@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAntholin vs. Stalingradski Game One
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UK purchases Fighter, 2 AA, 7 Infantry, Artillery = 45 IPCs.
Combat
Land in Holland.
Take Greece.
Norway
Bombard
Rolls: 1@3; Total Hits: 11@3: (1)
a
Rolls: 2@1, 4@3; Total Hits: 22@1,: (2, 4)4@3: (6, 5, 2, 3)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
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Italy turn 10 buys: 2 Tanks=12 IPC’s.
Attacking Central Persia with 1 Inf, 1 Tank, 2 Mech’s.
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (3, 2, 3)1@3: (5)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking Caucasus with 1 Inf, 1 Tank.
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (6)d
Rolls: 1@2; Total Hits: 01@2: (4)Bombing the transport in SZ99.
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Central Persia.
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (1, 5, 4)1@3: (5)d
Rolls: 1@2; Total Hits: 11@2: (1) -
Convoy raids.
SZ97.
a
Rolls: 6@2; Total Hits: 16@2: (4, 6, 6, 2, 4, 4)SZ80.
a
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Non-com, unit adjustment & placement. Italy collects 18 IPC’s after raids.
I finally have, with Japan’s help, a complete collection of Persian rugs. Don’t you ruin this for me Allies, the Italians need this. I’ve worked too hard to root into the Middle East. :evil:
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Don’t you understand… I need to ruin your Persian rug collection!
Anzac purchases 2 Transports, Armor, 2 Mech Infantry, Infantry = 31 IPCs.
NCM, place, collect 16 + 10 NO = 26 IPCs.
France moves air and naval power with elan! And with esprit de corps! And without baguettes.
You might have your Persian Rug factories, but I have my Asian Wall. I’ve bumped up against the edge of the pacific map…
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Germany turn 11 buys: 16 Infantry, 2 Artillery, 3 Strats & paying 4 for Moscow repair=96 IPC’s
Attacking Bryansk with 31 Infantry, 14 Artillery, 19 Tanks.
a
Rolls: 3@1, 28@2, 19@3; Total Hits: 183@1,: (4, 4, 4)28@2,: (6, 6, 4, 6, 6, 1, 3, 6, 5, 5, 1, 1, 5, 3, 3, 2, 4, 2, 6, 4, 4, 3, 2, 3, 2, 3, 3, 2)19@3: (6, 1, 6, 6, 1, 4, 6, 1, 4, 3, 6, 3, 2, 1, 4, 6, 3, 1, 1)d
Rolls: 4@2; Total Hits: 04@2: (6, 3, 6, 3)Attacking Samara with 2 Inf, 1 Strat.
a
Rolls: 2@1, 1@4; Total Hits: 22@1,: (1, 3)1@4: (4)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking Tambov with 4 Inf, 1 Fighter, 1 Strat.
a
Rolls: 4@1, 1@3, 1@4; Total Hits: 04@1,: (5, 6, 6, 6)1@3,: (6)1@4: (6)d
Rolls: 2@2; Total Hits: 02@2: (6, 6)Attacking Volgograd with 3 Mechs, 1 Tank, 2 Fighters, 3 Tacs.
AA Gun.
a
Rolls: 3@1; Total Hits: 13@1: (1, 3, 5)Attacknig Holland with 2 Inf, 1 Art, 1 Fighter.
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 31@1,: (1)2@2,: (1, 2)1@3: (6)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking Denmark with 6 Inf, 2 Artillery & 1 Fighter.
a
Rolls: 4@1, 4@2, 1@3; Total Hits: 54@1,: (3, 6, 1, 2)4@2,: (2, 1, 3, 2)1@3: (3)d
Rolls: 4@2; Total Hits: 14@2: (2, 4, 3, 5)Attacking Norway with 2 Inf, 1 Fighter, 1 Cruiser Shot, 1 BB shot.
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 22@1,: (2, 6)2@3,: (3, 2)1@4: (5)d
Rolls: 1@2; Total Hits: 01@2: (3)Walking into Urals & Novosibirsk.
