Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsAntholin vs. Stalingradski Game One
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Convoy raids.
Western France.
a
Rolls: 2@2; Total Hits: 02@2: (4, 6)Yugoslavia & Greece.
a
Rolls: 4@2; Total Hits: 14@2: (3, 6, 4, 1) -
Non-com, unit adjustment & placement. Germany collects 83 IPC’s after convoy raids.
Seeing our Russian adversaries constructing ditches, pill boxes and other nasty obstacles, the German War Machine looks on in with much disdain at the bloodthirsty Commie’s. And out of that disdain, pill boxes, ditches and Fascist chicken launchers are constructed. Apparently there is an abundance of Communist chicken’s that must be put to the blade/Jackboot. :|
Your move sir.
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Antholin, sir - you purchased 84 IPCs worth of stuff :-) One less Infantry will do it -
Russia purchases 4 Infantry, 2 Mech Infantry = 20 IPCs.
Volgograd!
a
Rolls: 8@3, 1@4; Total Hits: 38@3,: (5, 2, 5, 5, 3, 5, 4, 2)1@4: (6)
d
Rolls: 6@3, 1@4; Total Hits: 36@3,: (1, 3, 4, 2, 5, 5)1@4: (5) -
Ouch! We didn’t expect the chicken launchers!
Round 2…
a
Rolls: 5@3, 1@4; Total Hits: 45@3,: (3, 3, 2, 3, 6)1@4: (6)
d
Rolls: 3@3, 1@4; Total Hits: 33@3,: (1, 4, 1)1@4: (4) -
You got lucky… but… two less IPCs for Germany to steal from Russia… mwahahahahaha!
Anyhow.
Russia collects a measly 14 IPCs. Russia invests in Avian Flu labs to infect Germany’s launchers…
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Japan turn VIII buys: 3 Infantry, 1 Strat=21 IPC’s.
Attacking Northwest Persia with 5 Strats.
a
Rolls: 5@4; Total Hits: 35@4: (6, 3, 5, 3, 4)d
Rolls: 2@2, 1@3, 2@4; Total Hits: 22@2,: (4, 3)1@3,: (3)2@4: (6, 3)Landing troops in Western Australia.
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Pressing in Northwest Persia.
a
Rolls: 3@4; Total Hits: 23@4: (5, 4, 3)d
Rolls: 2@4; Total Hits: 12@4: (6, 1) -
Sorry, I completely forgot about the battle in Timguska. Its on the original map I posted for combat moves.
a
Rolls: 2@3; Total Hits: 12@3: (5, 3)d
Rolls: 1@2; Total Hits: 11@2: (2) -
NW Persia… cruel!!
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Those aircraft were destined for Moscow!
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I had to. I was originally supposed to have the Tac & Fighter from Stalingrad join in the fun. But, I messed that up a bit. However, it was a risky battle and I almost didn’t go throug with it.
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Convoy raids.
a
Rolls: 6@2; Total Hits: 26@2: (6, 3, 2, 4, 2, 6) -
They had heard stories about shiny French air shows, and all-you-can-eat baguettes…
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Non-com, unit adjustment & placement. Japan collects 11 IPC’s after convoy raids.
I was originally thinking of a vacation somewhere in Africa, but the allure of the land down under, was just too appealing. Â
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Well, you can’t blame them on the French air shows and all you can eat baguettes. But, that will all be mine. I promised my Panzer commanders and modern Shogun warriors the baguettes, and I believe that is the only reason they’re fighting anymore. Who knows, such fickle bastards.
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Well, there are warehouses full of them… damn… but they don’t go well with Schnapps.
For Japan, I see 13 + 5 NO - 4 CO = 14 IPCs.
Nice bid for Australia - I’ll have to scramble to hold onto it - or to take it back…
US purchases 3 Transports, 2 Subs, 6 Infantry, 2 Destroyers, 3 Mech, Armor, Fighter = 95 IPCs. Arsenal of Democracy!
Combat
Take Denmark, Holland, Libya.
Denmark controls the North - nothing can pass through it without owning it at the beginning of your turn. I just learned this in one of my recent games against Steve.
Urals
a
Rolls: 2@3; Total Hits: 12@3: (5, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2)Novo
a
Rolls: 1@3; Total Hits: 01@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (6)SZ41 - if sub hits, no counter -
a
Rolls: 1@2, 3@3, 1@4; Total Hits: 31@2,: (2)3@3,: (1, 3, 6)1@4: (6)
d
Rolls: 1@3; Total Hits: 11@3: (1)SZ42
a
Rolls: 1@2, 4@3, 1@4; Total Hits: 21@2,: (4)4@3,: (4, 4, 4, 2)1@4: (1)
d
Rolls: 1@3; Total Hits: 11@3: (3) -
Novosibirsk - I’ll risk it.
a
Rolls: 1@3; Total Hits: 01@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Again and again!
a
Rolls: 6@3; Total Hits: 56@3: (6, 2, 1, 1, 2, 3)
d
Rolls: 6@2; Total Hits: 26@2: (3, 6, 1, 1, 4, 4) -
For Denmark, just confirming that not even Subs can pass through?
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Right - the only straits/canal that subs can move through without owning both sides is Gibraltar. I learned it the hard way vs. Steve… but eventually forced my way out and built an airbase in Denmark… :evil:
US collects 76 + 25 NO = 101 IPCs.
China - purchases 7 Infantry, Saves 2 = 23 IPCs.
NCM, placement, collects 24 + 2 = 26 IPCs.





