Flip(allies) vs Tex(axis)Spring 42


  • Rus 8
    Builds
    With 31
    6tank=30
    save 1

    Combat
    None

    Non Combat
    3tank Ukr to SEu
    7inf,art,6tank Bel to EEu
    4inf,2tank(aagun)Ukr to EEu
    4inf Cau to Ukr
    5inf Rus to Nov
    2tank Yak to Sin

    Build placement
    4tank>Cau
    2tank>Rus

    Collect income
    Earned 31 saved 1=32 IPC’s

    Flip v Tex R8.AAM


  • Germany 8

    buy 2 subs, destroyer
    save 0

    combat-
    bomber in Ger to Gbr attacks factory


  • anti-aircraft gun
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    bomber
    DiceRolls: 1@6; Total Hits: 11@6: (1)


  • result
    1 hit to factory

    noncombat-
    bomber in gbr to ger
    6infantry in ger to zone 5

    Place 2subs, destroyer in zone 5

    collect 10, 10 on hand

    Flip v Tex G8.AAM


  • UK8
    Builds
    With 53
    cv=14
    ftr=10
    2sub=12
    4inf=12
    tank=5
    save 0

    Combat
    inf Blk to Ger
    3inf WEu to Ger
    10inf,2tank,3ftr SEu to Ger
    2ftr sz6 to Ger
    2bmr Cau to Ger vs 9inf bmr(aagun)

    Ger aagun vs 5ftr
    DiceRolling 5d6:
    (2, 3, 4, 4, 6)

    Ger aagun vs 2bmr
    DiceRolling 2d6:
    (3, 6)


  • Ger attack(1)14inf 2tank 5ftr 2bmr
    DiceRolls: 14@1 7@3 2@4; Total Hits: 614@1: (1, 4, 3, 5, 3, 2, 1, 1, 5, 4, 2, 5, 1, 5)7@3: (5, 1, 4, 5, 4, 5, 6)2@4: (2, 6)

    defend 9inf bmr
    DiceRolls: 9@2 1@1; Total Hits: 29@2: (3, 5, 1, 3, 4, 3, 2, 5, 3)1@1: (5)


  • Well I’ll take your bmr off

    Ger attack(2)12inf 2tank 5ftr 2bmr
    DiceRolls: 12@1 7@3 2@4; Total Hits: 612@1: (2, 6, 5, 4, 5, 2, 6, 2, 6, 5, 3, 4)7@3: (3, 3, 5, 3, 5, 2, 4)2@4: (2, 1)

    defend 4inf
    DiceRolls: 4@2; Total Hits: 14@2: (1, 3, 3, 4)


  • Results
    Ger twlo 3inf(pillage 10 IPC’s)

    Non Combat
    3ftr Ger to sz6(one ftr awaits cv build)
    2ftr 2bmr Ger to SEu
    sub sz14 to sz12
    tt sz14 to sz34

    Build placement
    cv(ftr)2sub>sz6
    4inf,tank SEu

    Collect income
    Earned 63 pillaged 10=73 IPC’s

    Flip v Tex UK8.AAM


  • Japan 8

    buy industrial complex
    save 10

    combat-
    none

    noncombat-
    none

    Place industrial complex in Ala

    Collect 20, 30 on hand

    Flip v Tex J8.AAM


  • US8
    Builds
    With 52
    3tank=15
    inf=3
    cv=14
    2ftr=20
    save 0

    Combat
    bmr WUS SBR on Ala

    Ala SBR(bmr)
    DiceRolling 1d6:
    (1)


  • Results
    Ala IC takes 1 damage

    Non Combat
    bmr Ala to WUS
    2inf(NGu)via tt sz47 to sz36 land FIC
    inf,tank(Sum)via tt sz37 to sz36 land FIC
    2inf,art,tank(Brn)via 2tt,dd,bb,cv(2ftr) sz48 to sz36 land FIC
    bmr Ind to Brn
    sub sz49 to sz51

