Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
LL v Yoshi (+9), -tech, +NO, game 2
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Even with the Kwa result, that’s still a good turn I believe ; that would have been a perfect turn if Kwa had work (no fighter lost is always good).
But the game owed you good dice anyway.
UK when I’ll have time ; need to decide how much I want to try my luck (these naked air are always tempting ^^ - specially with this inf in Kwa which is dead anyway)
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There are many tempting targets on the map for you Yoshi ^^
You mentioned what the game owes me, I hope it owes me one or two lucky rolls in this next round. :wink:
Cheers
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Oh yes, in Iwo Jima.
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UK 1
Purchase
1BB (20)
1CV (14)
1tp (7)save 2
Combat Moves
1bmb UK -> Italy SBR
SZ5 (1tp)
1fgt UKFrance ()
1inf UK via 1tp sz9 -> sz7Sz49 (1tp)
1SS sz35FIC (2fgt)
1inf KwantungDice…
Italy AA
Rolls: 1@1; Total Hits: 01@1: (3)
Italy SBR (if needed)
Rolling 1:
(6)FIC rd1
A: 1inf
Rolls: 1@1; Total Hits: 11@1: (1)
D: 2fgt
Rolls: 2@4; Total Hits: 02@4: (6, 6)
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:-o
But this is madness !!!
really sorry…
FIC rd2-11
A: 1inf
Rolls: 10@1; Total Hits: 210@1: (6, 3, 3, 2, 1, 3, 1, 2, 3, 6)
D: 1fgt
Rolls: 10@4; Total Hits: 710@4: (6, 4, 1, 1, 6, 3, 5, 3, 2, 2)
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Your dice are nearly perfect Yoshi! How do you do it?
I think you made a mistake actually. You should have taken both infantry into FIC like I was afraid you would. You may have TAKEN FIC outright and gained the NO! :-P
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whereas I thought that 18% of killing a fighter was better used than 33% to kill an infantry on defense, I believe that the other infantry was more useful alive (specially in an area where uk cannot produce).
I’ve already been lucky enough, trying it too much and it could fire me back ;)
Results
Italy 6 damage.
Sz5 cleared, no losses (tp).
France taken (mt).
Sz38 cleared, no losses (tp).
FIC holds, 1fgt lost.NCM
1DD sz9 -> sz7
1fgt sz5 -> sz7
3inf, 1art, 1tnk, 1fgt Egypt -> Trj
1bmb Italy -> Trj
2inf India -> Persia
1inf Burma -> India
2inf South Africa -> Rhodesia
1tp, 1DD sz41 -> sz43
1tnk E. Canada -> W. USPlace units
1BB, 1CV, 1tp sz2
Collect $41+10+2=53
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Italy turn 1
Purchase
10 IPC
2 repairs
infantry
tankCombat Moves
FRA (infantry) v infantry, artillery, fighter (ITA)
BUL (infantry) v 2 infantry, tank (BLK), tank (ITA)
EGY (empty) v infantry (LIB)
GIB (empty) v infantry (LIB) unload in Z12dice
FRA
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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FRA taken with infantry, artillery, fighter
BUL
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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BUL round 2
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 1)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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BUL taken with 2 infantry, 2 tanks
Noncombat Moves
2 cruisers, battleship from Z14 to Z12
fighter from FRA to ALGMobilize
infantry, tank in ITA
Income
12 + 10 NO = 22
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and as it happens from time to time in my life, I’m traveling this week end ; I shouldn’t look at this game before next week
Cheers,
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US 1:
Purchase
1CV (14)
2fgt (20)save 6
China: 2inf
Combat Moves:
US
Sz50 (1DD)
1bmb W. USDice…
Sz50 rd1-10
A: 1bmb
Rolls: 10@4; Total Hits: 810@4: (1, 3, 4, 5, 1, 1, 3, 1, 4, 5)
D: 1DD
Rolls: 10@2; Total Hits: 410@2: (6, 5, 2, 1, 6, 4, 3, 4, 1, 2)
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China
Kiangsu ()
1inf HupehResults:
Sz50 cleared, no losses.
Kiangsu liberated (mt).NCM:
1bmb sz50 -> New Guinea
1fgt E. US -> sz7
1bmb E. US -> W. Canada
1inf Alaska -> W. Canada
1inf C. US -> E. US
1inf, 1AA W. US -> W. Canada
1fgt Hawai Islands -> Australia
1fgt W. US -> sz56
fleet sz44 -> sz56Place Units:
1CV, 2fgt sz10
China:
2inf Sikang
Collect $38+10+6=54
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Germany turn 2
Purchase
38 IPC
8 infantry
artillery
fighterCombat Moves
KAR (empty) v infantry (BST)
BEL (infantry) v infantry, artillery (BST)
EPL (infantry) v infantry, artillery (BST)
Z7 (2 transports, destroyer, ac, 2 fighters, battleship) v cruiser (Z6), submarine (Z12), fighter, bomber (NWY), fighter (LIB), fighter (ALG)dice…
BEL
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
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BEL taken with artillery
EPL
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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EPL round 2
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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EPL taken with infantry, artillery
Z7
A - submarine, cruiser, 3 fighters, bomber
Rolls: 1@2 4@3 1@4; Total Hits: 11@2: (3)4@3: (3, 5, 4, 5)1@4: (6)
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I give up. i was >50% to sink your fleet here, which may have given me a chance.
Z7 defense - destroyer, ac, 2 fighters, battleship
Rolls: 2@2 3@4; Total Hits: 42@2: (5, 2)3@4: (1, 3, 4)