8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Antholin vs. Stalingradski Game One
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Ah, I did it again. Buying 2 Tanks at 10. :? Sorry, my buys will still be for 14 IPC’s, but will instead be 2 Mechs & 1 Tank.
Convoy raids.
a
Rolls: 8@2; Total Hits: 18@2: (5, 2, 4, 3, 4, 5, 5, 3) -
Non-com, unit adjusment & placement. Japan collects 12 IPC’s after raids. Begins research on elite Nintendo assault squads. Even the Bushido edition Mario cannot save Japan from the Economic disaster that is the Emperor.
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US purchases 4 Transports, 2 Subs, 2 Destroyers, 7 Infantry, 2 Armor, 3 Mech = 101 IPCs.
Combat
Roll into Tobruk. Take Normandy. Liberate Urals. Liberate Timguska and Novosibirsk.
Denmark
a
Rolls: 4@1, 1@3, 1@4; Total Hits: 34@1,: (4, 4, 6, 1)1@3,: (2)1@4: (2)
d
Rolls: 4@2; Total Hits: 14@2: (1, 3, 6, 3) -
Denmark
a
Rolls: 3@1, 1@3, 1@4; Total Hits: 23@1,: (2, 3, 5)1@3,: (3)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Don’t forget - Japan gets 5 IPCs as an NO for holding India - total 17 adjusted on map.
US collects 75 + 25 NO = 100 IPCs.
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China!
Purchases 8 Infantry, Save 2 = 26 IPCS.
Moves around, collects 24 + 2 saved = 26 again…
On to UK…
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UK repairs 6 in Iraq; purchases Fighter, Transport, 8 Infantry = 47 IPCs.
Combat
Norway
Bombard
Rolls: 1@3; Total Hits: 11@3: (3)
a
Rolls: 2@1, 4@3; Total Hits: 12@1,: (4, 6)4@3: (4, 5, 3, 5)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4)Take N Ukraine.
Caucasus
a
Rolls: 12@1, 1@4; Total Hits: 212@1,: (2, 3, 4, 2, 3, 4, 2, 5, 1, 2, 2, 3)1@4: (2)
d
Rolls: 2@1, 9@2; Total Hits: 32@1,: (6, 1)9@2: (3, 3, 1, 4, 4, 1, 3, 6, 4)Do you scramble in SZ97? I’ll run the other battles to the end, and await your response.
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Caucasus
a
Rolls: 10@1, 1@4; Total Hits: 110@1,: (6, 4, 6, 4, 2, 4, 3, 6, 6, 2)1@4: (2)
d
Rolls: 8@2; Total Hits: 58@2: (1, 1, 6, 2, 3, 6, 1, 1) -
I’ll go again just because we’ve reached the realm of the absurd.
Caucasus
a
Rolls: 5@1, 1@4; Total Hits: 25@1,: (2, 6, 5, 5, 1)1@4: (1)
d
Rolls: 7@2; Total Hits: 37@2: (1, 2, 4, 3, 5, 2, 3) -
I’ll continue because I’m stupid.
Caucasus
a
Rolls: 2@1; Total Hits: 02@1: (3, 4)
d
Rolls: 5@2; Total Hits: 05@2: (6, 4, 4, 5, 3) -
Oops, left out the bomber -
Rolls: 1@4; Total Hits: 01@4: (6) -
Right.
Caucasus
a
Rolls: 2@1, 1@4; Total Hits: 12@1,: (2, 4)1@4: (1)
d
Rolls: 5@2; Total Hits: 25@2: (6, 3, 5, 2, 1) -
Retreat the bomber. That’s why I hate the lack of low luck rules of some sort. That was ridiculous. By normal odds, I should have taken it with 2 Infantry and a Mech. Instead, you have 4 land units left. That was a 7 unit shift on the front, plus economy and momentum for Italy/Germany.
If you would have kept the Japanese bombers - let me know. I peeled off your casualties based on ability to inflict max damage. We can go back and look at the rolls if we need to.
After a couple games, I really need to introduce you to a relatively easy low luck system that Steve and I use. I have a really hard time accepting crazy dice for either myself or my opponent. It doesn’t reflect strategy, only luck. Yuck. I’ll say it again - this is a strategy game with dice - not a dice game with strategy. A huge difference.
I’m done venting.
I await your decision to scramble in SZ97.
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Since there is some absurdity about this here battlefield, I’ll go ahead and tempt the fates by scrambling.
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Ok! I’ll try to be a good, non-complaining opponent… :-)
I don’t blame you for scrambling!
SZ97
a subs (can’t hit aircraft)
Rolls: 4@2; Total Hits: 34@2: (2, 1, 4, 2)
a destroyers
Rolls: 2@2; Total Hits: 12@2: (4, 1)
d
Rolls: 2@2, 2@4; Total Hits: 12@2,: (3, 4)2@4: (1, 6) -
See? That’s what I get for complaining. I had a good round, and it makes me look like a doofus for crying about the dice.
My subs hit the two destroyers, and my destroyer hits one of your fighters.
I lose a sub, and continue on with two destroyers… the subs can’t hit you.
a
Rolls: 2@2; Total Hits: 02@2: (3, 4)
d
Rolls: 1@4; Total Hits: 11@4: (4) -
I’ll take one last crack at your fighter.
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@4; Total Hits: 11@4: (1) -
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Italy turn IX buys: 2 Artillery, 2 Infantry=14 IPC’s.
Attacking North Ukraine with 3 Mechs, 1 Strat.
a
Rolls: 3@1, 1@4; Total Hits: 23@1,: (4, 1, 5)1@4: (1)d
Rolls: 1@3; Total Hits: 11@3: (1)Attacking Northwest Persia with 2 Inf, 2 Mechs, 2 Tanks.
a
Rolls: 4@1, 2@3; Total Hits: 24@1,: (5, 3, 4, 6)2@3: (3, 2)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Convoy raids.
a
Rolls: 6@2; Total Hits: 36@2: (4, 1, 2, 6, 5, 2)





