@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Antholin vs. Stalingradski Game One
-
A great example! Mighty Wehrmacht!
a
Rolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (1, 3)1@3,: (4)1@4: (6)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Your Infantry Divisions put up a mighty fight in Karelia. The Russians prevailed, but lost hundreds of thousands to do so…
Russia collects 39 + 5 NO = 44 IPCs.
Leningrad will fall to the Huns.
Turn 3 is usually an important turn for Japan…
-
After much deliberation, with little to a lot of worrying, Japan turn III purchases: 2 Subs, 5 Infantry, 1 Air Base= 43 IPC’s spent.
Japan declares war on the Allied Powers of UK, ANZAC & the USA.
Attacking Kwangtung with 3 Tanks & 3 Tac’s.
a
Rolls: 3@3, 3@4; Total Hits: 33@3,: (4, 1, 3)3@4: (5, 2, 6)d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Attacking the Philippines with 4 Infantry, 4 Fighters.
a
Rolls: 4@1, 4@3; Total Hits: 24@1,: (6, 5, 5, 5)4@3: (4, 3, 5, 1)d
Rolls: 2@2; Total Hits: 12@2: (2, 3)Attacking Korea with 5 Infantry
a
Rolls: 5@1; Total Hits: 15@1: (2, 1, 2, 6, 4)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking Malaya with 1 Infantry, 1 Artillery, 2 Strat’s.
a
Rolls: 2@2, 2@4; Total Hits: 32@2,: (1, 1)2@4: (4, 5)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking SZ45 with 1 Sub vs 1 Transport.
Attacking Yunnan with 12 Infantry, 1 Tank, 1 Mech, 4 Artillery, 5 Fighters, 5 Tac’s.
a
Input ErrorThere was an error in your dice throw: “11” is not correct syntax.d
Rolls: 2@2; Total Hits: 22@2: (1, 1)Attacking Sumatra with 1 Infantry, 1 Artillery, 2 Cruiser shots. As Transports have no combat value, I’m assuming I can ignore it & use the Cruisers in the Amphib?
a
Rolls: 2@2, 2@3; Total Hits: 32@2,: (1, 2)2@3: (3, 6)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking SZ41 with 1 Sub vs 1 Transport
Landing 1 Infantry in Borneo.
-
Here is my attack for Yunnan. I accidentally had a space in between 11 and the “@” sign. This should do it.
a
Rolls: 11@1, 5@2, 5@3, 5@4; Total Hits: 511@1,: (5, 4, 3, 6, 5, 2, 3, 4, 6, 2, 6)5@2,: (5, 5, 4, 4, 5)5@3,: (6, 5, 1, 5, 1)5@4: (5, 5, 4, 2, 4) -
All right I have made all the necessary adjustments, non-com and placement. Air base placed in Siam. Japan collects 49 IPC’s.
Please ignore the Sub into SZ41 from my first post, that was part of an earlier plan and I had forgotten to delete it.
Onward to the good ole USA.
-
Ok. The US wakes up! My Minor ICs become Major.
US 3 purchases 3 Transports, 3 Infantry, Artillery, Fighter, Destroyer = 52 IPCs.
Combat
SZ16
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)Carolines
Bombardments
Rolls: 3@3, 1@4; Total Hits: 33@3,: (1, 2, 1)1@4: (5)
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (4)2@2,: (6, 1)1@3: (3)
d
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
US collects 50 + 20 NO = 70 IPCs.
By the way - nice job with Japan. I especially like the airbase investment you made - saved some boats, gives you more options -
China - a simple turn with no dice - I’ll move, explain, and send the map.
-
China 3 purchases 4 Infantry, saves 1 = 13 IPCs.
Step into Chahar and Hopei… nervously.
Collect 8 + 1 saved = 9 IPCs.
-
UK 3 London purchases Airbase, Sub, 5 Infantry = 36 IPCs.
UK Calcutta purchases 4 Infantry, 2 Artillery, Mech Infantry = 24 IPCs. The last big splurge.
Combat
West Germany is open, but I won’t take it. Practice game! I just noticed it -
Iraq
a
Rolls: 3@1, 2@3, 2@4; Total Hits: 33@1,: (2, 2, 2)2@3,: (1, 2)2@4: (1, 6)
d
Rolls: 3@2; Total Hits: 23@2: (1, 2, 4)Holy crap, Yunnan…
a
Rolls: 13@1, 4@2, 4@3, 1@4; Total Hits: 813@1,: (1, 6, 5, 6, 1, 2, 1, 5, 3, 6, 1, 3, 5)4@2,: (6, 5, 6, 3)4@3,: (5, 2, 2, 2)1@4: (3)
d
Rolls: 17@2, 1@3; Total Hits: 217@2,: (4, 4, 4, 5, 4, 3, 5, 5, 1, 6, 5, 6, 6, 5, 1, 6, 3)1@3: (4)Here goes…
-
Um. This is why Steve and I play a revised version of low luck. Sorry about those rolls.
