TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
Rus 8
Builds
With 31
6tank=30
save 1
Combat
None
Non Combat
3tank Ukr to SEu
7inf,art,6tank Bel to EEu
4inf,2tank(aagun)Ukr to EEu
4inf Cau to Ukr
5inf Rus to Nov
2tank Yak to Sin
Build placement
4tank>Cau
2tank>Rus
Collect income
Earned 31 saved 1=32 IPC’s
Germany 8
buy 2 subs, destroyer
save 0
combat-
bomber in Ger to Gbr attacks factory
anti-aircraft gun
Rolls: 1@1; Total Hits: 01@1: (3)
bomber
Rolls: 1@6; Total Hits: 11@6: (1)
result
1 hit to factory
noncombat-
bomber in gbr to ger
6infantry in ger to zone 5
Place 2subs, destroyer in zone 5
collect 10, 10 on hand
UK8
Builds
With 53
cv=14
ftr=10
2sub=12
4inf=12
tank=5
save 0
Combat
inf Blk to Ger
3inf WEu to Ger
10inf,2tank,3ftr SEu to Ger
2ftr sz6 to Ger
2bmr Cau to Ger vs 9inf bmr(aagun)
Ger aagun vs 5ftr
Rolling 5d6:
(2, 3, 4, 4, 6)
Ger aagun vs 2bmr
Rolling 2d6:
(3, 6)
Ger attack(1)14inf 2tank 5ftr 2bmr
Rolls: 14@1 7@3 2@4; Total Hits: 614@1: (1, 4, 3, 5, 3, 2, 1, 1, 5, 4, 2, 5, 1, 5)7@3: (5, 1, 4, 5, 4, 5, 6)2@4: (2, 6)
defend 9inf bmr
Rolls: 9@2 1@1; Total Hits: 29@2: (3, 5, 1, 3, 4, 3, 2, 5, 3)1@1: (5)
Well I’ll take your bmr off
Ger attack(2)12inf 2tank 5ftr 2bmr
Rolls: 12@1 7@3 2@4; Total Hits: 612@1: (2, 6, 5, 4, 5, 2, 6, 2, 6, 5, 3, 4)7@3: (3, 3, 5, 3, 5, 2, 4)2@4: (2, 1)
defend 4inf
Rolls: 4@2; Total Hits: 14@2: (1, 3, 3, 4)
Results
Ger twlo 3inf(pillage 10 IPC’s)
Non Combat
3ftr Ger to sz6(one ftr awaits cv build)
2ftr 2bmr Ger to SEu
sub sz14 to sz12
tt sz14 to sz34
Build placement
cv(ftr)2sub>sz6
4inf,tank SEu
Collect income
Earned 63 pillaged 10=73 IPC’s
Japan 8
buy industrial complex
save 10
combat-
none
noncombat-
none
Place industrial complex in Ala
Collect 20, 30 on hand
US8
Builds
With 52
3tank=15
inf=3
cv=14
2ftr=20
save 0
Combat
bmr WUS SBR on Ala
Ala SBR(bmr)
Rolling 1d6:
(1)
Results
Ala IC takes 1 damage
Non Combat
bmr Ala to WUS
2inf(NGu)via tt sz47 to sz36 land FIC
inf,tank(Sum)via tt sz37 to sz36 land FIC
2inf,art,tank(Brn)via 2tt,dd,bb,cv(2ftr) sz48 to sz36 land FIC
bmr Ind to Brn
sub sz49 to sz51
Build placement
inf,3tank>Sum
cv(2ftr)>sz55
Collect income
Earned 52 saved 0=52 IPC’s
Rus9
Builds
With 32
2ftr=20
bmr=12
save 0
Combat
None
Non Combat
2inf,3tank Sin to Chi
5inf Nov to Sin
2tank Rus to Sin
4tank,ftr Cau to Sin
4inf Ukr to EEu
3tank SEu to Ger
Build placement
2ftr,bmr>Cau
Collect income
Earned 31 saved 0=31 IPC’s
Germany9
combat-
Fleet in zone 5 to zone 6
attacker
Rolls: 5@3 8@2 2@1; Total Hits: 45@3: (3, 6, 6, 2, 3)8@2: (3, 6, 5, 3, 5, 5, 5, 2)2@1: (4, 6)
defender
Rolls: 8@4 5@2 5@1; Total Hits: 98@4 : (4, 2, 6, 1, 1, 3, 1, 4)5@2: (3, 5, 6, 2, 4)5@1: (1, 6, 2, 3, 5)
Im guessing on what you want to lose
if I mess up we can redo it.
Attacker hit both battleships, and two subs
defender hit 3destroyers,4subs, and 2fighter
attackerRolls: 4@3 1@2 2@1; Total Hits: 44@3: (1, 6, 3, 2)1@2: (6)2@1: (5, 1)
defenderRolls: 8@4 5@2 3@1; Total Hits: 58@4: (4, 2, 4, 6, 3, 2, 5, 5)5@2: (5, 6, 5, 3, 6)3@1: (6, 6, 4)
Attacker hit 3subs, 1destroyer
defender hit 2aircraft carriers,3fighters
attackerRolls: 2@3 1@2; Total Hits: 22@3: (3, 1)1@2: (6)
defenderRolls: 8@4 4@2; Total Hits: 108@4: (3, 1, 2, 1, 4, 4, 2, 2)4@2: (6, 1, 1, 5)
The sz6 battle has a couple mistakes
In the second round you would have been down to 1ftr 2cc dd 2cv
At any rate will go with the results(just pointing it out)
UK9
Builds
With 73
repair=1
5dd=40
3sub=18
cv=14
save 0
Combat
none
Non Combat
sub sz12 to sz19
5ftr sz6 to ECa
2bmr SEu to ECa
2bb,3cv,tt sz6 to sz12
2tt sz6 to sz8
2ftr SEu to sz12
2tank Ger to Ukr
Build placement
5dd,2sub,cv>sz8
sub sz14
Collect income
Earned 63 saved 0=63 IPC’s
inf(Egy)inf(TrJ)via tt sz34 to sz36 land FIC
Japan 9
buy repair Ala industry, anti-aircraft gun, infantry, bomber
save 8
combat-
Fleet in zone 63 to zone 64
4tanks, 4infantry in ala to Wca
Zone 64
Rolls: 2@4 8@3 4@2 3@1; Total Hits: 72@4: (6, 1)8@3: (5, 2, 3, 3, 6, 4, 4, 6)4@2: (5, 1, 3, 2)3@1: (1, 5, 6)
defender
Rolls: 1@2; Total Hits: 11@2: (2)
Wca
Rolls: 4@3 4@1; Total Hits: 24@3: (1, 5, 5, 1)4@1: (4, 2, 5, 6)
defender
Rolls: 1@2; Total Hits: 01@2: (5)