@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAntholin vs. Stalingradski Game One
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Oops, I put the E Poland defenders in backwards. Yeah, I’ll get it eventually.
d
Rolls: 3@2; Total Hits: 13@2: (6, 6, 1)And pressing the attack in Morocco
a
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (3)d
Rolls: 1@2; Total Hits: 01@2: (3) -
Units adjusted, non-com and new units placed. Itally collects 24 IPC’s.
ANZAC & France have the con.
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Anzac purchases Sub, Transport, Save 1 = 14 IPCs.
SZ45
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (3)Alexandria
a
Rolls: 2@1; Total Hits: 12@1: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Lucky in Alexandria…
SZ45
a
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 1@1; Total Hits: 11@1: (1) -
Mutual annhilation! I enjoy those battles.
Anzac collects 14 + 1 Saved + 5 NO = 20 IPCs.
France moves around…
Germany 4!
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Germany round IV buys: 10 Infantry, 4 Tanks, 1 Mech=54 IPC’s.
Attacking Novgorod with 9 Tanks, 8 Mechs, 16 Infantry, 5 Artillery.
a
Rolls: 9@3, 10@2, 19@1; Total Hits: 109@3,: (6, 4, 4, 6, 5, 4, 1, 2, 2)10@2,: (3, 1, 4, 6, 2, 5, 1, 1, 3, 4)19@1: (2, 6, 4, 3, 2, 2, 5, 6, 1, 5, 5, 1, 4, 3, 5, 3, 1, 3, 3)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking Belarus with 2 Infantry, 4 Tac’s, 2 Strat’s.
a
Rolls: 2@1, 4@3, 2@4; Total Hits: 22@1,: (4, 6)4@3,: (4, 2, 6, 5)2@4: (1, 6)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking SZ87 with 1 U-boat
a
Rolls: 1@2; Total Hits: 01@2: (4)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking SZ109 with 2 U-boats. From what I have read between the new rules & past, I don’t believe fighters can be scrambled, as you have no Destoyer present. However, if it turns out you can, I will not attack there. Due to it being up in the air, at least on my end, I will play out all the normal combats, along with the potential scramble.
a
Rolls: 2@2; Total Hits: 02@2: (6, 4)d
Rolls: 1@1; Total Hits: 01@1: (2)Also, parking a U-boat in SZ125 to negate Soviet NO.
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Continuing attack in SZ109
a
Rolls: 2@2; Total Hits: 22@2: (2, 2)d
Rolls: 1@1; Total Hits: 11@1: (1)SZ87
a
Rolls: 1@2; Total Hits: 01@2: (4)d
Rolls: 1@2; Total Hits: 01@2: (5) -
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Let’s try this again.
a
Rolls: 1@2; Total Hits: 11@2: (1)d
Rolls: 1@2; Total Hits: 11@2: (2) -
Another battle of mutual annihilation, excellent. They are amusing.
Germany collects 62 IPC’s after non-com, adjustment and placement.
If the sramble needs to be redone, I can easily fix that. Just let me know. Thanks.
Attack of the Red’s…
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The SZ109 battle - you’re right - without a destroyer on my part the fighters can not dcramble.
However! Subs on defense, without destroyers present, can submerge before battle if they choose. I would absolutely submerge in that (or most )situations when I could… although I wish I could keep the results! Do you want to leave your sbs there (I can’t touch them), or do something completely different with them?
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I will actually leave one there, while two are stationed at SZ125. Question, if you build any naval unit for UK next turn into SZ109, does the convoy disruption still go off?
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Yes - I have to clear the SZ to not have the disruption happen, so I could place and you’d still get to raid.
Russia!
Purchases Armor, Mech, Artillery, 10 Infantry = 44 IPCs. No fancy units!
Combat
Belarus
a
Rolls: 3@1, 2@3, 1@4; Total Hits: 33@1,: (4, 2, 2)2@3,: (3, 3)1@4: (3)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Russia collects 33 IPCs. Here comes the bleeding…
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Japan turn IV buys: 10 Infantry, 3 Tanks, 1 Mech=49 IPC’s.
Attacking Yunnan with 4 Infantry, 1 Artillery, 2 Tanks, 7 Tac’s, 8 Fighters, 2 Strat’s. AA guns first.
a
Rolls: 6@1; Total Hits: 26@1: (6, 5, 1, 1, 2, 6)Landing 2 Infantry in FIC.
Walking 1 Infantry into Sham State.
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Air units adjusted. Now for the actual battle.
a
Rolls: 3@1, 2@2, 8@3, 9@4; Total Hits: 113@1,: (5, 6, 2)2@2,: (5, 4)8@3,: (2, 3, 1, 1, 6, 4, 5, 5)9@4: (5, 6, 2, 1, 4, 4, 2, 3, 4)d
Rolls: 8@2, 2@3; Total Hits: 58@2,: (1, 6, 1, 3, 5, 1, 3, 5)2@3: (2, 1) -
Here is the adjusted map just prior to the battle of Yunnan.
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Units adjusted, non-com and new units placed. Japan collects 50 IPC’s.
And now, the Arsenal of Democracy.
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US 4… release the Kraken! Purchase Carrier, Cruiser, Destroyer, Tac Bomber, 2 Transports, 3 Infantry = 70 IPCs.
Combat
Gibraltar - this is for 5 IPCs for the UK!
a
Rolls: 2@2; Total Hits: 12@2: (5, 1)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)Swim into Korea - Kamikazes are only active against surface warships in the combat move phase… subs and transports are immune, as are warships in non-combat.
SZ17
a
Rolls: 1@2, 2@3, 2@4; Total Hits: 11@2,: (5)2@3,: (5, 3)2@4: (6, 5)
d
Rolls: 1@2; Total Hits: 11@2: (1)SZ21
a
Rolls: 1@2, 3@3; Total Hits: 11@2,: (5)3@3: (1, 5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ36 - cleared.
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Gibraltar
a
Rolls: 2@2; Total Hits: 12@2: (2, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2)