Yunnan
a
Rolls: 11@1, 4@2, 4@3, 1@4; Total Hits: 611@1,: (3, 3, 4, 5, 5, 5, 2, 2, 1, 3, 1)4@2,: (6, 2, 4, 5)4@3,: (5, 2, 5, 1)1@4: (2)
d
Rolls: 9@2, 1@3; Total Hits: 69@2,: (4, 4, 3, 3, 1, 1, 1, 1, 1)1@3: (3) -
That was more like it…
a
Rolls: 5@1, 4@2, 4@3, 1@4; Total Hits: 45@1,: (2, 3, 5, 6, 4)4@2,: (6, 3, 5, 6)4@3,: (2, 3, 5, 1)1@4: (3)
d
Rolls: 3@2, 1@3; Total Hits: 13@2,: (4, 3, 2)1@3: (4) -
Trying to cause as much mayhem as possible.
UK London collects 33 IPCs.
UK Calcutta collects 10 IPCs.
Maybe not…
Convoy raid Shan State -
Rolls: 1@2; Total Hits: 01@2: (4) -
-
Sorry for the delay, was away for part of the weekend. Onto Italy, and to ultimate victory.
Italy turn III purchases: 6 Infantry, 1 Mech=22 IPC’s.
Attacking Morocco with 1 Infantry, 1 Tank, 1 Artillery
a
Rolls: 2@2, 1@3; Total Hits: 02@2,: (4, 3)1@3: (5)d
Rolls: 1@2; Total Hits: 11@2: (2)Attacking East Poland with 4 Infantry, 2 Artillery, 2 tanks, 1 Strat.
a
Rolls: 2@1, 4@2, 2@3, 1@4; Total Hits: 32@1,: (2, 3)4@2,: (5, 1, 6, 2)2@3,: (3, 5)1@4: (6)d aaa: 3@2:
Walking 1 Infantry into Alexandria.
-
Oops, I put the E Poland defenders in backwards. Yeah, I’ll get it eventually.
d
Rolls: 3@2; Total Hits: 13@2: (6, 6, 1)And pressing the attack in Morocco
a
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (3)d
Rolls: 1@2; Total Hits: 01@2: (3) -
Units adjusted, non-com and new units placed. Itally collects 24 IPC’s.
ANZAC & France have the con.
-
Anzac purchases Sub, Transport, Save 1 = 14 IPCs.
SZ45
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (3)Alexandria
a
Rolls: 2@1; Total Hits: 12@1: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Lucky in Alexandria…
SZ45
a
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 1@1; Total Hits: 11@1: (1) -
Mutual annhilation! I enjoy those battles.
Anzac collects 14 + 1 Saved + 5 NO = 20 IPCs.
France moves around…
Germany 4!
-
Germany round IV buys: 10 Infantry, 4 Tanks, 1 Mech=54 IPC’s.
Attacking Novgorod with 9 Tanks, 8 Mechs, 16 Infantry, 5 Artillery.
a
Rolls: 9@3, 10@2, 19@1; Total Hits: 109@3,: (6, 4, 4, 6, 5, 4, 1, 2, 2)10@2,: (3, 1, 4, 6, 2, 5, 1, 1, 3, 4)19@1: (2, 6, 4, 3, 2, 2, 5, 6, 1, 5, 5, 1, 4, 3, 5, 3, 1, 3, 3)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking Belarus with 2 Infantry, 4 Tac’s, 2 Strat’s.
a
Rolls: 2@1, 4@3, 2@4; Total Hits: 22@1,: (4, 6)4@3,: (4, 2, 6, 5)2@4: (1, 6)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking SZ87 with 1 U-boat
a
Rolls: 1@2; Total Hits: 01@2: (4)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking SZ109 with 2 U-boats. From what I have read between the new rules & past, I don’t believe fighters can be scrambled, as you have no Destoyer present. However, if it turns out you can, I will not attack there. Due to it being up in the air, at least on my end, I will play out all the normal combats, along with the potential scramble.
a
Rolls: 2@2; Total Hits: 02@2: (6, 4)d
Rolls: 1@1; Total Hits: 01@1: (2)Also, parking a U-boat in SZ125 to negate Soviet NO.