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Volgograd.
a
Rolls: 3@1, 2@3, 3@4; Total Hits: 43@1,: (4, 5, 4)2@3,: (4, 2)3@4: (1, 1, 2)d
Rolls: 5@2; Total Hits: 15@2: (5, 2, 3, 4, 6) -
I will redo Volgograd, as I included 1 Tac at 4, when it should have been at 3, due to losing 1 Fighter.
a
Rolls: 3@1, 3@3, 2@4; Total Hits: 43@1,: (2, 4, 5)3@3,: (2, 5, 2)2@4: (4, 1)d
Rolls: 5@2; Total Hits: 15@2: (2, 4, 5, 4, 4) -
Volgograd.
a
Rolls: 2@1, 3@3, 2@4; Total Hits: 32@1,: (5, 4)3@3,: (3, 2, 6)2@4: (5, 4)d
Rolls: 2@2; Total Hits: 02@2: (3, 5)Tambov.
a
Rolls: 4@1, 1@3, 1@4; Total Hits: 24@1,: (3, 5, 3, 3)1@3,: (2)1@4: (4)d
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Mediterranean.
a
Rolls: 6@2; Total Hits: 26@2: (3, 4, 2, 3, 6, 2)Norway.
a
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Further raids.
Western France.
a
Rolls: 2@2; Total Hits: 22@2: (1, 1)Southern France.
a
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Non-com, unit adjustment & placement. Germany collects 80 IPC’s after raids.
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What can one man do against such reckless hate? :?
http://www.youtube.com/watch?v=Y002fBDmEPk
Umm… I hate to tell you this… but… <ahem>… you’re the orcs. Somebody had to tell you.
Russia thrashes in every direction in her death throes.
Combat
Take back Olgiy!
Southern Ukraine
a
Rolls: 1@1, 2@2; Total Hits: 21@1,: (1)2@2: (4, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1)Tambov
a
Rolls: 2@1, 2@2; Total Hits: 22@1,: (5, 2)2@2: (1, 1)
d
Rolls: 2@2; Total Hits: 02@2: (5, 5)Volgograd
a
Rolls: 29@1, 12@2; Total Hits: 829@1,: (4, 6, 4, 2, 5, 1, 2, 3, 4, 2, 5, 2, 6, 2, 4, 4, 3, 5, 4, 2, 6, 4, 5, 1, 5, 4, 3, 5, 5)12@2: (2, 3, 3, 1, 1, 4, 5, 2, 5, 2, 6, 1)
d
Rolls: 2@2, 1@3; Total Hits: 12@2,: (6, 1)1@3: (6)JRG1T11RUScom.AAM</ahem>
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I believe that’s what they call a successful rearguard action. Zhukov is my Russian version of Manstein!
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Well played sir. A masterfully orchestrated rearguard action indeed. Mmm, lots and lots of Orc’s need living space in the East. Time to push the Ruskies out.
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Japan turn 11 buys: nadda. Saving 26 IPC’s.
Attacking Iraq with 4 Inf, 3 Mechs, 1 Art, 3 Tanks, 4 Fighters, 4 Tacs, 1 Strat, 2 BB shots.
AA gun.
a
Rolls: 3@1; Total Hits: 13@1: (1, 3, 2) -
Iraq battle, minus 1 Tac.
a
Rolls: 6@1, 2@2, 7@3, 6@4; Total Hits: 96@1,: (3, 3, 6, 5, 4, 6)2@2,: (3, 1)7@3,: (3, 4, 6, 2, 3, 6, 6)6@4: (3, 3, 1, 3, 2, 6) -
Well, I hit the enter button too early on that post & jumping the gun. Will redo the whole thing.
a
Rolls: 6@1, 2@2, 7@3, 6@4; Total Hits: 126@1,: (1, 2, 1, 3, 6, 1)2@2,: (3, 4)7@3,: (3, 1, 6, 1, 3, 6, 6)6@4: (4, 3, 3, 3, 6, 2)d
Rolls: 11@2; Total Hits: 511@2: (4, 4, 5, 1, 4, 3, 1, 2, 1, 6, 2)





