Flip(allies) vs Tex(axis)Spring 42


  • Hey Tex,

    Just a couple of things here
    (1)Subs only get one surprise attack,if you miss in the first round, I see you and fire back.all other rounds are normal combat.Thus in the second round you hit my cc(cruiser)& I hit your sub,2tt(transport)remain.
    (Course if theres a destroyer involved,no surprise)

    (2)I would like to see you post the RESULTS(after all combats & before non combat moves)
    Eg.
    Results
    Sz15 cwol (cleared without loss)
    Egy twlo (taken with loss of) 2inf,tank,ftr
    Sz10 dwlo (defended with loss of)sub  2tt remain
    Sz13 cwlo (cleared with loss of)ftr
    Kar twol (taken without loss)
    Cau aagun shoots down bmr

    Thats all really,But you forgot to move your ftr(fighter) in Kar.Could go almost any where.(3 more spaces)
    It really does make a difference were you place it,so I’ll wait till you move it.

    The map as I see it(without ftr move)

    Flip v Tex Ger1.AAM


  • Wow

    My bad,Subs do get a surprise attack every round(I feel ashamed)sorry
    your map is correct, without the ftr move in Kar


  • Sorry Ill move the fighter to Blk.
    But in zone 10 do I lose the sub and you lose the cruiser, or do I keep the sub and you lose the cruiser and the 2transport
    since it was a surprise attack?


  • Ya,your sub survives & sinks all US ships

    You were indeed right on your first post(subs sneak every round)so my cc is sunk without a shot back & consequently my transports get sunk as well.

    Sorry about that,seems I’m still learning all the sea rules.


  • UK1
    Builds
    With 30
    bmr=12
    dd=8
    tt=7
    inf=3
    save 0

    Combat
    inf UK via tt sz2 to sz3 land Nwy(unoccupied)

    Cv sz35 to sz59(autokill tt)

    2ftr UK to sz5 vs dd,tt

    inf(Ind)inf(Per) via tt,cc sz35 to sz34 land Egy
    inf TrJ to Egy
    ftr sz35 to Egy
    bmr UK to Egy vs tank

    Sz5 attack(1)2ftr
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)

    defend dd
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Egy attack(1)3inf,ftr,cc bombard,bmr
    DiceRolls: 3@1 2@3 1@4; Total Hits: 43@1: (2, 1, 1)2@3: (1, 1)1@4: (6)

    defend tank
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Results
    Nwy twol
    Sz59 cwol
    Sz5 cwlo ftr(2 Ger sub remain)
    Egy lwol

    Non Combat
    ftr sz5 to WRu
    ftr Egy to Cng
    bmr Egy to Cng
    inf SAf to Rho
    inf WCa to ECa
    inf Aus via tt sz40 to sz30
    sub sz40 to sz30
    tank ECa via tt sz1 to sz3 to UK
    BB sz2 to sz3

    Build placement
    inf,bmr UK
    dd,tt sz3

    Collect income
    Earned 33 saved 0=33 IPC’s

    Flip v Tex UK1.AAM


  • Sorry I havent done my turn.
    I have been really busy lately.
    Probably wont get to it today.


  • Im really sorry for the delay.

    Japan1
    buy transport, tank, cruiser,2infantry

    combat-
    fleet in zone 37 to zone 34
    sub zone 45 to zone to zone 52
    Fleet in zone 50 to zone 52
    bomber in Jpn to Zone 52
    battleship in zone 60 to zone 59
    fighter,2infantry in Fic to Chi
    3infantry in Kwa to Chi
    fighter, 2infantry in Man to Chi


  • Zone 34

    DiceRolls: 2@3 1@1 1@4; Total Hits: 32@3: (3, 2)1@1: (2)1@4: (3)

    defender
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Zone 59
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    defender
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Chi

    DiceRolls: 7@1 2@3; Total Hits: 37@1: (1, 1, 6, 5, 6, 4, 3)2@3: (6, 1)

    defender
    DiceRolls: 1@4 2@2; Total Hits: 01@4: (5)2@2: (3, 6)


  • Zone 52(Assuming US sub submerges)

    surprise attack
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    DiceRolls: 1@4 2@3 1@1; Total Hits: 31@4: (3)2@3: (2, 3)1@1: (2)

    defender
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (2)


  • Results
    Zone 34- No casualties for Japan
    Zone 59-No casualties for Japan
    Zone 52-Japan loses Bomber
    Chi-No casualties For Japan

    noncombat-
    2fighter in Chi to Fic
    tranport in Zone 60 picks up tank & infantry drops of at Man in Zone 61
    Fighter in Jpn to Man

    Place transport, cruiser in zone 61
    tank, infantry in Jpn

    Collect 32, 32 on hand

    Flip v Tex J1 (1).AAM


  • Well I guess I’ll try something different

    US1
    Builds
    With 42
    bb=20
    Cv=14
    dd=8
    save 0

    Combat
    dd sz20 to sz10
    ftr EUS to sz10 vs sub

    sub to stay in sz52
    bb sz55 to sz52
    ftr Haw to sz52
    ftr WUS to sz52
    bmr EUS to sz52 vs sub,cc,cv ftr(I’m going to take it your sub fights)
    Let me know if you would want me to do this over

    Sz10 attack(1)dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Sz10 attack(2)dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Sz52 attack sub
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    The rest 2ftr bmr bb
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (6, 1)2@4: (6, 4)

    defend cv cc ftr
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (4)


  • I got hit from my battleship so I’ll take of the sub & cv
    US with a damaged (bb)

    Sz52 attack(2) sub
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    The rest 2ftr bmr bb
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 4)2@4: (6, 4)

    defend cc ftr
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)


  • Results
    Sz10 cwol
    Sz52 cwlo ftr damaged bb

    Non Combat
    ftr sz10 to sz55(await cv build)CUS,WUS,sz55
    ftr sz10 to sz55(await cv build)
    bmr sz52 to Haw
    inf(WUS)inf(Mid) via tt sz55 to sz52(loaded)
    2inf CUS to WUS
    tank EUS to WUS
    2inf art EUS to ECa
    2inf Sin to Kaz

    Build placement
    bb,cv,dd sz55

    Collect income
    Earned 40 saved 0=40 IPC’s

    Flip v Tex US1.AAM


  • Rus2
    Builds
    With 26
    7inf=21
    tank=5
    save 0

    Combat
    2inf,art,tank,ftr Cau to Ukr vs 4tank

    Ukr attack(1)2inf art tank ftr
    DiceRolls: 1@1 2@2 2@3; Total Hits: 11@1: (5)2@2: (5, 5)2@3: (5, 1)

    defend 4tank
    DiceRolls: 4@3; Total Hits: 24@3: (6, 4, 2, 3)

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