@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLL v Yoshi (+9), -tech, +NO, game 2
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:?
Z53 round 2
A - ac, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 6)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (2) -
Z53 round 3
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (6, 2)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (6) -
Z53 taken with 2 fighters
Noncombat Moves
2 fighters from YUN to FIC
2 fighters from Z35 to Z37
ac from Z61 to Z37
fighter from Z50 to Z60
ac from Z57 to Z60
fighter from Z56 to Z60
fighter from Z56 to OKI
2 fighters from Z53 to OKI
battleship from Z61 to Z62Mobilize
infantry in JPN
2 transports in Z62Income
30 + 5 NO = 35
One blemish, to an otherwise very nice Japan 1, losing the fight in KWA - my 2 infantry and cruiser could not beat your infantry but your infantry could beat my fighter in BUL (big big ouch that was). :| Maybe I will get some rolls to make up for my misfortunes - like hitting your sub before you hit my ac, or hitting your bomber before you hit my destroyer? Or maybe you will take your bomber against my battleship??? Here is me hoping (unless you will sink it).
Cheers :-)
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Even with the Kwa result, that’s still a good turn I believe ; that would have been a perfect turn if Kwa had work (no fighter lost is always good).
But the game owed you good dice anyway.
UK when I’ll have time ; need to decide how much I want to try my luck (these naked air are always tempting ^^ - specially with this inf in Kwa which is dead anyway)
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There are many tempting targets on the map for you Yoshi ^^
You mentioned what the game owes me, I hope it owes me one or two lucky rolls in this next round. :wink:
Cheers
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Oh yes, in Iwo Jima.
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UK 1
Purchase
1BB (20)
1CV (14)
1tp (7)save 2
Combat Moves
1bmb UK -> Italy SBR
SZ5 (1tp)
1fgt UKFrance ()
1inf UK via 1tp sz9 -> sz7Sz49 (1tp)
1SS sz35FIC (2fgt)
1inf KwantungDice…
Italy AA
Rolls: 1@1; Total Hits: 01@1: (3)Italy SBR (if needed)
Rolling 1:
(6)FIC rd1
A: 1inf
Rolls: 1@1; Total Hits: 11@1: (1)D: 2fgt
Rolls: 2@4; Total Hits: 02@4: (6, 6) -
:-o
But this is madness !!!
really sorry…
FIC rd2-11
A: 1inf
Rolls: 10@1; Total Hits: 210@1: (6, 3, 3, 2, 1, 3, 1, 2, 3, 6)D: 1fgt
Rolls: 10@4; Total Hits: 710@4: (6, 4, 1, 1, 6, 3, 5, 3, 2, 2) -
Your dice are nearly perfect Yoshi! How do you do it?
I think you made a mistake actually. You should have taken both infantry into FIC like I was afraid you would. You may have TAKEN FIC outright and gained the NO! :-P
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whereas I thought that 18% of killing a fighter was better used than 33% to kill an infantry on defense, I believe that the other infantry was more useful alive (specially in an area where uk cannot produce).
I’ve already been lucky enough, trying it too much and it could fire me back ;)
Results
Italy 6 damage.
Sz5 cleared, no losses (tp).
France taken (mt).
Sz38 cleared, no losses (tp).
FIC holds, 1fgt lost.NCM
1DD sz9 -> sz7
1fgt sz5 -> sz7
3inf, 1art, 1tnk, 1fgt Egypt -> Trj
1bmb Italy -> Trj
2inf India -> Persia
1inf Burma -> India
2inf South Africa -> Rhodesia
1tp, 1DD sz41 -> sz43
1tnk E. Canada -> W. USPlace units
1BB, 1CV, 1tp sz2
Collect $41+10+2=53
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Italy turn 1
Purchase
10 IPC
2 repairs
infantry
tankCombat Moves
FRA (infantry) v infantry, artillery, fighter (ITA)
BUL (infantry) v 2 infantry, tank (BLK), tank (ITA)
EGY (empty) v infantry (LIB)
GIB (empty) v infantry (LIB) unload in Z12dice
FRA
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
FRA taken with infantry, artillery, fighter
BUL
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
BUL round 2
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 1)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
BUL taken with 2 infantry, 2 tanks
Noncombat Moves
2 cruisers, battleship from Z14 to Z12
fighter from FRA to ALGMobilize
infantry, tank in ITA
Income
12 + 10 NO = 22
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and as it happens from time to time in my life, I’m traveling this week end ; I shouldn’t look at this game before next week
Cheers,
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US 1:
Purchase
1CV (14)
2fgt (20)save 6
China: 2inf
Combat Moves:
US
Sz50 (1DD)
1bmb W. USDice…
Sz50 rd1-10
A: 1bmb
Rolls: 10@4; Total Hits: 810@4: (1, 3, 4, 5, 1, 1, 3, 1, 4, 5)D: 1DD
Rolls: 10@2; Total Hits: 410@2: (6, 5, 2, 1, 6, 4, 3, 4, 1, 2) -
China
Kiangsu ()
1inf HupehResults:
Sz50 cleared, no losses.
Kiangsu liberated (mt).NCM:
1bmb sz50 -> New Guinea
1fgt E. US -> sz7
1bmb E. US -> W. Canada
1inf Alaska -> W. Canada
1inf C. US -> E. US
1inf, 1AA W. US -> W. Canada
1fgt Hawai Islands -> Australia
1fgt W. US -> sz56
fleet sz44 -> sz56Place Units:
1CV, 2fgt sz10
China:
2inf Sikang
Collect $38+10+6=54
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Germany turn 2
Purchase
38 IPC
8 infantry
artillery
fighterCombat Moves
KAR (empty) v infantry (BST)
BEL (infantry) v infantry, artillery (BST)
EPL (infantry) v infantry, artillery (BST)
Z7 (2 transports, destroyer, ac, 2 fighters, battleship) v cruiser (Z6), submarine (Z12), fighter, bomber (NWY), fighter (LIB), fighter (ALG)dice…
BEL
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
BEL taken with artillery
EPL
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)





