Antholin vs. Stalingradski Game One


  • Oops, left out the bomber -

    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Right.

    Caucasus
    aDiceRolls: 2@1, 1@4; Total Hits: 12@1,: (2, 4)1@4: (1)
    dDiceRolls: 5@2; Total Hits: 25@2: (6, 3, 5, 2, 1)


  • Retreat the bomber. That’s why I hate the lack of low luck rules of some sort. That was ridiculous. By normal odds, I should have taken it with 2 Infantry and a Mech. Instead, you have 4 land units left. That was a 7 unit shift on the front, plus economy and momentum for Italy/Germany.

    If you would have kept the Japanese bombers - let me know. I peeled off your casualties based on ability to inflict max damage. We can go back and look at the rolls if we need to.

    After a couple games, I really need to introduce you to a relatively easy low luck system that Steve and I use. I have a really hard time accepting crazy dice for either myself or my opponent. It doesn’t reflect strategy, only luck. Yuck. I’ll say it again - this is a strategy game with dice - not a dice game with strategy. A huge difference.

    I’m done venting.

    I await your decision to scramble in SZ97.

  • '11

    Since there is some absurdity about this here battlefield, I’ll go ahead and tempt the fates by scrambling.


  • Ok! I’ll try to be a good, non-complaining opponent…  :-)

    I don’t blame you for scrambling!

    SZ97
    a subs (can’t hit aircraft)DiceRolls: 4@2; Total Hits: 34@2: (2, 1, 4, 2)
    a destroyersDiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    dDiceRolls: 2@2, 2@4; Total Hits: 12@2,: (3, 4)2@4: (1, 6)


  • See? That’s what I get for complaining. I had a good round, and it makes me look like a doofus for crying about the dice.

    My subs hit the two destroyers, and my destroyer hits one of your fighters.

    I lose a sub, and continue on with two destroyers… the subs can’t hit you.
    aDiceRolls: 2@2; Total Hits: 02@2: (3, 4)
    dDiceRolls: 1@4; Total Hits: 11@4: (4)


  • I’ll take one last crack at your fighter.
    aDiceRolls: 1@2; Total Hits: 11@2: (2)
    dDiceRolls: 1@4; Total Hits: 11@4: (1)


  • A lucky hit for me.

    UK collects 40 + 5 NO = 45 IPCs.

    JRG1T9UKend.AAM

  • '11

    Italy turn IX buys: 2 Artillery, 2 Infantry=14 IPC’s.

    Attacking North Ukraine with 3 Mechs, 1 Strat.

    aDiceRolls: 3@1, 1@4; Total Hits: 23@1,: (4, 1, 5)1@4: (1)

    dDiceRolls: 1@3; Total Hits: 11@3: (1)

    Attacking Northwest Persia with 2 Inf, 2 Mechs, 2 Tanks.

    aDiceRolls: 4@1, 2@3; Total Hits: 24@1,: (5, 3, 4, 6)2@3: (3, 2)

    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    JRG1T9ITcom.AAM

  • '11

    Convoy raids.

    aDiceRolls: 6@2; Total Hits: 36@2: (4, 1, 2, 6, 5, 2)

  • '11

    Non-com, unit adjustment & placement. Italy collects 10 IPC’s after raids.

    JRG1T9ITend.AAM


  • Anzac produces Transport, 3 Mech, 2 Infantry = 25 IPCs.

    Combat

    Roll into W Australia.

    Anzac collects 21 + 10 NO = 31 IPCs.

    French travelling air show moves to Iraq.

    Germany 10… the fall of Moscow!

    JRG1T9FRAend.AAM

  • '11

    Germany turn 10 buys: 3 Tanks, 7 Infantry, 9 Artillery=75 IPC’s.

    Assault on Moscow with 14 Infantry, 14 Artillery.

    aDiceRolls: 28@2; Total Hits: 828@2: (6, 1, 2, 5, 3, 6, 3, 4, 4, 5, 5, 4, 5, 2, 3, 3, 2, 1, 1, 3, 6, 3, 3, 3, 6, 4, 2, 1)

    dDiceRolls: 4@2; Total Hits: 04@2: (6, 4, 5, 5)

    Attacking Vologda with 4 Inf, 1 Fighter, 2 Tacs.

    aDiceRolls: 4@1, 2@3, 1@4; Total Hits: 24@1,: (5, 1, 4, 2)2@3,: (6, 1)1@4: (6)

    dDiceRolls: 3@2; Total Hits: 03@2: (4, 5, 4)

    Attacking Bryansk with 3 Inf, 2 Fighters, 1 Tac.

    a: aaa 3@1, 2@3, 1@4:

    dDiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    Attacking Western France with 2 Inf, 1 Art, 1 Fighter.

    aDiceRolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (6)2@2,: (4, 1)1@3: (1)

    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Attacking Denmark with 5 Inf, 1 Fighter, 1 Strat.

    aDiceRolls: 5@1, 1@3, 1@4; Total Hits: 35@1,: (1, 4, 4, 4, 6)1@3,: (1)1@4: (3)

    dDiceRolls: 3@2; Total Hits: 03@2: (3, 3, 3)

    Attacking Norway with 4 Inf, 1 Strat, 1 Cruiser shot, 1 BB shot.

    aDiceRolls: 4@1, 1@3, 2@4; Total Hits: 44@1,: (3, 1, 2, 1)1@3,: (6)2@4: (2, 4)

    dDiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    JRG1T10GERcom.AAM

  • '11

    I’ll be redoing Bryansk, but will keep your 1 defense hit regardless.

    Attacking Bryansk with 3 Inf, 2 Fighters, 1 Tac.

    aDiceRolls: 3@1, 2@3, 1@4; Total Hits: 13@1,: (5, 4, 5)2@3,: (6, 3)1@4: (5)

    dDiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • '11

    Bryansk.

    aDiceRolls: 1@1, 2@3, 1@4; Total Hits: 31@1,: (6)2@3,: (2, 3)1@4: (4)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Vologda.

    aDiceRolls: 4@1, 2@3, 1@4; Total Hits: 34@1,: (1, 4, 3, 2)2@3,: (1, 6)1@4: (4)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

  • '11

    Convoy raids.

    Norway.

    aDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Southern France.

    aDiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Meditteranean.

    aDiceRolls: 6@2; Total Hits: 26@2: (3, 3, 5, 3, 1, 1)

  • '11

    Non-com, unit adjustment & placement. Germany collects 96 IPC’s after raids.

    And because I’ve waited so long:

    http://www.youtube.com/watch?v=EQmndFkp07A

    JRG1T10GERend.AAM


  • Believe it or not, I listened to the entire song, and gave you your due. :-D

    Russia fights on.

    Bryansk
    aDiceRolls: 4@1; Total Hits: 04@1: (5, 4, 4, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Volgograd
    aDiceRolls: 3@1, 2@2; Total Hits: 03@1,: (6, 5, 3)2@2: (5, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Rostov… I’ll roll the 2’s.
    aDiceRolls: 16@2; Total Hits: 216@2: (6, 3, 5, 3, 4, 4, 5, 3, 1, 6, 4, 6, 6, 5, 2, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Retake Kazahkstan. Retake Tsaagan-Olom.

    JRG1T10RUScom.AAM


  • Wow… I barely took Rostov…

    Bryansk
    aDiceRolls: 4@1; Total Hits: 04@1: (2, 2, 3, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Volgograd
    aDiceRolls: 3@1, 2@2; Total Hits: 23@1,: (1, 2, 6)2@2: (1, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • Bryansk
    aDiceRolls: 4@1; Total Hits: 24@1: (6, 1, 1, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

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