Antholin vs. Stalingradski Game One


  • Collect 15 for Germany.

    How very interesting!

    I’ll be away until Sunday night - I might be able to fit in an Allied turn in the early morning…

    JRG1T9RUSend.AAM

  • '11

    That was a great move. I thoroughly enjoyed it and like how you took the fight to the enemy in the end. Instead of letting the hordes bash your door down, you went-a-knocking yourself. I’ll post Japan tonight. But, don’t rush on anything. I’ll be here waiting, with my valiant Axis hordes. Mmm, the russian move reminds me of the position that Japan is in. Good stuff sir. Very good game thus far.


  • Thank you, sir. As Kenny Rogers once famously sang “You gotta know when to hold 'em… know when to fold 'em… know when to walk away… know when to run…”

    I folded 'em, and ran.

    In this case, instead of counting up pips the old fashioned way, I ran my numbers here…

    http://www.dskelly.com/misc/aa/aasim.html

    Unfortunately, it doesn’t take into consideration the effect of AA guns being taken as casualties, but it gets close enough. You need to choose Global 40 as the game type in the drop-down in order to get tacs, mech, etc.

    So, in the sim Germany absolutely crushed Russia. It was that last surge of artillery (brilliant, by the way) that forced me off my space and made me load every truck and railway and get out. Having experienced this later game stuff a bunch, you’ll continue to control the Moscow area for a long time, and if I win it will be the crush of economy that does it.

  • '11

    Ah, Kenny Rogers. His logic has never been flawed.  :mrgreen:

    I’ve not seen that sim. I will certainly be using it to calculate a few battles. Thank you. It might actually help me with Japan. Only time will tell though. And as for your gargantuan Russian horde. That is a bit scary. Seeing as how, I actually have to stop it and then wipe them out. Or else they will run amok in the South, supported by the UK and eventually be even more imposing. Uggh, I shudder at the thought.

    Yes, I believe that the economy game will be swinging in your favor for quite some time. But, as a wise man once said, I think it was Kenny Roger’s brother, Herbert, “money doesn’t buy you happiness.” But, it does buy you a hell of a lot of troops. That in turn, will secure happiness. Lousy money.

    Have a good weekend sir. And game like the Russian horde leaving Moscow, fast and with no regrets for the poor suckers who can’t keep up.    :-D


  • We’ve just gained entrance to the Witch King’s Citadel. To the South, his undead hordes are squeezing Nyrond into submission… our allies’ army withers on the south bank of the Franz River while the enemy mocks them, and makes nightly raids upon them. Feasting.

    But we go to cut off the head.

    Our guide is the Grandfather of Assassins… a cunning Yuan-Ti who we threw down, and are now using as a pawn. He is one of the few who can navigate the maze of this Citadel. He is trapped… if he betrays us we kill him again… if he fights for us and we lose he faces eternal torment…

    We do not know the nature of our enemy. It might be an ancient worldly evil, like Iuz… or it might be Orcus himself. We do not know, but we have come to kill him, nevertheless.

    To the North of us, the Great Wyrm, Talmatigor, has been let loose upon the lands… devouring all in his path. We are all that stands between these evils and the demise of the Flaeness.

    Oh yeah, it’ll be fun!

  • '11

    Now that, sounds like an epic campaign. I’m sure you’ll have your hands full in dealing with the Yuan-Ti and his potential treachery, as well as the looming threat of a such a dark menace. But, you wouldn’t have it any other way. Truly a campaign worthy of the ages.

  • '11

    After much thought, deliberation and counsel from my Japanese minister of war/PS3, this is turn IX.

    Turn IX buys: 2 Tanks & 1 Mech=14 IPC’s.

    Attacking West India with 3 Infantry.

    aDiceRolls: 3@1; Total Hits: 13@1: (5, 1, 3)

    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Strat bombing Iraq.

