Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
LL v Yoshi (+9), -tech, +NO, game 2
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YUN taken with 2 infantry, 2 fighters
SUI
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 3, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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SUI
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (3, 1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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SUI taken with 3 infantry
Z35
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (5, 6)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (5)
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Z35 round 2
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (3, 6)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z35 taken with 2 fighters
Z56
A - 2 fighters
Rolls: 2@3; Total Hits: 22@3: (3, 3)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z56 taken with 2 fighters
Z53
A - ac, 2 fighters
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (5, 6)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (5)
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:?
Z53 round 2
A - ac, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 6)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (2)
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Z53 round 3
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (6, 2)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (6)
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Z53 taken with 2 fighters
Noncombat Moves
2 fighters from YUN to FIC
2 fighters from Z35 to Z37
ac from Z61 to Z37
fighter from Z50 to Z60
ac from Z57 to Z60
fighter from Z56 to Z60
fighter from Z56 to OKI
2 fighters from Z53 to OKI
battleship from Z61 to Z62Mobilize
infantry in JPN
2 transports in Z62Income
30 + 5 NO = 35
One blemish, to an otherwise very nice Japan 1, losing the fight in KWA - my 2 infantry and cruiser could not beat your infantry but your infantry could beat my fighter in BUL (big big ouch that was). :| Maybe I will get some rolls to make up for my misfortunes - like hitting your sub before you hit my ac, or hitting your bomber before you hit my destroyer? Or maybe you will take your bomber against my battleship??? Here is me hoping (unless you will sink it).
Cheers :-)
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Even with the Kwa result, that’s still a good turn I believe ; that would have been a perfect turn if Kwa had work (no fighter lost is always good).
But the game owed you good dice anyway.
UK when I’ll have time ; need to decide how much I want to try my luck (these naked air are always tempting ^^ - specially with this inf in Kwa which is dead anyway)
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There are many tempting targets on the map for you Yoshi ^^
You mentioned what the game owes me, I hope it owes me one or two lucky rolls in this next round. :wink:
Cheers
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Oh yes, in Iwo Jima.
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UK 1
Purchase
1BB (20)
1CV (14)
1tp (7)save 2
Combat Moves
1bmb UK -> Italy SBR
SZ5 (1tp)
1fgt UKFrance ()
1inf UK via 1tp sz9 -> sz7Sz49 (1tp)
1SS sz35FIC (2fgt)
1inf KwantungDice…
Italy AA
Rolls: 1@1; Total Hits: 01@1: (3)
Italy SBR (if needed)
Rolling 1:
(6)FIC rd1
A: 1inf
Rolls: 1@1; Total Hits: 11@1: (1)
D: 2fgt
Rolls: 2@4; Total Hits: 02@4: (6, 6)
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:-o
But this is madness !!!
really sorry…
FIC rd2-11
A: 1inf
Rolls: 10@1; Total Hits: 210@1: (6, 3, 3, 2, 1, 3, 1, 2, 3, 6)
D: 1fgt
Rolls: 10@4; Total Hits: 710@4: (6, 4, 1, 1, 6, 3, 5, 3, 2, 2)
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Your dice are nearly perfect Yoshi! How do you do it?
I think you made a mistake actually. You should have taken both infantry into FIC like I was afraid you would. You may have TAKEN FIC outright and gained the NO! :-P
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whereas I thought that 18% of killing a fighter was better used than 33% to kill an infantry on defense, I believe that the other infantry was more useful alive (specially in an area where uk cannot produce).
I’ve already been lucky enough, trying it too much and it could fire me back ;)
Results
Italy 6 damage.
Sz5 cleared, no losses (tp).
France taken (mt).
Sz38 cleared, no losses (tp).
FIC holds, 1fgt lost.NCM
1DD sz9 -> sz7
1fgt sz5 -> sz7
3inf, 1art, 1tnk, 1fgt Egypt -> Trj
1bmb Italy -> Trj
2inf India -> Persia
1inf Burma -> India
2inf South Africa -> Rhodesia
1tp, 1DD sz41 -> sz43
1tnk E. Canada -> W. USPlace units
1BB, 1CV, 1tp sz2
Collect $41+10+2=53
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Italy turn 1
Purchase
10 IPC
2 repairs
infantry
tankCombat Moves
FRA (infantry) v infantry, artillery, fighter (ITA)
BUL (infantry) v 2 infantry, tank (BLK), tank (ITA)
EGY (empty) v infantry (LIB)
GIB (empty) v infantry (LIB) unload in Z12dice
FRA
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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FRA taken with infantry, artillery, fighter
BUL
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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BUL round 2
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 1)2@3: (4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)