Antholin vs. Stalingradski Game One

  • 11

    Indeed it was sir, well played.

  • 11

    Italy turn VIII buys: 2 Destroyers.

    Walking into Samara.

    JRG1T8ITcom.AAM

  • 11

    Convoy raids.

    aDiceRolls: 6@2; Total Hits: 26@2: (3, 2, 3, 1, 6, 6)

  • 11

    Non-com, unit placement & adjustment. Italy collects 8 IPC’s after raids.

    JRG1T8ITend.AAM


  • Anzac purchases 3 Infantry, 2 Armor, Fighter = 31 IPCs.

    I can not save New South Wales.

    Combat

    Novgorod
    aDiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    dDiceRolls: 2@1; Total Hits: 02@1: (3, 2)

    JRG1T8ANZcom.AAM


  • Novgorod 2
    aDiceRolls: 2@3; Total Hits: 12@3: (6, 1)
    dDiceRolls: 1@1; Total Hits: 01@1: (5)


  • Anzac collects 20 + 5 NO = 25 IPCs. For Japan?

    By the way - Italy collected 17 - 3 NO = 14 IPCs. Noted on map.

    Germany is up! Turn 9… is this it for Moscow?

    JRG1T8FRAend.AAM

  • 11

    Good move on Novgorod. I did not see that coming. Herman Goering will be burned at the stake for this outrage.


  • A trade off… I lose 2 4’s on defense just as you lost 2 on offense. A move I might only make with an economic advantage.

    And Goering should be replaced anyhow! He’s devouring the entire Reich!

  • 11

    Germany turn IX buys: 6 Tanks, 9 Infantry, 2 Fighters.

    Attacking Nenetsia with 3 Mechs, 3 Tacs, 2 Fighters.

    aDiceRolls: 3@1, 3@3, 2@4; Total Hits: 53@1,: (1, 5, 6)3@3,: (3, 2, 6)2@4: (4, 4)

    dDiceRolls: 2@4; Total Hits: 12@4: (6, 4)

    Blitzing through Kazakhstan from the Caucasus, and ending in Stalingrad.

    Attacking Holland with 5 Inf, 1 Art. Those are my damned windmills and wooden shoe’s.

    aDiceRolls: 3@1, 2@2; Total Hits: 23@1,: (2, 1, 2)2@2: (1, 4)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Attacking Denmark with 5 Inf, 2 Strats.

    aDiceRolls: 5@1, 2@4; Total Hits: 45@1,: (3, 1, 1, 2, 3)2@4: (1, 3)

    dDiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    Attacking Norway with 4 Inf, 1 Fighter, 1 Cruiser shot, 1 Battleship shot.

    aDiceRolls: 5@1, 2@3, 1@4; Total Hits: 45@1,: (1, 2, 1, 5, 1)2@3,: (1, 5)1@4: (5)

    aDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    JRG1T9GERcom.AAM

  • 11

    Convoy raids.

    North Sea.

    aDiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    Meditteranean.

    aDiceRolls: 6@2; Total Hits: 36@2: (4, 4, 3, 1, 2, 2)

    I don’t know if the Italian Destroyers will come into play at all for raids against German economy? But, I’ll roll nonetheless.

  • 11

    Non-com, unit adjustment & placement. Germany collects 75 IPC’s after raids.

    Go ahead Rooskies.

    JRG1T9GERend.AAM


  • Russia purchases 2 Infantry, Artillery, Mech Infantry = 14 IPCs. Our last purchase.

    Moscow has fallen, comrades!

    Still… we must attack! We must make the Hun bleed!

    Bryansk
    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Vologda
    aDiceRolls: 3@1; Total Hits: 13@1: (1, 5, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Samara
    aDiceRolls: 3@1; Total Hits: 23@1: (6, 1, 1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Tambov - rolling for the bang of it…
    aDiceRolls: 43@1, 18@2; Total Hits: 1443@1,: (2, 2, 1, 3, 2, 4, 6, 5, 1, 5, 4, 2, 4, 2, 4, 4, 5, 5, 1, 5, 3, 5, 4, 4, 4, 6, 1, 3, 6, 1, 5, 2, 3, 6, 5, 4, 3, 5, 2, 4, 3, 6, 5)18@2: (1, 1, 3, 4, 6, 2, 5, 5, 4, 4, 2, 2, 1, 2, 2, 4, 2, 3)
    dDiceInput ErrorThere was an error in your dice throw: "/>aaa 1@1, 1@3, 1@4:
    dDiceRolls: 1@3; Total Hits: 11@3: (3)

    Retake Dzavhan and Central Mongolia. I’ve never written that before!

