@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsAntholin vs. Stalingradski Game One
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China 3 purchases 4 Infantry, saves 1 = 13 IPCs.
Step into Chahar and Hopei… nervously.
Collect 8 + 1 saved = 9 IPCs.
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UK 3 London purchases Airbase, Sub, 5 Infantry = 36 IPCs.
UK Calcutta purchases 4 Infantry, 2 Artillery, Mech Infantry = 24 IPCs. The last big splurge.
Combat
West Germany is open, but I won’t take it. Practice game! I just noticed it -
Iraq
a
Rolls: 3@1, 2@3, 2@4; Total Hits: 33@1,: (2, 2, 2)2@3,: (1, 2)2@4: (1, 6)
d
Rolls: 3@2; Total Hits: 23@2: (1, 2, 4)Holy crap, Yunnan…
a
Rolls: 13@1, 4@2, 4@3, 1@4; Total Hits: 813@1,: (1, 6, 5, 6, 1, 2, 1, 5, 3, 6, 1, 3, 5)4@2,: (6, 5, 6, 3)4@3,: (5, 2, 2, 2)1@4: (3)
d
Rolls: 17@2, 1@3; Total Hits: 217@2,: (4, 4, 4, 5, 4, 3, 5, 5, 1, 6, 5, 6, 6, 5, 1, 6, 3)1@3: (4)Here goes…
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Um. This is why Steve and I play a revised version of low luck. Sorry about those rolls.
Yunnan
a
Rolls: 11@1, 4@2, 4@3, 1@4; Total Hits: 611@1,: (3, 3, 4, 5, 5, 5, 2, 2, 1, 3, 1)4@2,: (6, 2, 4, 5)4@3,: (5, 2, 5, 1)1@4: (2)
d
Rolls: 9@2, 1@3; Total Hits: 69@2,: (4, 4, 3, 3, 1, 1, 1, 1, 1)1@3: (3) -
That was more like it…
a
Rolls: 5@1, 4@2, 4@3, 1@4; Total Hits: 45@1,: (2, 3, 5, 6, 4)4@2,: (6, 3, 5, 6)4@3,: (2, 3, 5, 1)1@4: (3)
d
Rolls: 3@2, 1@3; Total Hits: 13@2,: (4, 3, 2)1@3: (4) -
Trying to cause as much mayhem as possible.
UK London collects 33 IPCs.
UK Calcutta collects 10 IPCs.
Maybe not…
Convoy raid Shan State -
Rolls: 1@2; Total Hits: 01@2: (4) -
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Sorry for the delay, was away for part of the weekend. Onto Italy, and to ultimate victory.
Italy turn III purchases: 6 Infantry, 1 Mech=22 IPC’s.
Attacking Morocco with 1 Infantry, 1 Tank, 1 Artillery
a
Rolls: 2@2, 1@3; Total Hits: 02@2,: (4, 3)1@3: (5)d
Rolls: 1@2; Total Hits: 11@2: (2)Attacking East Poland with 4 Infantry, 2 Artillery, 2 tanks, 1 Strat.
a
Rolls: 2@1, 4@2, 2@3, 1@4; Total Hits: 32@1,: (2, 3)4@2,: (5, 1, 6, 2)2@3,: (3, 5)1@4: (6)d aaa: 3@2:
Walking 1 Infantry into Alexandria.
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Oops, I put the E Poland defenders in backwards. Yeah, I’ll get it eventually.
d
Rolls: 3@2; Total Hits: 13@2: (6, 6, 1)And pressing the attack in Morocco
a
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (3)d
Rolls: 1@2; Total Hits: 01@2: (3) -
Units adjusted, non-com and new units placed. Itally collects 24 IPC’s.
ANZAC & France have the con.
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Anzac purchases Sub, Transport, Save 1 = 14 IPCs.
SZ45
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (3)Alexandria
a
Rolls: 2@1; Total Hits: 12@1: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Lucky in Alexandria…
SZ45
a
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 1@1; Total Hits: 11@1: (1) -
Mutual annhilation! I enjoy those battles.
Anzac collects 14 + 1 Saved + 5 NO = 20 IPCs.
France moves around…
Germany 4!
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Germany round IV buys: 10 Infantry, 4 Tanks, 1 Mech=54 IPC’s.
Attacking Novgorod with 9 Tanks, 8 Mechs, 16 Infantry, 5 Artillery.
a
Rolls: 9@3, 10@2, 19@1; Total Hits: 109@3,: (6, 4, 4, 6, 5, 4, 1, 2, 2)10@2,: (3, 1, 4, 6, 2, 5, 1, 1, 3, 4)19@1: (2, 6, 4, 3, 2, 2, 5, 6, 1, 5, 5, 1, 4, 3, 5, 3, 1, 3, 3)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking Belarus with 2 Infantry, 4 Tac’s, 2 Strat’s.
a
Rolls: 2@1, 4@3, 2@4; Total Hits: 22@1,: (4, 6)4@3,: (4, 2, 6, 5)2@4: (1, 6)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking SZ87 with 1 U-boat
a
Rolls: 1@2; Total Hits: 01@2: (4)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking SZ109 with 2 U-boats. From what I have read between the new rules & past, I don’t believe fighters can be scrambled, as you have no Destoyer present. However, if it turns out you can, I will not attack there. Due to it being up in the air, at least on my end, I will play out all the normal combats, along with the potential scramble.
a
Rolls: 2@2; Total Hits: 02@2: (6, 4)d
Rolls: 1@1; Total Hits: 01@1: (2)Also, parking a U-boat in SZ125 to negate Soviet NO.
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Continuing attack in SZ109
a
Rolls: 2@2; Total Hits: 22@2: (2, 2)d
Rolls: 1@1; Total Hits: 11@1: (1)SZ87
a
Rolls: 1@2; Total Hits: 01@2: (4)d
Rolls: 1@2; Total Hits: 01@2: (5) -
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Let’s try this again.
a
Rolls: 1@2; Total Hits: 11@2: (1)d
Rolls: 1@2; Total Hits: 11@2: (2) -
Another battle of mutual annihilation, excellent. They are amusing.
Germany collects 62 IPC’s after non-com, adjustment and placement.
If the sramble needs to be redone, I can easily fix that. Just let me know. Thanks.
Attack of the Red’s…
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The SZ109 battle - you’re right - without a destroyer on my part the fighters can not dcramble.
However! Subs on defense, without destroyers present, can submerge before battle if they choose. I would absolutely submerge in that (or most )situations when I could… although I wish I could keep the results! Do you want to leave your sbs there (I can’t touch them), or do something completely different with them?
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I will actually leave one there, while two are stationed at SZ125. Question, if you build any naval unit for UK next turn into SZ109, does the convoy disruption still go off?
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Yes - I have to clear the SZ to not have the disruption happen, so I could place and you’d still get to raid.
Russia!
Purchases Armor, Mech, Artillery, 10 Infantry = 44 IPCs. No fancy units!
Combat
Belarus
a
Rolls: 3@1, 2@3, 1@4; Total Hits: 33@1,: (4, 2, 2)2@3,: (3, 3)1@4: (3)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)





