Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLL v Yoshi (+9), -tech, +NO, game 2
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at first, was not planning to go for it, but then I thought it was too tempting ^^ this infantry surviving G1 was already a bonus anyway ; but I was only hoping the 25% of killing the fighter.
NCM later, I was not planning such dices, that might open some possibility…
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Results:
Bul taken, no losses.
Sz6 holds with loss of 1SS.
Finland taken, no losses.NCM:
1AA Karelia -> Finland
2inf SFE -> Buryatia
2inf Stc -> Buryatia
1inf Yakut -> Eve
1inf Eve -> Urals
2inf Kazakh -> Caucasus
2inf Novo -> Russia
3inf, 1art Russia -> Archangel
1inf Bel -> Epl
1inf Euk -> Ukraine
4inf Caucasus -> Ukraine
1tnk Russia -> EukPlace Units:
1inf, 2tnk, 1bmb Caucasus
1tnk RussiaCollect $33+5=38
These dices aren’t funny…
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Japan turn 1
Purchase
17 IPC
2 transports
infantryCombat Moves
Z50 (destroyer) v destroyer (Z51), fighter (JPN)
PHI (2 infantry) v infantry, tank (JPN), infantry, artillery (Z61)
SUM (empty) v 2 infantry (CAR)
BOR (empty) v 2 infantry (Z61)
KWA (infantry) v infantry (CAR), infantry (OKI), *support shot with cruiser
FUK (infantry) v 3 infantry (KIA)
Z35 (destroyer) v 2 fighters (Z61)
Z56 (destroyer) v 2 fighters (Z57)
Z53 (battleship) v ac, 2 fighters (Z57)
SUI (infantry) v 3 infantry (MAN)
YUN (infantry, fighter) v 3 infantry (FIC), fighter (FOR), fighter (MAN)dice - let’s have some fun! :wink:
Z50
A - destroyer, fighter
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4) -
Z50 taken with destroyer, fighter
PHI
A - 2 infantry, artillery, tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (1, 4)1@3: (4)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
PHI round 2
A - 2 infantry, artillery, tank
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 3)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
PHI round 3
A - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
PHI taken with infantry, artillery, tank
KWA
A - 2 infantry, cruiser
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
KWA to first hit
A - infantry
Rolls: 10@1; Total Hits: 110@1: (6, 3, 2, 2, 5, 1, 2, 6, 3, 4)
D - infantry
Rolls: 10@2; Total Hits: 410@2: (5, 4, 3, 1, 5, 1, 3, 1, 6, 1) -
KWA holds, no surprise there I guess. It’s just disaster followed by disaster, again! :lol:
FUK
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (6, 4, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
FUK round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (1, 4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
FUK taken with 3 infantry
YUN
A - 3 infantry, 2 fighters
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 4, 1)2@3: (1, 4)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1) -
YUN taken with 2 infantry, 2 fighters
SUI
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 3, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
SUI
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (3, 1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
SUI taken with 3 infantry
Z35
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (5, 6)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (5) -
Z35 round 2
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (3, 6)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4) -
Z35 taken with 2 fighters
Z56
A - 2 fighters
Rolls: 2@3; Total Hits: 22@3: (3, 3)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4) -
Z56 taken with 2 fighters
Z53
A - ac, 2 fighters
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (5, 6)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (5) -
:?
Z53 round 2
A - ac, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 6)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (2) -
Z53 round 3
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (6, 2)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (6) -
Z53 taken with 2 fighters
Noncombat Moves
2 fighters from YUN to FIC
2 fighters from Z35 to Z37
ac from Z61 to Z37
fighter from Z50 to Z60
ac from Z57 to Z60
fighter from Z56 to Z60
fighter from Z56 to OKI
2 fighters from Z53 to OKI
battleship from Z61 to Z62Mobilize
infantry in JPN
2 transports in Z62Income
30 + 5 NO = 35
One blemish, to an otherwise very nice Japan 1, losing the fight in KWA - my 2 infantry and cruiser could not beat your infantry but your infantry could beat my fighter in BUL (big big ouch that was). :| Maybe I will get some rolls to make up for my misfortunes - like hitting your sub before you hit my ac, or hitting your bomber before you hit my destroyer? Or maybe you will take your bomber against my battleship??? Here is me hoping (unless you will sink it).
Cheers :-)





