Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsFlip(allies) vs Tex(axis)Spring 42
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Rus 8
Builds
With 31
6tank=30
save 1Combat
NoneNon Combat
3tank Ukr to SEu
7inf,art,6tank Bel to EEu
4inf,2tank(aagun)Ukr to EEu
4inf Cau to Ukr
5inf Rus to Nov
2tank Yak to SinBuild placement
4tank>Cau
2tank>RusCollect income
Earned 31 saved 1=32 IPC’s -
Germany 8
buy 2 subs, destroyer
save 0combat-
bomber in Ger to Gbr attacks factory -
anti-aircraft gun
Rolls: 1@1; Total Hits: 01@1: (3)bomber
Rolls: 1@6; Total Hits: 11@6: (1) -
result
1 hit to factorynoncombat-
bomber in gbr to ger
6infantry in ger to zone 5Place 2subs, destroyer in zone 5
collect 10, 10 on hand
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UK8
Builds
With 53
cv=14
ftr=10
2sub=12
4inf=12
tank=5
save 0Combat
inf Blk to Ger
3inf WEu to Ger
10inf,2tank,3ftr SEu to Ger
2ftr sz6 to Ger
2bmr Cau to Ger vs 9inf bmr(aagun)Ger aagun vs 5ftr
Rolling 5d6:
(2, 3, 4, 4, 6)Ger aagun vs 2bmr
Rolling 2d6:
(3, 6) -
Ger attack(1)14inf 2tank 5ftr 2bmr
Rolls: 14@1 7@3 2@4; Total Hits: 614@1: (1, 4, 3, 5, 3, 2, 1, 1, 5, 4, 2, 5, 1, 5)7@3: (5, 1, 4, 5, 4, 5, 6)2@4: (2, 6)defend 9inf bmr
Rolls: 9@2 1@1; Total Hits: 29@2: (3, 5, 1, 3, 4, 3, 2, 5, 3)1@1: (5) -
Well I’ll take your bmr off
Ger attack(2)12inf 2tank 5ftr 2bmr
Rolls: 12@1 7@3 2@4; Total Hits: 612@1: (2, 6, 5, 4, 5, 2, 6, 2, 6, 5, 3, 4)7@3: (3, 3, 5, 3, 5, 2, 4)2@4: (2, 1)defend 4inf
Rolls: 4@2; Total Hits: 14@2: (1, 3, 3, 4) -
Results
Ger twlo 3inf(pillage 10 IPC’s)Non Combat
3ftr Ger to sz6(one ftr awaits cv build)
2ftr 2bmr Ger to SEu
sub sz14 to sz12
tt sz14 to sz34Build placement
cv(ftr)2sub>sz6
4inf,tank SEuCollect income
Earned 63 pillaged 10=73 IPC’s -
Japan 8
buy industrial complex
save 10combat-
nonenoncombat-
nonePlace industrial complex in Ala
Collect 20, 30 on hand
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US8
Builds
With 52
3tank=15
inf=3
cv=14
2ftr=20
save 0Combat
bmr WUS SBR on AlaAla SBR(bmr)
Rolling 1d6:
(1) -
Results
Ala IC takes 1 damageNon Combat
bmr Ala to WUS
2inf(NGu)via tt sz47 to sz36 land FIC
inf,tank(Sum)via tt sz37 to sz36 land FIC
2inf,art,tank(Brn)via 2tt,dd,bb,cv(2ftr) sz48 to sz36 land FIC
bmr Ind to Brn
sub sz49 to sz51Build placement
inf,3tank>Sum
cv(2ftr)>sz55Collect income
Earned 52 saved 0=52 IPC’s -
Rus9
Builds
With 32
2ftr=20
bmr=12
save 0Combat
NoneNon Combat
2inf,3tank Sin to Chi
5inf Nov to Sin
2tank Rus to Sin
4tank,ftr Cau to Sin
4inf Ukr to EEu
3tank SEu to GerBuild placement
2ftr,bmr>CauCollect income
Earned 31 saved 0=31 IPC’s -
Germany9
combat-
Fleet in zone 5 to zone 6attacker
Rolls: 5@3 8@2 2@1; Total Hits: 45@3: (3, 6, 6, 2, 3)8@2: (3, 6, 5, 3, 5, 5, 5, 2)2@1: (4, 6)defender
Rolls: 8@4 5@2 5@1; Total Hits: 98@4 : (4, 2, 6, 1, 1, 3, 1, 4)5@2: (3, 5, 6, 2, 4)5@1: (1, 6, 2, 3, 5) -
Im guessing on what you want to lose
if I mess up we can redo it.Attacker hit both battleships, and two subs
defender hit 3destroyers,4subs, and 2fighter
attacker
Rolls: 4@3 1@2 2@1; Total Hits: 44@3: (1, 6, 3, 2)1@2: (6)2@1: (5, 1)defender
Rolls: 8@4 5@2 3@1; Total Hits: 58@4: (4, 2, 4, 6, 3, 2, 5, 5)5@2: (5, 6, 5, 3, 6)3@1: (6, 6, 4) -
Attacker hit 3subs, 1destroyer
defender hit 2aircraft carriers,3fighters
attacker
Rolls: 2@3 1@2; Total Hits: 22@3: (3, 1)1@2: (6)defender
Rolls: 8@4 4@2; Total Hits: 108@4: (3, 1, 2, 1, 4, 4, 2, 2)4@2: (6, 1, 1, 5) -
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The sz6 battle has a couple mistakes
In the second round you would have been down to 1ftr 2cc dd 2cvAt any rate will go with the results(just pointing it out)
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UK9
Builds
With 73
repair=1
5dd=40
3sub=18
cv=14
save 0Combat
noneNon Combat
sub sz12 to sz19
5ftr sz6 to ECa
2bmr SEu to ECa
2bb,3cv,tt sz6 to sz12
2tt sz6 to sz8
2ftr SEu to sz12
2tank Ger to UkrBuild placement
5dd,2sub,cv>sz8
sub sz14Collect income
Earned 63 saved 0=63 IPC’s
inf(Egy)inf(TrJ)via tt sz34 to sz36 land FIC -
Japan 9
buy repair Ala industry, anti-aircraft gun, infantry, bomber
save 8combat-
Fleet in zone 63 to zone 64
4tanks, 4infantry in ala to WcaZone 64
Rolls: 2@4 8@3 4@2 3@1; Total Hits: 72@4: (6, 1)8@3: (5, 2, 3, 3, 6, 4, 4, 6)4@2: (5, 1, 3, 2)3@1: (1, 5, 6)defender
Rolls: 1@2; Total Hits: 11@2: (2) -
Wca
Rolls: 4@3 4@1; Total Hits: 24@3: (1, 5, 5, 1)4@1: (4, 2, 5, 6)defender
Rolls: 1@2; Total Hits: 01@2: (5)