    Build placement
    inf,3tank>Sum
    cv(2ftr)>sz55

    Collect income
    Earned 52 saved 0=52 IPC’s

    Flip v Tex US8.AAM


  • Rus9
    Builds
    With 32
    2ftr=20
    bmr=12
    save 0

    Combat
    None

    Non Combat
    2inf,3tank Sin to Chi
    5inf Nov to Sin
    2tank Rus to Sin
    4tank,ftr Cau to Sin
    4inf Ukr to EEu
    3tank SEu to Ger

    Build placement
    2ftr,bmr>Cau

    Collect income
    Earned 31 saved 0=31 IPC’s

    Flip v Tex R9.AAM


  • Germany9

    combat-
    Fleet in zone 5 to zone 6

    attacker
    DiceRolls: 5@3 8@2 2@1; Total Hits: 45@3: (3, 6, 6, 2, 3)8@2: (3, 6, 5, 3, 5, 5, 5, 2)2@1: (4, 6)

    defender
    DiceRolls: 8@4  5@2 5@1; Total Hits: 98@4 : (4, 2, 6, 1, 1, 3, 1, 4)5@2: (3, 5, 6, 2, 4)5@1: (1, 6, 2, 3, 5)


  • Im guessing on what you want to lose
    if I mess up we can redo it.

    Attacker hit both battleships, and two subs

    defender hit 3destroyers,4subs, and 2fighter

    attackerDiceRolls: 4@3 1@2 2@1; Total Hits: 44@3: (1, 6, 3, 2)1@2: (6)2@1: (5, 1)

    defenderDiceRolls: 8@4 5@2 3@1; Total Hits: 58@4: (4, 2, 4, 6, 3, 2, 5, 5)5@2: (5, 6, 5, 3, 6)3@1: (6, 6, 4)


  • Attacker hit 3subs, 1destroyer

    defender hit 2aircraft carriers,3fighters

    attackerDiceRolls: 2@3 1@2; Total Hits: 22@3: (3, 1)1@2: (6)

    defenderDiceRolls: 8@4 4@2; Total Hits: 108@4: (3, 1, 2, 1, 4, 4, 2, 2)4@2: (6, 1, 1, 5)


  • attacker hit destroyer and 1 fighter

    defender killed everthing

    Germany is no more

    Flip v Tex G9.AAM


  • The sz6 battle has a couple mistakes
    In the second round you would have been down to 1ftr 2cc dd 2cv

    At any rate will go with the results(just pointing it out)


  • UK9
    Builds
    With 73
    repair=1
    5dd=40
    3sub=18
    cv=14
    save 0

    Combat
    none

    Non Combat
    sub sz12 to sz19
    5ftr sz6 to ECa
    2bmr SEu to ECa
    2bb,3cv,tt sz6 to sz12
    2tt sz6 to sz8
    2ftr SEu to sz12
    2tank Ger to Ukr

    Build placement
    5dd,2sub,cv>sz8
    sub sz14

    Collect income
    Earned 63 saved 0=63 IPC’s
    inf(Egy)inf(TrJ)via tt sz34 to sz36 land FIC

    Flip v Tex UK9.AAM


  • Japan 9

    buy repair Ala industry, anti-aircraft gun, infantry, bomber
    save 8

    combat-
    Fleet in zone 63 to zone 64
    4tanks, 4infantry in ala to Wca

    Zone 64
    DiceRolls: 2@4 8@3 4@2 3@1; Total Hits: 72@4: (6, 1)8@3: (5, 2, 3, 3, 6, 4, 4, 6)4@2: (5, 1, 3, 2)3@1: (1, 5, 6)

    defender
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Wca

    DiceRolls: 4@3 4@1; Total Hits: 24@3: (1, 5, 5, 1)4@1: (4, 2, 5, 6)

    defender
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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