    That was a lot of exclamation points!

    !

    JRG1T9RUScom.AAM


  • Wow, I messed that up.

    Defense of Tambov
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Tank killers strafe Timguska… you already mowed down the horse archers…
    DiceRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (4)1@3,: (1)1@4: (1)


  • Collect 15 for Germany.

    How very interesting!

    I’ll be away until Sunday night - I might be able to fit in an Allied turn in the early morning…

    JRG1T9RUSend.AAM

  • 11

    That was a great move. I thoroughly enjoyed it and like how you took the fight to the enemy in the end. Instead of letting the hordes bash your door down, you went-a-knocking yourself. I’ll post Japan tonight. But, don’t rush on anything. I’ll be here waiting, with my valiant Axis hordes. Mmm, the russian move reminds me of the position that Japan is in. Good stuff sir. Very good game thus far.


  • Thank you, sir. As Kenny Rogers once famously sang “You gotta know when to hold 'em… know when to fold 'em… know when to walk away… know when to run…”

    I folded 'em, and ran.

    In this case, instead of counting up pips the old fashioned way, I ran my numbers here…

    http://www.dskelly.com/misc/aa/aasim.html

    Unfortunately, it doesn’t take into consideration the effect of AA guns being taken as casualties, but it gets close enough. You need to choose Global 40 as the game type in the drop-down in order to get tacs, mech, etc.

    So, in the sim Germany absolutely crushed Russia. It was that last surge of artillery (brilliant, by the way) that forced me off my space and made me load every truck and railway and get out. Having experienced this later game stuff a bunch, you’ll continue to control the Moscow area for a long time, and if I win it will be the crush of economy that does it.

  • 11

    Ah, Kenny Rogers. His logic has never been flawed.  :mrgreen:

    I’ve not seen that sim. I will certainly be using it to calculate a few battles. Thank you. It might actually help me with Japan. Only time will tell though. And as for your gargantuan Russian horde. That is a bit scary. Seeing as how, I actually have to stop it and then wipe them out. Or else they will run amok in the South, supported by the UK and eventually be even more imposing. Uggh, I shudder at the thought.

    Yes, I believe that the economy game will be swinging in your favor for quite some time. But, as a wise man once said, I think it was Kenny Roger’s brother, Herbert, “money doesn’t buy you happiness.” But, it does buy you a hell of a lot of troops. That in turn, will secure happiness. Lousy money.

    Have a good weekend sir. And game like the Russian horde leaving Moscow, fast and with no regrets for the poor suckers who can’t keep up.    :-D


  • We’ve just gained entrance to the Witch King’s Citadel. To the South, his undead hordes are squeezing Nyrond into submission… our allies’ army withers on the south bank of the Franz River while the enemy mocks them, and makes nightly raids upon them. Feasting.

    But we go to cut off the head.

    Our guide is the Grandfather of Assassins… a cunning Yuan-Ti who we threw down, and are now using as a pawn. He is one of the few who can navigate the maze of this Citadel. He is trapped… if he betrays us we kill him again… if he fights for us and we lose he faces eternal torment…

    We do not know the nature of our enemy. It might be an ancient worldly evil, like Iuz… or it might be Orcus himself. We do not know, but we have come to kill him, nevertheless.

    To the North of us, the Great Wyrm, Talmatigor, has been let loose upon the lands… devouring all in his path. We are all that stands between these evils and the demise of the Flaeness.

    Oh yeah, it’ll be fun!

  • 11

    Now that, sounds like an epic campaign. I’m sure you’ll have your hands full in dealing with the Yuan-Ti and his potential treachery, as well as the looming threat of a such a dark menace. But, you wouldn’t have it any other way. Truly a campaign worthy of the ages.

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