    AA gun.

    aDiceRolls: 2@1; Total Hits: 02@1: (3, 4)

    JRG1T9JAPcom.AAM

  • '11

    Strat bombing.

    aDiceRolls: 2@6; Total Hits: 22@6: (2, 6)

    +4 total.

  • '11

    Ah, I did it again. Buying 2 Tanks at 10.  :?  Sorry, my buys will still be for 14 IPC’s, but will instead be 2 Mechs & 1 Tank.

    Convoy raids.

    aDiceRolls: 8@2; Total Hits: 18@2: (5, 2, 4, 3, 4, 5, 5, 3)

  • '11

    Non-com, unit adjusment & placement. Japan collects 12 IPC’s after raids. Begins research on elite Nintendo assault squads. Even the Bushido edition Mario cannot save Japan from the Economic disaster that is the Emperor.

    JRG1T9JAPend.AAM


  • US purchases 4 Transports, 2 Subs, 2 Destroyers, 7 Infantry, 2 Armor, 3 Mech = 101 IPCs.

    Combat

    Roll into Tobruk. Take Normandy. Liberate Urals. Liberate Timguska and Novosibirsk.

    Denmark
    aDiceRolls: 4@1, 1@3, 1@4; Total Hits: 34@1,: (4, 4, 6, 1)1@3,: (2)1@4: (2)
    dDiceRolls: 4@2; Total Hits: 14@2: (1, 3, 6, 3)

    JRG1T9UScom.AAM


  • Denmark
    aDiceRolls: 3@1, 1@3, 1@4; Total Hits: 23@1,: (2, 3, 5)1@3,: (3)1@4: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • Don’t forget - Japan gets 5 IPCs as an NO for holding India - total 17 adjusted on map.

    US collects 75 + 25 NO = 100 IPCs.

    JRG1T9USend.AAM


  • China!

    Purchases 8 Infantry, Save 2 = 26 IPCS.

    Moves around, collects 24 + 2 saved = 26 again…

    On to UK…

    JRG1T9CHIend.AAM


  • UK repairs 6 in Iraq; purchases Fighter, Transport, 8 Infantry = 47 IPCs.

    Combat

    Norway
    BombardDiceRolls: 1@3; Total Hits: 11@3: (3)
    aDiceRolls: 2@1, 4@3; Total Hits: 12@1,: (4, 6)4@3: (4, 5, 3, 5)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Take N Ukraine.

    Caucasus
    aDiceRolls: 12@1, 1@4; Total Hits: 212@1,: (2, 3, 4, 2, 3, 4, 2, 5, 1, 2, 2, 3)1@4: (2)
    dDiceRolls: 2@1, 9@2; Total Hits: 32@1,: (6, 1)9@2: (3, 3, 1, 4, 4, 1, 3, 6, 4)

    Do you scramble in SZ97? I’ll run the other battles to the end, and await your response.

    JRG1T9UKcom.AAM


  • Caucasus
    aDiceRolls: 10@1, 1@4; Total Hits: 110@1,: (6, 4, 6, 4, 2, 4, 3, 6, 6, 2)1@4: (2)
    dDiceRolls: 8@2; Total Hits: 58@2: (1, 1, 6, 2, 3, 6, 1, 1)


  • I’ll go again just because we’ve reached the realm of the absurd.

    Caucasus
    aDiceRolls: 5@1, 1@4; Total Hits: 25@1,: (2, 6, 5, 5, 1)1@4: (1)
    dDiceRolls: 7@2; Total Hits: 37@2: (1, 2, 4, 3, 5, 2, 3)


  • I’ll continue because I’m stupid.

    Caucasus
    aDiceRolls: 2@1; Total Hits: 02@1: (3, 4)
    dDiceRolls: 5@2; Total Hits: 05@2: (6, 4, 4, 5, 3)


  • Oops, left out the bomber -

    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Right.

    Caucasus
    aDiceRolls: 2@1, 1@4; Total Hits: 12@1,: (2, 4)1@4: (1)
    dDiceRolls: 5@2; Total Hits: 25@2: (6, 3, 5, 2, 1)

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