No problem, the first few rounds are the most critical not to make a major error.
On the battle in Guam, I would have scrambled in the US fighter in that situation. Are you OK if I edit to taking the hit on the DD and restoring an infantry to Guam?
Italy turn 1
Purchase
10 IPC
2 repairs
infantry
tank
Combat Moves
FRA (infantry) v infantry, artillery, fighter (ITA)
BUL (infantry) v 2 infantry, tank (BLK), tank (ITA)
EGY (empty) v infantry (LIB)
GIB (empty) v infantry (LIB) unload in Z12
dice
FRA
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
FRA taken with infantry, artillery, fighter
BUL
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
BUL round 2
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 1)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
BUL taken with 2 infantry, 2 tanks
Noncombat Moves
2 cruisers, battleship from Z14 to Z12
fighter from FRA to ALG
Mobilize
infantry, tank in ITA
Income
12 + 10 NO = 22
and as it happens from time to time in my life, I’m traveling this week end ; I shouldn’t look at this game before next week
Cheers,
US 1:
Purchase
1CV (14)
2fgt (20)
save 6
China: 2inf
Combat Moves:
US
Sz50 (1DD)
1bmb W. US
Dice…
Sz50 rd1-10
A: 1bmb
Rolls: 10@4; Total Hits: 810@4: (1, 3, 4, 5, 1, 1, 3, 1, 4, 5)
D: 1DD
Rolls: 10@2; Total Hits: 410@2: (6, 5, 2, 1, 6, 4, 3, 4, 1, 2)
China
Kiangsu ()
1inf Hupeh
Results:
Sz50 cleared, no losses.
Kiangsu liberated (mt).
NCM:
1bmb sz50 -> New Guinea
1fgt E. US -> sz7
1bmb E. US -> W. Canada
1inf Alaska -> W. Canada
1inf C. US -> E. US
1inf, 1AA W. US -> W. Canada
1fgt Hawai Islands -> Australia
1fgt W. US -> sz56
fleet sz44 -> sz56
Place Units:
1CV, 2fgt sz10
China:
2inf Sikang
Collect $38+10+6=54
Germany turn 2
Purchase
38 IPC
8 infantry
artillery
fighter
Combat Moves
KAR (empty) v infantry (BST)
BEL (infantry) v infantry, artillery (BST)
EPL (infantry) v infantry, artillery (BST)
Z7 (2 transports, destroyer, ac, 2 fighters, battleship) v cruiser (Z6), submarine (Z12), fighter, bomber (NWY), fighter (LIB), fighter (ALG)
dice…
BEL
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
BEL taken with artillery
EPL
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
EPL round 2
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
EPL taken with infantry, artillery
Z7
A - submarine, cruiser, 3 fighters, bomber
Rolls: 1@2 4@3 1@4; Total Hits: 11@2: (3)4@3: (3, 5, 4, 5)1@4: (6)
I give up. i was >50% to sink your fleet here, which may have given me a chance.
Z7 defense - destroyer, ac, 2 fighters, battleship
Rolls: 2@2 3@4; Total Hits: 42@2: (5, 2)3@4: (1, 3, 4)
I am sorry Yoshi, I am going to resign again for obvious reasons. Nice start to your league season!
Cheers
Your fleet was vulnerable and I felt with the tough start again, it was possibly my best chance to get back some of the early losses. Perhaps it was not the best move to make, but the odds told me that the chance to sink a battleship and 2 transports while risking the cruiser and submarine which were dead soon anyway was well worth it. But to lose my entire airforce while killing nothing in Z7 is most certainly the end of the game.
Cheers
Well, why not finish the battle right, you never know with dice…
Z7 round 2
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
D - destroyer, ac, 2 fighters, battleship
Rolls: 2@2 3@4; Total Hits: 12@2: (5, 4)3@4: (5, 3, 6)
Z7 round 3
A - bomber
Rolls: 1@4; Total Hits: 11@4: (3)
D - ac, 2 fighters, battleship
Rolls: 1@2 3@4; Total Hits: 11@2: (4)3@4: (3, 5, 6)
Wish you had rolled those dice earlier, but your super first round pretty much was the end.
Cheers
Now I really am done, go ahead and declare your win. Was sure nice playing you and I wish you some better luck in the future :-P
I give up. i was >50% to sink your fleet here, which may have given me a chance.
According to my calculator, I believe you had 48,46% of winning (meaning killing the trannies).
But bad luck indeed for you here. Looks like you gambled a lot in this game, and it definitely did not pay off.
Well, looks like we cannot play another league game, and with the 2012 tournament coming, I prefer not to offer a friendly game yet.
Cheers,
Yoshi
I give up. i was >50% to sink your fleet here, which may have given me a chance.
According to my calculator, I believe you had 48,46% of winning (meaning killing the trannies).
But bad luck indeed for you here. Looks like you gambled a lot in this game, and it definitely did not pay off.
Well, looks like we cannot play another league game, and with the 2012 tournament coming, I prefer not to offer a friendly game yet.
Cheers,
Yoshi
Let’s just say that my gambles did not pay off and your gambles did. In addition, your gambles were better than mine of course (meaning less risk), but once they started to pay off, I felt a bigger gamble was needed. Not a good combination for me.
Maybe we will be able to play again in the tournament. :-)
Cheers