Will have to come to this later.
LL v. Yoshi (+9), -tech, +NO, game 1
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Germany turn 1
Purchase
10 infantry
save 1 IPCCombat Moves
Z2 (transport, battleship) v submarines (Z7), fighter (NWY), bomber (GER)
Z6 (destroyer) v submarine, cruiser (Z5)
Z12 (destroyer, cruiser) v submarine (Z7), fighter (NWE), fighter (GER)
UKR (2 infantry) v fighter (POL), infantry, artillery (BUL)
EPL (2 infantry) v 2 infantry, tank (BUL)
BST (3 infantry) v infantry (NWE), artillery (GER), 4 infantry, artillery, 2 tanks (POL), 2 tanks (CZE), tank (BUL)dice
Z2
A - submarine, fighter, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (6)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (5)
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Z2 round 2
A - submarine, fighter, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (5)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (2)
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Z2 round 3
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (4)
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Z2 round 4
A - bomber
Rolls: 1@4; Total Hits: 01@4: (5)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (3)
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Well, your desire to brush up on your allied strategy will not work out very well in this game unfortunately since that will only happen about 10% of the time. Of course the allies now have a pretty big advantage right out of the gate.
Z12
A- submarine, 2 fighters
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 3)
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Don’t know if you will lose the destroyer or the cruiser here. I am going to lose the sub if you hit. If you miss, we can say you keep the destroyer.
Z12
D - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
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Z12 round 2
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (3, 6)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (6)
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Z12 taken with 2 fighters
Z6
A - submarine, cruiser
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (3)
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Z6 round 2
A - submarine, cruiser
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (1)
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Z6 taken with submarine
BST
A - 5 infantry, 2 artillery, 5 tanks
Rolls: 3@1 4@2 5@3; Total Hits: 53@1: (5, 3, 4)4@2: (4, 3, 5, 1)5@3: (2, 3, 3, 6, 2)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)
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BST taken with 4 infantry, 2 artillery, 5 tanks
EPL
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (1)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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EPL taken with 2 infantry, tank
UKR
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (1)
D - 2 infantry
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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UKR round 2
A - fighter
Rolls: 1@3; Total Hits: 01@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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UKR round 3
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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UKR round 4
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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UKR round 5
A - fighter
Rolls: 1@3; Total Hits: 01@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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UKR round 6
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
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Sorry Yoshi, the dice didn’t work out very well for your purposes of brushing up on Allied strategy. This one will certainly be over quickly. I would be willing to give you the game at this point and start a game 2 (1 quick league win for you there!). There is virtually no chance of me beating you at this point, in my humble opinion. :-o
Let me know what you think. If you wish to continue this game, I am willing. I don’t want to go through the pain of trying to continue if it’s not going to be what you were looking for anyway. A long hard grind trying to stop a steam roller with a fly-swatter is not what I was looking for.
Cheers.
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That’s bad dice indeed :|
I understand completely if you want to move directly to game 2. Both options are fine by me, just do what you’d like.
Yoshi
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Ok, i will start game 2 right now! What are the chances I could start that poorly again??
You can post your win in the league results thread. :-)
Cheers