Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLL v Yoshi (+9), -tech, +NO, game 2
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Yoshi places infantry in EGY, submarine in Z35
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Yoshi, at this rate, you should have no problem qualifying for the league playoff :-P Here’s hoping lightning doesn’t strike me twice!
Germany turn 1
Purchase
10 infantry
save 1 IPCCombat Moves
UKR (2 infantry) v fighter (POL), infantry, artillery (BUL)
EPL (2 infantry) v 2 infantry, tank (BUL)
BST (3 infantry) v infantry (NWE), artillery (GER), 4 infantry, artillery, 2 tanks (POL), 2 tanks (CZE), tank (BUL)
Z2 (transport, battleship) v submarines (Z7), fighter (NWY), bomber (GER)
Z6 (destroyer) v submarine, cruiser (Z5)
Z12 (destroyer, cruiser) v submarine (Z7), fighter (NWE), fighter (GER)dice
We’ll try the land battles first this time.
BST
A - 5 infantry, 2 artillery, 5 tanks
Rolls: 3@1 4@2 5@3; Total Hits: 43@1: (2, 2, 1)4@2: (3, 3, 6, 2)5@3: (5, 1, 4, 1, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (1, 4, 6) -
BST taken with 4 infantry, 2 artillery, 5 tanks
EPL
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
ouch!
EPL round 2
A - tank
Rolls: 1@3; Total Hits: 01@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
Yosh, my luck is terrible against you!
EPL holds with infantry!!!
UKR
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
UKR round 2
A - artillery, fighter
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
:| what is going on?
UKR round 3
A - artillery, fighter
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
UKR holds, germans lose infantry, artillery
lost two of the three battles, let’s see how the sea battles go this time
Z6
A - submarine, cruiser
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (6) -
Z6 taken with submarine, cruiser
Z12
A - submarine, 2 fighters
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (6, 6) -
is triple sixes a bad sign? :roll:
Z12 defense?
D - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6) -
at least they stayed high.
Z12 round 2
A - submarine, 2 fighters
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (3, 1) -
Z12 round 2 defense
D - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5) -
much better.
now for the other big one
Z2
A - submarine, fighter, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (3)1@4: (2)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (4) -
Z2 taken with fighter, bomber
much more reasonable opening dices. I went somewhat light into both EPL and UKR so a loss in either or both of those battles is not too crazy.
Noncombat Moves
fighter from UKR to BUL
infantry from ALG to LIB
infantry, tank from FRA to LIB
transport from Z13 to Z14
2 infantry from GER to POL
infantry from FRA to ITA
infantry from GER to BLK
fighter from Z12 to ALG
fighter from Z12 to LIB
fighter, bomber from Z2 to NWY
infantry from FIN to NWYMobilize
10 infantry in GER
Income
32 + 5 NO + 1 saved = 38
Now can I survive Japan turn 1 as well??? :wink:
Cheers
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That was a defense once again…
Will play Russia after my move against Func (too long since I did not move there ; G40 is SO big ^^ ). That might not be tonight
Will attack sz6 with the russian sub ; guess your sub will defend,but you mght want to loose CA first, so I prefer to ask for your ool.
Yoshi
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The submarine will fight and will die first (hopefully not)
Cheers
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Let roll some dices !
Russia 1:
Purchase
1inf (3)
3tnk (15)
1bmb (12)Combat Moves:
Bul (1fgt)
1inf EplSz6 (1SS, 1CA)
1SS sz4Finland (1inf)
5inf, 1art KareliaDice…
Bul rd1-10
A: 1inf
Rolls: 10@1; Total Hits: 410@1: (1, 6, 1, 3, 1, 1, 3, 3, 3, 2)D: 1fgt
Rolls: 10@4; Total Hits: 810@4: (6, 1, 2, 1, 2, 2, 2, 4, 6, 4) -
:-o
crazy…
Bul taken, no losses.
Sz4 rd1
A: 1SS
Rolls: 1@2; Total Hits: 11@2: (2)D: 1SS, 1CA
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3) -
Sz6 both sub killed.
Finland rd1
A: 5inf, 1art
Rolls: 4@1 2@2; Total Hits: 14@1: (6, 5, 3, 3)2@2: (1, 6)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Something told me you would try that and it would work. Â You have got all the skill AND all the luck I guess. Â Instead of losing 3 IPC you killed 10 IPC and took 2 IPC. Â Yet another demoralizing blow to the allies. Â :lol:





