Antholin vs. Stalingradski Game One


  • I take it back!

    Before I take Russia’s turn - if I bring a single Brit transport and one infantry to Normandy, they can kill all three AA guns stationed there… since you had to redo your turn, I doubt you saw the new possibility.

    This is practice, so I want to point things out in these games before we get more competitive.

  • '11

    Ah, excellent point sir. What if I were to place 1 Infantry in Normandy from S. France, as an example? Would that allow me to effectively man the defense of Normandy, while sacrificing the AA guns to preserve my 1 Inf?

  • '11

    I moved 1 Infantry & 1 Artillery to Normandy, thank you for pointing that out. Here is the final map, and Germany will collect 54 IPC’s at turn 3 end.

    Now, finally onto the Russian bear.

    JRG1T3GERendV2.AAM


  • Russia coming soon! Lots of work and family stuff…

  • '11

    Understandable. Take your time, and I’ll see you on the virtual battlefield.


  • Russia 3 purchases 9 Infantry, Artillery, Armor = 37 IPCs.

    Combat

    Declare war on Japan - attack Korea. Check this page on the Larry Harris site for rules about the Russian/Japanese Mongolian rule. These are the latest that I know of…

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149&sid=44fbfc4bd3783c61c2f087b21962e60e

    Karelia
    aDiceRolls: 6@1, 2@2, 1@3, 1@4; Total Hits: 26@1,: (3, 4, 2, 2, 4, 5)2@2,: (2, 4)1@3,: (2)1@4: (5)
    dDiceRolls: 9@2; Total Hits: 49@2: (6, 4, 2, 2, 1, 5, 2, 3, 6)

    E Poland
    aDiceRolls: 3@1. 1@3; Total Hits: 13@1.: (3, 2, 1)1@3: (5)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Korea - walk in.

    JRG1T3RUScom.AAM


  • Ouch in Karelia, but I have to continue…

    Karelia
    aDiceRolls: 2@1, 2@2, 1@3, 1@4; Total Hits: 32@1,: (2, 2)2@2,: (1, 4)1@3,: (2)1@4: (3)
    dDiceRolls: 7@2; Total Hits: 07@2: (3, 6, 6, 6, 6, 3, 6)

    E Poland
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (3, 2, 5)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • A good counter.

    Karelia
    aDiceRolls: 2@1, 2@2, 1@3, 1@4; Total Hits: 32@1,: (2, 1)2@2,: (6, 3)1@3,: (1)1@4: (1)
    dDiceRolls: 4@2; Total Hits: 14@2: (2, 5, 4, 3)


  • Never count your chickens…

    Karelia
    aDiceRolls: 1@1, 2@2, 1@3, 1@4; Total Hits: 01@1,: (5)2@2,: (4, 3)1@3,: (5)1@4: (6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • A great example! Mighty Wehrmacht!

    aDiceRolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (1, 3)1@3,: (4)1@4: (6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Your Infantry Divisions put up a mighty fight in Karelia. The Russians prevailed, but lost hundreds of thousands to do so…

    Russia collects 39 + 5 NO = 44 IPCs.

    Leningrad will fall to the Huns.

    Turn 3 is usually an important turn for Japan…

    JRG1T3RUSend.AAM

  • '11

    After much deliberation, with little to a lot of worrying, Japan turn III purchases: 2 Subs, 5 Infantry, 1 Air Base= 43 IPC’s spent.

    Japan declares war on the Allied Powers of UK, ANZAC & the USA.

    Attacking Kwangtung with 3 Tanks & 3 Tac’s.

    aDiceRolls: 3@3, 3@4; Total Hits: 33@3,: (4, 1, 3)3@4: (5, 2, 6)

    dDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Attacking the Philippines with 4 Infantry, 4 Fighters.

    aDiceRolls: 4@1, 4@3; Total Hits: 24@1,: (6, 5, 5, 5)4@3: (4, 3, 5, 1)

    dDiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    Attacking Korea with 5 Infantry

    aDiceRolls: 5@1; Total Hits: 15@1: (2, 1, 2, 6, 4)

    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Attacking Malaya with 1 Infantry, 1 Artillery, 2 Strat’s.

    aDiceRolls: 2@2, 2@4; Total Hits: 32@2,: (1, 1)2@4: (4, 5)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Attacking SZ45 with 1 Sub vs 1 Transport.

    Attacking Yunnan with 12 Infantry, 1 Tank, 1 Mech, 4 Artillery, 5 Fighters, 5 Tac’s.

    aDiceInput ErrorThere was an error in your dice throw: “11” is not correct syntax.

    dDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Attacking Sumatra with 1 Infantry, 1 Artillery, 2 Cruiser shots. As Transports have no combat value, I’m assuming I can ignore it & use the Cruisers in the Amphib?

    aDiceRolls: 2@2, 2@3; Total Hits: 32@2,: (1, 2)2@3: (3, 6)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Attacking SZ41 with 1 Sub vs 1 Transport

    Landing 1 Infantry in Borneo.

    JRG1T3JAPcom.AAM

  • '11

    Here is my attack for Yunnan. I accidentally had a space in between 11 and the “@” sign. This should do it.

    aDiceRolls: 11@1, 5@2, 5@3, 5@4; Total Hits: 511@1,: (5, 4, 3, 6, 5, 2, 3, 4, 6, 2, 6)5@2,: (5, 5, 4, 4, 5)5@3,: (6, 5, 1, 5, 1)5@4: (5, 5, 4, 2, 4)

  • '11

    All right I have made all the necessary adjustments, non-com and placement. Air base placed in Siam. Japan collects 49 IPC’s.

    Please ignore the Sub into SZ41 from my first post, that was part of an earlier plan and I had forgotten to delete it.

    Onward to the good ole USA.

    JRG1T3JAPend.AAM


  • Ok. The US wakes up! My Minor ICs become Major.

    US 3 purchases 3 Transports, 3 Infantry, Artillery, Fighter, Destroyer = 52 IPCs.

    Combat

    SZ16
    aDiceRolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Carolines
    BombardmentsDiceRolls: 3@3, 1@4; Total Hits: 33@3,: (1, 2, 1)1@4: (5)
    aDiceRolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (4)2@2,: (6, 1)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    JRG1T3UScom.AAM


  • US collects 50 + 20 NO = 70 IPCs.

    By the way - nice job with Japan. I especially like the airbase investment you made - saved some boats, gives you more options -

    China - a simple turn with no dice - I’ll move, explain, and send the map.

    JRG1T3USend.AAM


  • China 3 purchases 4 Infantry, saves 1 = 13 IPCs.

    Step into Chahar and Hopei… nervously.

    Collect 8 + 1 saved = 9 IPCs.

    JRG1T3CHIend.AAM


  • UK 3 London purchases Airbase, Sub, 5 Infantry = 36 IPCs.

    UK Calcutta purchases 4 Infantry, 2 Artillery, Mech Infantry = 24 IPCs. The last big splurge.

    Combat

    West Germany is open, but I won’t take it. Practice game! I just noticed it -

    Iraq
    aDiceRolls: 3@1, 2@3, 2@4; Total Hits: 33@1,: (2, 2, 2)2@3,: (1, 2)2@4: (1, 6)
    dDiceRolls: 3@2; Total Hits: 23@2: (1, 2, 4)

    Holy crap, Yunnan…
    aDiceRolls: 13@1, 4@2, 4@3, 1@4; Total Hits: 813@1,: (1, 6, 5, 6, 1, 2, 1, 5, 3, 6, 1, 3, 5)4@2,: (6, 5, 6, 3)4@3,: (5, 2, 2, 2)1@4: (3)
    dDiceRolls: 17@2, 1@3; Total Hits: 217@2,: (4, 4, 4, 5, 4, 3, 5, 5, 1, 6, 5, 6, 6, 5, 1, 6, 3)1@3: (4)

    Here goes…

    JRG1T3UKcom.AAM


  • Um. This is why Steve and I play a revised version of low luck. Sorry about those rolls.

    Yunnan
    aDiceRolls: 11@1, 4@2, 4@3, 1@4; Total Hits: 611@1,: (3, 3, 4, 5, 5, 5, 2, 2, 1, 3, 1)4@2,: (6, 2, 4, 5)4@3,: (5, 2, 5, 1)1@4: (2)
    dDiceRolls: 9@2, 1@3; Total Hits: 69@2,: (4, 4, 3, 3, 1, 1, 1, 1, 1)1@3: (3)


  • That was more like it…

    aDiceRolls: 5@1, 4@2, 4@3, 1@4; Total Hits: 45@1,: (2, 3, 5, 6, 4)4@2,: (6, 3, 5, 6)4@3,: (2, 3, 5, 1)1@4: (3)
    dDiceRolls: 3@2, 1@3; Total Hits: 13@2,: (4, 3, 2)1@3: (4)

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