31 Sea Zone
1 destroyer moved from 37 Sea Zone to 31 Sea Zone
1 carrier moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 artillery moved from French Indochina to 36 Sea Zone
2 transports moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from French Indochina to China
1 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from 34 Sea Zone to Persia
2 artilleries moved from 34 Sea Zone to Persia
1 armour moved from New Zealand to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from Solomon Islands to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
1 artillery moved from New Zealand to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 50 Sea Zone to Caroline Islands
Place Units - Japanese
1 armour and 1 infantry placed in Sinkiang
1 armour and 1 infantry placed in French Indochina
1 armour and 1 infantry placed in East Indies
3 armour placed in India
1 factory placed in Anglo Egypt
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs total
Territory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 2 artilleries and 2 infantry
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag, 1 armour and 1 infantry
India : 1 flag, 3 armour and 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 artillery and 2 infantry
Italian East Africa : 1 flag, Borneo : 1 infantry
French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, East Indies : 1 armour, 1 factory and 1 infantry
French Indochina : 1 armour, 1 factory and 1 infantry
Trans-Jordan : 1 flag, Western Europe : 1 bomber and 3 fighters
New Zealand : 1 flag, French Equatorial Africa : 1 flag, Sinkiang : 1 flag, 1 armour, 1 factory and 1 infantry
Wake Island : 1 infantry
Libya : 1 armour and 2 infantry
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 aaGun, 1 factory and 1 infantry
Caroline Islands : 1 armour, 1 artillery and 2 infantry
31 Sea Zone : 1 cruiser and 2 destroyers
50 Sea Zone : 2 transports
34 Sea Zone : 2 battleships, 1 carrier and 2 transports
37 Sea Zone : 1 transport
36 Sea Zone : 1 transport
15 Sea Zone : 1 carrier and 2 fighters
Production/PUs Summary :
Russians : 13 / 15
Germans : 39 / 43
British : 18 / 21
Japanese : 57 / 59
Americans : 39 / 40