Global alpha 3+ strategic planner axis vs vance allies @@@@@@@@@@@@@@


  • Germany buys 10 infantry.
    will attack:
    Normandy 4inf 2 art)from holland vs 1inf 1art

    france  3inf 4mech 3tacbmr 2ftr from wgermany, 3tank from holland, 1tacbmr each from romania/poland, 1ftr from slovakia

    sz 91crusier vs subs from 103/108
    sz 117 sub vs sz 106 destroyer and transport
    sz 111 vs 118/124 subs, 113 bb, norway/holland ftrs


  • normandy rd 1

    DiceRolls: 2@1; Total Hits: 22@1: (1, 1)DiceRolls: 4@2; Total Hits: 14@2: (6, 3, 1, 4)
    vs
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • battle over

    france rd 1(using tacbmr pair up boost)

    DiceRolls: 6@1; Total Hits: 26@1: (6, 6, 6, 1, 1, 4)DiceRolls: 2@2; Total Hits: 22@2: (1, 2)DiceRolls: 8@3; Total Hits: 38@3: (6, 1, 5, 6, 4, 5, 3, 2)DiceRolls: 3@4; Total Hits: 33@4: (4, 3, 2)
    vs
    DiceRolls: 8@2; Total Hits: 18@2: (6, 5, 3, 1, 3, 4, 4, 5)DiceRolls: 2@3; Total Hits: 22@3: (1, 1)DiceRolls: 1@4; Total Hits: 11@4: (4)

  • Liaison TripleA 11 10

    @@@@@@@@@@@@@@ !!!


  • rd 2
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)DiceRolls: 2@2; Total Hits: 02@2: (5, 6)DiceRolls: 8@3; Total Hits: 48@3: (6, 4, 5, 2, 3, 1, 1, 4)DiceRolls: 3@4; Total Hits: 23@4: (4, 4, 6)
    vsDiceRolls: 1@4; Total Hits: 11@4: (2)


  • taken with 2mech,3tank 1art, 5tac and 3ftr.

    sz 91rd 1DiceRolls: 2@2; Total Hits: 12@2: (1, 4)DiceRolls: 1@3; Total Hits: 01@3: (6)
    sz 106 rd 1DiceRolls: 1@2; Total Hits: 01@2: (3)DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz 91 taken with 2 subs.
    sz 106 rd 2DiceRolls: 1@2; Total Hits: 01@2: (6)DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz 106 rd 3
    DiceRolls: 1@2; Total Hits: 01@2: (6)DiceRolls: 1@2; Total Hits: 01@2: (5)


  • rd 4
    DiceRolls: 1@2; Total Hits: 01@2: (6)DiceRolls: 1@2; Total Hits: 01@2: (5)

    just in case they dont hit
    rd 5DiceRolls: 1@2; Total Hits: 11@2: (1)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Liaison TripleA 11 10

    Vance!

    Vance!

    Vance!

    Vance!


  • shut up gargantua quit trollin and hatin jk lol

    sz 106 taken w/ 1 sub.

    sz 111 now

    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)DiceRolls: 2@3; Total Hits: 12@3: (6, 1)DiceRolls: 1@4; Total Hits: 11@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)DiceRolls: 1@3; Total Hits: 01@3: (4)DiceRolls: 1@4; Total Hits: 01@4: (6)


  • assuming bb asorbed 2; crusier and destroyer sunk. my bb absorb 1 hit.
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)DiceRolls: 2@3; Total Hits: 12@3: (1, 5)DiceRolls: 1@4; Total Hits: 01@4: (5)


  • DiceRolls: 1@4; Total Hits: 11@4: (3)


  • 2nd hit absorbed.

    win with all things alive, bb absorb 2.

    will post later


  • move all aircraft to wgermany.
    move denmark infs to wgermany
    move german infs and arts to poland
    move sgerman infs/art to slovakia
    move all origional slovakia units to romania.(2inf 1art 1tank)
    move sgerman tanks to romania.
    collect 37 ipcs
    place 10 inf in germany

    <<<<<<<<<<<<note: romania=“” tacbmr=“” is=“” actually=“” from=“” germany=“” didnt=“” catch=“” it=“” until=“” now.=“”>>>>>>>>>>>>>>>>>>>

    USSR may proceed w/ turn</note:>


  • OOOOOOOOOOOOOOOOOOOOOOOOOOOOOk but I need the map.

    By the way, you don’t have to type out separate dice roll commands for each unit type.  You can just do it like
    ;aaa 2@1, 4@2;  and it will be a little easier to type it out and easier to look at, but whatever you like is fine.


  • Whoooah there.  I hate to be pricky, but Garg will call me a pu$$y if I don’t address 3 issues here.  Please don’t feel bad about this; we all make mistakes and we all have to learn the rules.  No worries.

    1. If you attack a sea zone adjacent to an enemy airbase with planes on it, you have to ask the other side for Scramble Orders.  Since it is clear to me from your purchase that you do not intend to sea lion, I would have scrambled 1 fighter from Scotland.

    2. A battleship is sunk if it takes 2 hits; it can only absorb 1 hit.  My battleship would have been sunk on the first round and the roll you made @4 should have been for my scrambled fighter, which is now safely back at Scotland airbase because you appear to have called off your attack after 1 round.  So you should have a damaged battleship and a couple subs in z111.

    3. France has a AA gun so you need to roll 3 AA shots @1 before rolling the battle of France.  I am going to roll that AA and if I get a hit you are going to have to re-roll the battle of france.  Also, if you have 4 tac combined with armor or fighters you would roll 4@4; not 3@4.

    DiceRolls: 3@1; Total Hits: 03@1: (3, 6, 3)


  • OK you are off the hook.  Please make your NCMs etc and post the map and then I will do USSR.  To attach it to your post it, click “Additional Options” below.  Thanks.


  • If you would like to continue the battle in z111, you can do that with your damaged battleship against my fighter.  Your subs are still there but they can’t hit my fighter and since I lost my destroyer in the first round of combat, it can;t hit your subs either.  So it would be 1 against 1.  up to you.


  • I’m alright no battle. Sorry about scramble orders this is my first g40 game so that didn’t even occur to me. I think in global that bb’s take three to kill although I may be wrong. I’ll post my forces and where they are. Hint I don’t have triple a software.
    Sz 111 1bb 2sub
    Sz 114 1crsr 1trannt
    Normandy 4inf 2art
    France 3tank 1art 2mech
    Norway 3inf
    West Germany 2inf 5tacbmr, 5ftr 2bmr
    Slovakia 6inf 1art
    Germany 10inf 
    Romania 4inf 1art 5 tank
    Poland 14inf 1 tank 3art

    I decided to noncom the bombers to west Germany even though I didn’t say it in my post. (bmrs didn’t attk rd 1). No worries we will work thru any issues we have.

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